1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Manuel Leuenberger |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | |
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19 | #include "power_up.h" |
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20 | #include "extendable.h" |
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21 | #include "primitive_model.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | Model* PowerUp::sphereModel = NULL; |
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26 | |
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27 | PowerUp::PowerUp(float r, float g, float b) |
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28 | { |
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29 | this->respawnType = RESPAWN_NONE; |
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30 | if(!PowerUp::sphereModel) { |
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31 | PowerUp::sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5); |
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32 | } |
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33 | this->sphereMaterial = new Material; |
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34 | this->sphereMaterial->setTransparency(.1); |
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35 | this->sphereMaterial->setDiffuse(r, g, b); |
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36 | this->toList(OM_COMMON); |
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37 | } |
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38 | |
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39 | PowerUp::~PowerUp () |
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40 | { |
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41 | delete this->sphereMaterial; |
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42 | } |
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43 | |
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44 | |
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45 | void PowerUp::loadParams(const TiXmlElement* root) |
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46 | { |
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47 | static_cast<WorldEntity*>(this)->loadParams(root); |
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48 | } |
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49 | |
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50 | |
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51 | void PowerUp::collidesWith (WorldEntity* entity, const Vector& location) |
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52 | { |
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53 | if(entity->isA(CL_EXTENDABLE)) |
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54 | { |
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55 | if(dynamic_cast<Extendable*>(entity)->pickup(this)) |
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56 | { |
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57 | this->setVisibiliy(false); |
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58 | } |
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59 | } |
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60 | } |
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61 | |
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62 | void PowerUp::draw() const |
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63 | { |
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64 | WorldEntity::draw(); |
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65 | |
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66 | glMatrixMode(GL_MODELVIEW); |
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67 | glPushMatrix(); |
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68 | float matrix[4][4]; |
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69 | |
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70 | /* translate */ |
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71 | glTranslatef (this->getAbsCoor ().x, |
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72 | this->getAbsCoor ().y, |
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73 | this->getAbsCoor ().z); |
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74 | /* rotate */ // FIXME: devise a new Way to rotate this |
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75 | this->getAbsDir ().matrix (matrix); |
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76 | glMultMatrixf((float*)matrix); |
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77 | |
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78 | this->sphereMaterial->select(); |
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79 | sphereModel->draw(); |
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80 | |
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81 | glPopMatrix(); |
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82 | } |
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83 | |
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84 | const char* PowerUp::respawnTypes[] = { |
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85 | "none", |
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86 | "time" |
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87 | }; |
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88 | |
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89 | void PowerUp::setRespawnType(const char* type) |
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90 | { |
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91 | for(int i = 0; i < RESPAWN_size; ++i) { |
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92 | if(!strcmp(type, respawnTypes[i])) { |
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93 | this->respawnType = (PowerUpRespawn)i; |
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94 | break; |
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95 | } |
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96 | } |
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97 | } |
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98 | |
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