[10047] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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[10104] | 4 | Copyright (C) 2004-2006 orx |
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[10047] | 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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[10104] | 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
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[10047] | 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | */ |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 17 | |
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| 18 | #include "hbolt.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | #include "model.h" |
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[10545] | 22 | #include "world_entities/npcs/npc.h" |
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[10047] | 23 | |
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| 24 | #include "particles/dot_emitter.h" |
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| 25 | #include "particles/sprite_particles.h" |
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| 26 | |
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| 27 | #include <cassert> |
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| 28 | #include "debug.h" |
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| 29 | |
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[10074] | 30 | // #include "effects/billboard.h" |
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[10079] | 31 | #include "space_ships/space_ship.h" |
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[10366] | 32 | #include "npcs/npc.h" |
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[10047] | 33 | |
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| 34 | ObjectListDefinition(HBolt); |
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| 35 | CREATE_FAST_FACTORY_STATIC(HBolt); |
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| 36 | |
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| 37 | /** |
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| 38 | * standard constructor |
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| 39 | */ |
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| 40 | HBolt::HBolt () : Projectile() |
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| 41 | { |
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| 42 | this->registerObject(this, HBolt::_objectList); |
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| 43 | |
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[10072] | 44 | this->loadModel("models/projectiles/hbolt.obj",1.1); |
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[10047] | 45 | |
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| 46 | this->setMinEnergy(10); |
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| 47 | this->setHealthMax(0); |
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[10698] | 48 | this->lifeSpan = 3.0; |
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[10047] | 49 | |
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| 50 | this->angle = 0; |
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[10618] | 51 | // this->rotationSpeed = 600; |
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[10047] | 52 | |
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| 53 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 54 | this->emitter->setParent(this); |
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| 55 | this->emitter->setSpread(M_PI, M_PI); |
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| 56 | this->emitter->setEmissionRate(300.0); |
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| 57 | this->emitter->setEmissionVelocity(50.0); |
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| 58 | |
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[10063] | 59 | this->halo = new Billboard(); |
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| 60 | this->halo->setSize(.65, .65); |
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| 61 | this->halo->setTexture("hbolt_halo2.png"); |
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[10511] | 62 | this->halo->setVisibility(false); |
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[10345] | 63 | |
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[10047] | 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * standard deconstructor |
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| 69 | */ |
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| 70 | HBolt::~HBolt () |
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| 71 | { |
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| 72 | // delete this->emitter; |
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| 73 | |
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| 74 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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| 75 | if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1) |
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| 76 | { |
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| 77 | //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM)) |
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| 78 | // delete HBolt::explosionParticles; |
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| 79 | PRINTF(1)("Deleting HBolt Particles\n"); |
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| 80 | HBolt::explosionParticles = NULL; |
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| 81 | } |
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| 82 | |
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| 83 | } |
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| 84 | |
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| 85 | SpriteParticles* HBolt::explosionParticles = NULL; |
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| 86 | |
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| 87 | void HBolt::activate() |
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| 88 | { |
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[10511] | 89 | this->halo->setVisibility(true); |
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[10345] | 90 | this->origList = this->getOMListNumber(); |
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[10274] | 91 | this->toList(OM_ENVIRON); |
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[10047] | 92 | if (unlikely(HBolt::explosionParticles == NULL)) |
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| 93 | { |
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| 94 | HBolt::explosionParticles = new SpriteParticles(1000); |
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| 95 | HBolt::explosionParticles->setName("HBoltExplosionParticles"); |
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| 96 | HBolt::explosionParticles->setLifeSpan(.5, .3); |
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| 97 | HBolt::explosionParticles->setRadius(0.0, 10.0); |
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| 98 | HBolt::explosionParticles->setRadius(.5, 6.0); |
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| 99 | HBolt::explosionParticles->setRadius(1.0, 3.0); |
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| 100 | HBolt::explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 101 | HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 102 | HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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| 103 | } |
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| 104 | |
