[5590] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Stefan Lienhard |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "bomb.h" |
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[5603] | 17 | #include "glincl.h" |
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[5744] | 18 | #include "state.h" |
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[5603] | 19 | #include "model.h" |
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[5828] | 20 | #include "primitive_model.h" |
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| 21 | |
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[9869] | 22 | #include "particles/dot_emitter.h" |
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| 23 | #include "particles/particle_system.h" |
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[5744] | 24 | |
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[8362] | 25 | #include "debug.h" |
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[5590] | 26 | |
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[10114] | 27 | |
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| 28 | ObjectListDefinition(Bomb); |
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[9869] | 29 | CREATE_FAST_FACTORY_STATIC(Bomb); |
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[5590] | 30 | |
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| 31 | /** |
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| 32 | * constructs and loads a Bomb from a XML-element |
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| 33 | * @param root the XML-element to load from |
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| 34 | */ |
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| 35 | Bomb::Bomb(const TiXmlElement* root) |
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| 36 | { |
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| 37 | this->init(); |
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| 38 | if (root != NULL) |
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| 39 | this->loadParams(root); |
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[5744] | 40 | |
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| 41 | this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); |
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| 42 | |
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[6431] | 43 | this->setMinEnergy(1); |
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[6700] | 44 | this->setHealthMax(10); |
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[6431] | 45 | |
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[5744] | 46 | this->lifeSpan = 15; |
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| 47 | |
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[6825] | 48 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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[5744] | 49 | this->emitter->setParent(this); |
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| 50 | this->emitter->setSpread(M_PI, M_PI); |
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[5590] | 51 | } |
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| 52 | |
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| 53 | |
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| 54 | /** |
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| 55 | * standard deconstructor |
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| 56 | */ |
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| 57 | Bomb::~Bomb () |
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| 58 | { |
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[5828] | 59 | delete this->detonationSphere; |
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| 60 | delete this->detonationMaterial; |
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[5590] | 61 | |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | /** |
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| 66 | * initializes the Bomb |
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| 67 | * @todo change this to what you wish |
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| 68 | */ |
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| 69 | void Bomb::init() |
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| 70 | { |
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[9869] | 71 | this->registerObject(this, Bomb::_objectList); |
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[5590] | 72 | |
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[5828] | 73 | |
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| 74 | this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); |
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| 75 | this->detonationMaterial = new Material(); |
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| 76 | this->detonationMaterial->setDiffuse(1, 0, 0); |
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[7084] | 77 | |
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[10415] | 78 | this->loadExplosionSound("sounds/explosions/explosion_7_far.wav"); |
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[5828] | 79 | // this->detonationMaterial->setTransparency(.1); |
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[5590] | 80 | /** |
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| 81 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) |
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| 82 | */ |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * loads a Bomb from a XML-element |
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| 89 | * @param root the XML-element to load from |
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| 90 | * @todo make the class Loadable |
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| 91 | */ |
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| 92 | void Bomb::loadParams(const TiXmlElement* root) |
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| 93 | { |
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| 94 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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[6512] | 95 | Projectile::loadParams(root); |
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[5590] | 96 | |
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| 97 | |
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| 98 | /** |
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| 99 | * @todo: make the class Loadable |
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| 100 | */ |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * advances the Bomb about time seconds |
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| 106 | * @param time the Time to step |
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| 107 | */ |
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[5603] | 108 | void Bomb::tick(float time) |
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[5590] | 109 | { |
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[5744] | 110 | this->lifeCycle += time/this->lifeSpan; |
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| 111 | if( this->lifeCycle >= 1.0) |
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| 112 | { |
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| 113 | PRINTF(5)("FINALIZE==========================\n"); |
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| 114 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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| 115 | PRINTF(5)("FINALIZE===========================\n"); |
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| 116 | |
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| 117 | this->deactivate(); |
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| 118 | } |
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[5828] | 119 | else if (this->lifeCycle > 0.9f) |
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| 120 | this->detonate ((this->lifeCycle-.89) *1000.0); |
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| 121 | else |
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| 122 | { |
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| 123 | Vector v = this->velocity * (time); |
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| 124 | this->shiftCoor(v); |
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| 125 | } |
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[5590] | 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | * draws this worldEntity |
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| 130 | */ |
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| 131 | void Bomb::draw () const |
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| 132 | { |
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| 133 | glMatrixMode(GL_MODELVIEW); |
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| 134 | glPushMatrix(); |
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| 135 | float matrix[4][4]; |
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| 136 | |
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| 137 | /* translate */ |
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| 138 | glTranslatef (this->getAbsCoor ().x, |
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| 139 | this->getAbsCoor ().y, |
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| 140 | this->getAbsCoor ().z); |
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| 141 | /* rotate */ |
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| 142 | this->getAbsDir().matrix(matrix); |
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| 143 | glMultMatrixf((float*)matrix); |
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| 144 | |
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[5828] | 145 | if (this->lifeCycle < .9) |
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| 146 | { |
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[5994] | 147 | if (this->getModel() != NULL) |
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| 148 | this->getModel()->draw(); |
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[5828] | 149 | } |
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| 150 | else |
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| 151 | { |
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| 152 | glScalef((this->lifeCycle-.89) *1000.0, |
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| 153 | (this->lifeCycle-.89) *1000.0, |
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| 154 | (this->lifeCycle-.89) *1000.0); |
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| 155 | this->detonationMaterial->select(); |
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| 156 | this->detonationSphere->draw(); |
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| 157 | } |
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[5590] | 158 | glPopMatrix(); |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | /** |
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| 163 | * |
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| 164 | * |
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| 165 | */ |
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| 166 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) |
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| 167 | { |
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[10114] | 168 | if (this->lifeCycle < .9f && entity->isA( "NPC" )) |
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[5828] | 169 | this->lifeCycle = 0.9f; |
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[5590] | 170 | } |
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[5603] | 171 | |
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| 172 | void Bomb::activate() |
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| 173 | { |
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| 174 | |
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| 175 | } |
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| 176 | |
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[9869] | 177 | |
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[5603] | 178 | void Bomb::deactivate() |
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| 179 | { |
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[6142] | 180 | this->toList(OM_DEAD); |
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[5828] | 181 | this->lifeCycle = 0.0f; |
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[5744] | 182 | Bomb::fastFactory->kill(this); |
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| 183 | } |
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[5603] | 184 | |
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[5826] | 185 | void Bomb::detonate(float size) |
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[5744] | 186 | { |
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[9869] | 187 | /// FIXME |
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| 188 | /* ObjectManager::EntityList detonationList; |
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| 189 | ObjectManager::distanceFromObject(detonationList, *this, size, NPC::objectList()); |
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[7368] | 190 | while( !detonationList.empty() ) |
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[5826] | 191 | { |
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[7368] | 192 | detonationList.front()->collidesWith(this, Vector(0,0,0)); |
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| 193 | detonationList.pop_front(); |
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[9869] | 194 | }*/ |
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[5603] | 195 | } |
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