[5590] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Stefan Lienhard |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "bomb.h" |
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[5603] | 17 | #include "glincl.h" |
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[5744] | 18 | #include "state.h" |
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[5603] | 19 | #include "model.h" |
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[5828] | 20 | #include "primitive_model.h" |
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| 21 | |
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[5603] | 22 | #include "fast_factory.h" |
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[5590] | 23 | |
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[6222] | 24 | |
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[5826] | 25 | #include "object_manager.h" |
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[5744] | 26 | |
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| 27 | #include "particle_engine.h" |
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| 28 | #include "particle_emitter.h" |
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| 29 | #include "particle_system.h" |
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| 30 | |
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[5590] | 31 | using namespace std; |
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| 32 | |
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[5603] | 33 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); |
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[5590] | 34 | |
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| 35 | /** |
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| 36 | * constructs and loads a Bomb from a XML-element |
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| 37 | * @param root the XML-element to load from |
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| 38 | */ |
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| 39 | Bomb::Bomb(const TiXmlElement* root) |
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| 40 | { |
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| 41 | this->init(); |
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| 42 | if (root != NULL) |
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| 43 | this->loadParams(root); |
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[5744] | 44 | |
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| 45 | float modelSize = 1.0; |
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| 46 | this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); |
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| 47 | |
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[6431] | 48 | this->setMinEnergy(1); |
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| 49 | this->setMaxEnergy(10); |
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| 50 | |
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[5744] | 51 | this->lifeSpan = 15; |
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| 52 | |
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| 53 | this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); |
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| 54 | this->emitter->setParent(this); |
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| 55 | this->emitter->setSpread(M_PI, M_PI); |
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[5590] | 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | * standard deconstructor |
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| 61 | */ |
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| 62 | Bomb::~Bomb () |
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| 63 | { |
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[5828] | 64 | delete this->detonationSphere; |
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| 65 | delete this->detonationMaterial; |
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[5590] | 66 | |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | /** |
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| 71 | * initializes the Bomb |
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| 72 | * @todo change this to what you wish |
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| 73 | */ |
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| 74 | void Bomb::init() |
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| 75 | { |
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[5603] | 76 | this->setClassID(CL_BOMB, "Bomb"); |
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[5590] | 77 | |
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[5828] | 78 | |
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| 79 | this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); |
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| 80 | this->detonationMaterial = new Material(); |
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| 81 | this->detonationMaterial->setDiffuse(1, 0, 0); |
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| 82 | // this->detonationMaterial->setTransparency(.1); |
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[5590] | 83 | /** |
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| 84 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) |
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| 85 | */ |
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| 86 | |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * loads a Bomb from a XML-element |
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| 92 | * @param root the XML-element to load from |
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| 93 | * @todo make the class Loadable |
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| 94 | */ |
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| 95 | void Bomb::loadParams(const TiXmlElement* root) |
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| 96 | { |
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| 97 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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[6512] | 98 | Projectile::loadParams(root); |
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[5590] | 99 | |
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| 100 | |
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| 101 | /** |
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| 102 | * @todo: make the class Loadable |
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| 103 | */ |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | /** |
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| 108 | * advances the Bomb about time seconds |
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| 109 | * @param time the Time to step |
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| 110 | */ |
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[5603] | 111 | void Bomb::tick(float time) |
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[5590] | 112 | { |
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[5744] | 113 | this->lifeCycle += time/this->lifeSpan; |
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| 114 | if( this->lifeCycle >= 1.0) |
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| 115 | { |
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| 116 | PRINTF(5)("FINALIZE==========================\n"); |
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| 117 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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| 118 | PRINTF(5)("FINALIZE===========================\n"); |
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| 119 | |
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| 120 | this->deactivate(); |
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| 121 | } |
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[5828] | 122 | else if (this->lifeCycle > 0.9f) |
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| 123 | this->detonate ((this->lifeCycle-.89) *1000.0); |
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| 124 | else |
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| 125 | { |
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| 126 | Vector v = this->velocity * (time); |
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| 127 | this->shiftCoor(v); |
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| 128 | } |
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[5590] | 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | * draws this worldEntity |
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| 133 | */ |
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| 134 | void Bomb::draw () const |
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| 135 | { |
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| 136 | glMatrixMode(GL_MODELVIEW); |
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| 137 | glPushMatrix(); |
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| 138 | float matrix[4][4]; |
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| 139 | |
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| 140 | /* translate */ |
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| 141 | glTranslatef (this->getAbsCoor ().x, |
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| 142 | this->getAbsCoor ().y, |
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| 143 | this->getAbsCoor ().z); |
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| 144 | /* rotate */ |
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| 145 | this->getAbsDir().matrix(matrix); |
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| 146 | glMultMatrixf((float*)matrix); |
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| 147 | |
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[5828] | 148 | if (this->lifeCycle < .9) |
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| 149 | { |
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[5994] | 150 | if (this->getModel() != NULL) |
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| 151 | this->getModel()->draw(); |
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[5828] | 152 | } |
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| 153 | else |
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| 154 | { |
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| 155 | glScalef((this->lifeCycle-.89) *1000.0, |
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| 156 | (this->lifeCycle-.89) *1000.0, |
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| 157 | (this->lifeCycle-.89) *1000.0); |
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| 158 | this->detonationMaterial->select(); |
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| 159 | this->detonationSphere->draw(); |
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| 160 | } |
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[5590] | 161 | glPopMatrix(); |
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| 162 | } |
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| 163 | |
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| 164 | |
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| 165 | /** |
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| 166 | * |
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| 167 | * |
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| 168 | */ |
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| 169 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) |
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| 170 | { |
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[5828] | 171 | if (this->lifeCycle < .9f && entity->isA(CL_NPC)) |
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| 172 | this->lifeCycle = 0.9f; |
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[5590] | 173 | } |
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[5603] | 174 | |
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| 175 | void Bomb::activate() |
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| 176 | { |
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| 177 | |
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| 178 | } |
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| 179 | |
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| 180 | void Bomb::deactivate() |
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| 181 | { |
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[6142] | 182 | this->toList(OM_DEAD); |
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[5828] | 183 | this->lifeCycle = 0.0f; |
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[5744] | 184 | Bomb::fastFactory->kill(this); |
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| 185 | } |
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[5603] | 186 | |
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[5826] | 187 | void Bomb::detonate(float size) |
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[5744] | 188 | { |
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[5826] | 189 | std::list<WorldEntity*>* detonationList = ObjectManager::distanceFromObject(*this, size, CL_NPC); |
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| 190 | if (detonationList != NULL) |
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[5744] | 191 | { |
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[5826] | 192 | while( !detonationList->empty() ) |
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| 193 | { |
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[5828] | 194 | detonationList->front()->collidesWith(this, Vector(0,0,0)); |
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[5826] | 195 | detonationList->pop_front(); |
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| 196 | } |
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| 197 | delete detonationList; |
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[5744] | 198 | } |
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[5603] | 199 | } |
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