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1 | /*! |
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2 | * @file power_up.h |
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3 | * @brief A class representing a PowerUp in the world. |
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4 | */ |
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5 | |
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6 | #ifndef _POWER_UP_H |
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7 | #define _POWER_UP_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | |
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11 | #include "sound_buffer.h" |
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12 | #include "sound_source.h" |
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13 | |
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14 | class Material; |
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15 | |
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16 | typedef enum PowerUpRespawn { |
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17 | RESPAWN_NONE, |
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18 | RESPAWN_TIME, |
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19 | RESPAWN_size |
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20 | } PowerUpRespawn; |
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21 | |
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22 | class PowerUp : public WorldEntity { |
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23 | |
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24 | public: |
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25 | virtual void loadParams(const TiXmlElement* root); |
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26 | void collidesWith (WorldEntity* entity, const Vector& location); |
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27 | |
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28 | void loadPickupSound(const char* pickupSound); |
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29 | void loadRespawnSound(const char* pickupSound); |
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30 | |
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31 | virtual void draw () const; |
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32 | virtual void tick(float dt); |
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33 | void setRespawnType(const char* type); |
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34 | void setRespawnTime(const float respawn); |
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35 | |
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36 | int writeState(const byte* data, int length, int sender); |
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37 | int readState(byte* data, int maxLength ); |
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38 | |
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39 | protected: |
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40 | PowerUp(float r, float g, float b); |
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41 | virtual ~PowerUp (); |
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42 | |
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43 | protected: |
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44 | Model* model; |
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45 | |
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46 | private: |
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47 | SoundSource soundSource; |
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48 | SoundBuffer* pickupBuffer; |
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49 | SoundBuffer* respawnBuffer; |
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50 | Material* sphereMaterial; |
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51 | PowerUpRespawn respawnType; |
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52 | float respawnTime; |
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53 | float respawnStart; |
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54 | static const char* respawnTypes[]; |
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55 | }; |
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56 | |
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57 | #endif /* _POWER_UP_H */ |
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