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[10079] | 105 | this->setPhysDamage(100); |
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[10047] | 106 | this->setHealth(0); |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | void HBolt::deactivate() |
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| 111 | { |
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[10511] | 112 | this->halo->setVisibility(false); |
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[10047] | 113 | assert (HBolt::explosionParticles != NULL); |
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| 114 | HBolt::explosionParticles->removeEmitter(this->emitter); |
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| 115 | this->lifeCycle = 0.0; |
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| 116 | |
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[10274] | 117 | this->toList(OM_DEAD); |
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[10698] | 118 | // this->removeNode(); |
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[10047] | 119 | HBolt::fastFactory->kill(this); |
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[10274] | 120 | |
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[10047] | 121 | } |
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| 122 | |
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[10261] | 123 | |
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[10274] | 124 | void HBolt::hit (float damage, WorldEntity* entity ) |
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[10047] | 125 | { |
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[10104] | 126 | printf("Collision with HBolt\n"); |
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[10366] | 127 | if (this->hitEntity != entity && entity->isA(NPC::staticClassID()) || entity == this->target) |
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[10047] | 128 | this->destroy( entity ); |
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| 129 | this->hitEntity = entity; |
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[10261] | 130 | // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); |
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[10109] | 131 | this->deactivate(); |
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[10261] | 132 | } |
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[10047] | 133 | |
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| 134 | |
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| 135 | /** |
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| 136 | * signal tick, time dependent things will be handled here |
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| 137 | * @param dt time since last tick |
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| 138 | */ |
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| 139 | void HBolt::tick (float dt) |
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| 140 | { |
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| 141 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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| 142 | Vector v = this->velocity * dt; |
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| 143 | this->shiftCoor(v); |
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| 144 | |
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| 145 | if (this->tickLifeCycle(dt)) |
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| 146 | this->deactivate(); |
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| 147 | |
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[10618] | 148 | this->angle += HBolt::rotationSpeed * dt; |
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[10047] | 149 | |
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[10545] | 150 | for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) |
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[10274] | 151 | { |
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[10545] | 152 | if( ((*eIterator)->getOMListNumber() != (this->origList -1)) && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) |
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[10274] | 153 | { |
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[10545] | 154 | (*eIterator)->destroy(this); //hit (this->getDamage(),this); |
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[10274] | 155 | this->deactivate(); |
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| 156 | PRINTF(0)("HBolt destroyed\n"); |
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| 157 | } |
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| 158 | } |
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[10047] | 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | * the function gets called, when the projectile is destroyed |
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| 163 | */ |
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| 164 | void HBolt::destroy (WorldEntity* killer) |
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| 165 | { |
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| 166 | Projectile::destroy( killer ); |
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| 167 | PRINTF(5)("DESTROY HBolt\n"); |
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| 168 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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| 169 | |
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| 170 | this->emitter->setSystem(HBolt::explosionParticles); |
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| 171 | } |
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| 172 | |
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| 173 | |
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| 174 | void HBolt::draw () const |
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| 175 | { |
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| 176 | |
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[10159] | 177 | glPushAttrib(GL_ENABLE_BIT); |
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| 178 | glDisable(GL_LIGHTING); |
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[10698] | 179 | glDisable(GL_FOG); |
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[10159] | 180 | |
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[10047] | 181 | glMatrixMode(GL_MODELVIEW); |
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| 182 | glPushMatrix(); |
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| 183 | |
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[10618] | 184 | // float matrix[4][4]; |
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| 185 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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[10698] | 186 | this->halo->draw(); |
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| 187 | |
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[10618] | 188 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 189 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 190 | glRotatef(this->angle, 0.0, 0.0, 1.0); |
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| 191 | // glMultMatrixf((float*)matrix); |
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| 192 | this->getModel()->draw(); |
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[10047] | 193 | |
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| 194 | glPopMatrix(); |
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[10159] | 195 | glPopAttrib(); |
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| 196 | |
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[10047] | 197 | } |
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