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source: orxonox.OLD/trunk/src/world_entities/power_ups/power_up.cc @ 10025

Last change on this file since 10025 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 3.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Manuel Leuenberger
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18
19#include "power_up.h"
20#include "extendable.h"
21#include "primitive_model.h"
22
23#include "sound/resource_sound_buffer.h"
24#include "util/loading/load_param.h"
25
26#include "debug.h"
27
28ObjectListDefinition(PowerUp);
29
30PowerUp::PowerUp(float r, float g, float b)
31{
32  this->registerObject(this, PowerUp::_objectList);
33
34  this->respawnType = RESPAWN_TIME;
35  this->respawnStart = 10;
36  this->model = NULL;
37  /*  if(!PowerUp::sphereModel) {*/
38
39  Model* sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
40
41  this->setModel(sphereModel);
42  this->buildObbTree( 4);
43  this->sphereMaterial = new Material;
44  this->sphereMaterial->setTransparency(.8);
45  this->sphereMaterial->setDiffuse(r, g, b);
46  this->toList(OM_COMMON);
47
48  this->soundSource.setSourceNode(this);
49
50  this->collider = NULL;
51}
52
53PowerUp::~PowerUp ()
54{
55  delete this->sphereMaterial;
56}
57
58
59void PowerUp::loadParams(const TiXmlElement* root)
60{
61  WorldEntity::loadParams(root);
62
63  LoadParam(root, "respawnType", this, PowerUp, setRespawnType);
64
65  LoadParam(root, "respawnTime", this, PowerUp, setRespawnTime);
66
67  LoadParam(root, "pickup-sound", this, PowerUp, loadPickupSound);
68
69  LoadParam(root, "respawn-sound", this, PowerUp, loadRespawnSound);
70}
71
72
73void PowerUp::loadPickupSound(const std::string& pickupSound)
74{
75  if (!pickupSound.empty())
76    this->pickupBuffer = OrxSound::ResourceSoundBuffer(pickupSound);
77  else
78    this->pickupBuffer = OrxSound::SoundBuffer();
79}
80
81void PowerUp::loadRespawnSound(const std::string& respawnSound)
82{
83  if (!respawnSound.empty())
84    this->respawnBuffer = OrxSound::ResourceSoundBuffer(respawnSound);
85  else
86    this->respawnBuffer = OrxSound::SoundBuffer();
87}
88
89
90void PowerUp::collidesWith (WorldEntity* entity, const Vector& location)
91{
92  if(this->collider != entity && entity->isA(Extendable::staticClassID()))
93  {
94    this->collider = entity;
95    if(dynamic_cast<Extendable*>(entity)->pickup(this))
96    {
97      if(pickupBuffer.loaded())
98        this->soundSource.play(this->pickupBuffer);
99
100      switch(respawnType)
101      {
102      case RESPAWN_NONE:
103        this->toList(OM_DEAD);
104        break;
105      case RESPAWN_TIME:
106        this->toList(OM_DEAD_TICK);
107        this->respawnTime = this->respawnStart;
108        break;
109        default:
110          /* NOT HANDLED */
111          break;
112      }
113    }
114  }
115}
116
117void PowerUp::tick(float dt)
118{
119  if(this->getOMListNumber() != OM_COMMON)
120  {
121    this->respawnTime -= dt;
122    if(this->respawnTime <= 0)
123    {
124      this->toList(OM_COMMON);
125      this->collider = NULL;
126      if (likely(this->respawnBuffer.loaded()))
127        this->soundSource.play(this->respawnBuffer);
128
129    }
130  }
131}
132
133void PowerUp::draw() const
134{
135  if(this->model != NULL)
136  {
137    glMatrixMode(GL_MODELVIEW);
138    glPushMatrix();
139    glTranslatef (this->getAbsCoor ().x,
140                  this->getAbsCoor ().y,
141                  this->getAbsCoor ().z);
142    Vector tmpRot = this->getAbsDir().getSpacialAxis();
143    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
144    this->model->draw();
145    glPopMatrix();
146  }
147  this->sphereMaterial->select();
148  WorldEntity::draw();
149}
150
151const char* PowerUp::respawnTypes[] =
152  {
153    "none",
154    "time"
155  };
156
157
158void PowerUp::setRespawnType(const std::string& type)
159{
160  for(int i = 0; i < RESPAWN_size; ++i)
161  {
162    if(type == respawnTypes[i])
163    {
164      this->respawnType = (PowerUpRespawn)i;
165      break;
166    }
167  }
168}
169
170void PowerUp::setRespawnTime(const float respawnTime)
171{
172  this->respawnStart = respawnTime;
173}
174
175
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