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source: orxonox.OLD/trunk/src/world_entities/power_ups/power_up.cc @ 6127

Last change on this file since 6127 was 6113, checked in by bensch, 19 years ago

trunk: copied new power-ups

File size: 2.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Manuel Leuenberger
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18
19#include "power_up.h"
20#include "extendable.h"
21#include "primitive_model.h"
22
23using namespace std;
24
25Model* PowerUp::sphereModel = NULL;
26
27PowerUp::PowerUp(float r, float g, float b)
28{
29  if(!PowerUp::sphereModel) {
30    PowerUp::sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
31  }
32  this->sphereMaterial = new Material;
33  this->sphereMaterial->setTransparency(.1);
34  this->sphereMaterial->setDiffuse(r, g, b);
35}
36
37PowerUp::~PowerUp ()
38{
39  delete this->sphereMaterial;
40}
41
42
43void PowerUp::loadParams(const TiXmlElement* root)
44{
45  static_cast<WorldEntity*>(this)->loadParams(root);
46}
47
48
49void PowerUp::collidesWith (WorldEntity* entity, const Vector& location)
50{
51 if(entity->isA(CL_EXTENDABLE))
52  {
53    if(dynamic_cast<Extendable*>(entity)->pickup(this))
54    {
55      this->setVisibiliy(false);
56    }
57  }
58}
59
60void PowerUp::draw() const
61{
62  WorldEntity::draw();
63
64  glMatrixMode(GL_MODELVIEW);
65  glPushMatrix();
66  float matrix[4][4];
67
68  /* translate */
69  glTranslatef (this->getAbsCoor ().x,
70                this->getAbsCoor ().y,
71                this->getAbsCoor ().z);
72  /* rotate */ // FIXME: devise a new Way to rotate this
73  this->getAbsDir ().matrix (matrix);
74  glMultMatrixf((float*)matrix);
75
76  this->sphereMaterial->select();
77  sphereModel->draw();
78
79  glPopMatrix();
80}
81
82const char* PowerUp::respawnTypes[] = {
83  "none",
84  "time"
85};
86
87void PowerUp::setRespawnType(const char* type)
88{
89  for(int i = 0; i < RESPAWN_size; ++i) {
90    if(strcmp(type, respawnTypes[i]) == 0) {
91      this->respawnType = (PowerUpRespawn)i;
92      break;
93    }
94  }
95}
96
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