Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/world_entities/power_ups/power_up.cc @ 7197

Last change on this file since 7197 was 7193, checked in by bensch, 19 years ago

orxonox/trunk: new style for resources (prework/movement)

File size: 5.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Manuel Leuenberger
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18
19#include "power_up.h"
20#include "extendable.h"
21#include "primitive_model.h"
22
23#include "util/loading/resource_manager.h"
24#include "util/loading/load_param.h"
25
26using namespace std;
27
28PowerUp::PowerUp(float r, float g, float b)
29{
30  this->setClassID(CL_POWER_UP, "PowerUp");
31
32  this->respawnType = RESPAWN_TIME;
33  this->respawnStart = 10;
34  this->model = NULL;
35/*  if(!PowerUp::sphereModel) {*/
36
37  Model* sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
38
39  this->setModel(sphereModel);
40  this->buildObbTree( 4);
41  this->sphereMaterial = new Material;
42  this->sphereMaterial->setTransparency(.8);
43  this->sphereMaterial->setDiffuse(r, g, b);
44  this->toList(OM_COMMON);
45
46  this->soundSource.setSourceNode(this);
47  this->pickupBuffer = NULL;
48  this->respawnBuffer = NULL;
49
50  this->collider = NULL;
51}
52
53PowerUp::~PowerUp ()
54{
55  delete this->sphereMaterial;
56  if (this->pickupBuffer != NULL)
57    ResourceManager::getInstance()->unload(this->pickupBuffer);
58  if (this->respawnBuffer != NULL)
59    ResourceManager::getInstance()->unload(this->respawnBuffer);
60}
61
62
63void PowerUp::loadParams(const TiXmlElement* root)
64{
65  WorldEntity::loadParams(root);
66
67  LoadParam(root, "respawnType", this, PowerUp, setRespawnType);
68
69  LoadParam(root, "respawnTime", this, PowerUp, setRespawnTime);
70
71  LoadParam(root, "pickup-sound", this, PowerUp, loadPickupSound);
72
73  LoadParam(root, "respawn-sound", this, PowerUp, loadRespawnSound);
74}
75
76
77void PowerUp::loadPickupSound(const char* pickupSound)
78{
79  if (this->pickupBuffer != NULL)
80    ResourceManager::getInstance()->unload(this->pickupBuffer);
81
82  else if (pickupSound != NULL)
83{
84  this->pickupBuffer = (SoundBuffer*)ResourceManager::getInstance()->load(pickupSound, WAV);
85  if (this->pickupBuffer != NULL)
86  {
87    PRINTF(4)("Loaded sound %s to Pickup: %s.\n", pickupSound, this->getName());
88  }
89  else
90  {
91    PRINTF(2)("Failed to load sound %s to pickup %s.\n.", pickupSound, this->getName());
92  }
93}
94  else
95    this->pickupBuffer = NULL;
96}
97
98void PowerUp::loadRespawnSound(const char* respawnSound)
99{
100  if (this->respawnBuffer != NULL)
101    ResourceManager::getInstance()->unload(this->respawnBuffer);
102
103  else if (respawnSound != NULL)
104  {
105    this->respawnBuffer = (SoundBuffer*)ResourceManager::getInstance()->load(respawnSound, WAV);
106    if (this->respawnBuffer != NULL)
107    {
108      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", respawnSound, this->getName());
109    }
110    else
111    {
112      PRINTF(2)("Failed to load sound %s to respawn %s.\n.", respawnSound, this->getName());
113    }
114  }
115  else
116    this->respawnBuffer = NULL;
117}
118
119
120void PowerUp::collidesWith (WorldEntity* entity, const Vector& location)
121{
122  if(this->collider != entity && entity->isA(CL_EXTENDABLE))
123  {
124    this->collider = entity;
125    if(dynamic_cast<Extendable*>(entity)->pickup(this))
126    {
127      if(pickupBuffer != NULL)
128        this->soundSource.play(this->pickupBuffer);
129
130      switch(respawnType) {
131        case RESPAWN_NONE:
132          this->toList(OM_DEAD);
133          break;
134        case RESPAWN_TIME:
135          this->toList(OM_DEAD_TICK);
136          this->respawnTime = this->respawnStart;
137          break;
138      }
139    }
140  }
141}
142
143void PowerUp::tick(float dt) {
144  if(this->getOMListNumber() != OM_COMMON) {
145    this->respawnTime -= dt;
146    if(this->respawnTime <= 0)
147    {
148      this->toList(OM_COMMON);
149      this->collider = NULL;
150      if (likely(this->respawnBuffer != NULL))
151        this->soundSource.play(this->respawnBuffer);
152
153    }
154  }
155}
156
157void PowerUp::draw() const
158{
159  if(this->model != NULL) {
160    glMatrixMode(GL_MODELVIEW);
161    glPushMatrix();
162    glTranslatef (this->getAbsCoor ().x,
163                  this->getAbsCoor ().y,
164                  this->getAbsCoor ().z);
165    Vector tmpRot = this->getAbsDir().getSpacialAxis();
166    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
167    this->model->draw();
168    glPopMatrix();
169  }
170  this->sphereMaterial->select();
171  WorldEntity::draw();
172}
173
174const char* PowerUp::respawnTypes[] = {
175  "none",
176  "time"
177};
178
179void PowerUp::setRespawnType(const char* type)
180{
181  for(int i = 0; i < RESPAWN_size; ++i) {
182    if(!strcmp(type, respawnTypes[i])) {
183      this->respawnType = (PowerUpRespawn)i;
184      break;
185    }
186  }
187}
188
189void PowerUp::setRespawnTime(const float respawnTime)
190{
191  this->respawnStart = respawnTime;
192}
193
194
195/********************************************************************************************
196 NETWORK STUFF
197 ********************************************************************************************/
198
199
200/**
201 * data copied in data will bee sent to another host
202 * @param data pointer to data
203 * @param maxLength max length of data
204 * @return the number of bytes writen
205 */
206int PowerUp::readState( byte * data, int maxLength )
207{
208  SYNCHELP_WRITE_BEGIN();
209  SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_PU_WE_STATE );
210  return SYNCHELP_WRITE_N;
211}
212
213
214/**
215 * Writes data from network containing information about the state
216 * @param data pointer to data
217 * @param length length of data
218 * @param sender hostID of sender
219 */
220int PowerUp::writeState( const byte * data, int length, int sender )
221{
222  SYNCHELP_READ_BEGIN();
223  SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_PU_WE_STATE );
224  return SYNCHELP_READ_N;
225}
226
Note: See TracBrowser for help on using the repository browser.