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source: orxonox.OLD/trunk/src/world_entities/player.h @ 8001

Last change on this file since 8001 was 7339, checked in by bensch, 19 years ago

some nice fixes

File size: 1017 bytes
RevLine 
[4780]1/*!
[4885]2 * @file player.h
[6985]3 * Implements a basic playable WorldEntity
[4818]4 */
[3471]5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
[4404]9#include "event_listener.h"
[3471]10
[6441]11#include "util/hud.h"
12
[5915]13/* Forward Declaration */
14class Playable;
[3471]15
[6441]16
[6985]17//! Basic playable WorldEntity
[4885]18/**
19  *  this is the debug player - actualy we would have to make a new
20     class derivated from Player for each player. for now, we just use
21     the player.cc for debug also
22*/
[5915]23class Player : public EventListener
[3471]24{
[4780]25
[4818]26  public:
27    Player();
28    virtual ~Player();
[3583]29
[6985]30    bool              setPlayable(Playable* controllalble);
[7339]31    bool              eject();
[6986]32    inline Playable*  getPlayable() const  { return this->playable; };
[4780]33
[6443]34    void              weaponConfigChanged();
[4780]35
[5915]36    // eventListener extension.
37    virtual void      process(const Event &event);
[3583]38
[4818]39  private:
[6985]40    Playable*         playable;                  //!< The one we controll or NULL if none
[7339]41    Hud               hud;                       //!< The HUD to be displayed for this Player.
[3471]42};
43
44#endif /* _PLAYER_H */
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