1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004-2006 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific |
---|
12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
---|
13 | co-programmer: Benjamin Grauer |
---|
14 | |
---|
15 | */ |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
17 | |
---|
18 | #include "hbolt.h" |
---|
19 | |
---|
20 | #include "state.h" |
---|
21 | #include "model.h" |
---|
22 | #include "world_entities/npcs/npc.h" |
---|
23 | |
---|
24 | #include "particles/dot_emitter.h" |
---|
25 | #include "particles/sprite_particles.h" |
---|
26 | |
---|
27 | #include <cassert> |
---|
28 | #include "debug.h" |
---|
29 | |
---|
30 | // #include "effects/billboard.h" |
---|
31 | #include "space_ships/space_ship.h" |
---|
32 | #include "npcs/npc.h" |
---|
33 | |
---|
34 | ObjectListDefinition(HBolt); |
---|
35 | CREATE_FAST_FACTORY_STATIC(HBolt); |
---|
36 | |
---|
37 | /** |
---|
38 | * standard constructor |
---|
39 | */ |
---|
40 | HBolt::HBolt () : Projectile() |
---|
41 | { |
---|
42 | this->registerObject(this, HBolt::_objectList); |
---|
43 | |
---|
44 | this->loadModel("models/projectiles/hbolt.obj",1.1); |
---|
45 | |
---|
46 | this->setMinEnergy(10); |
---|
47 | this->setHealthMax(0); |
---|
48 | this->lifeSpan = 2.0; |
---|
49 | |
---|
50 | this->angle = 0; |
---|
51 | this->rotationSpeed = 600; |
---|
52 | |
---|
53 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
---|
54 | this->emitter->setParent(this); |
---|
55 | this->emitter->setSpread(M_PI, M_PI); |
---|
56 | this->emitter->setEmissionRate(300.0); |
---|
57 | this->emitter->setEmissionVelocity(50.0); |
---|
58 | |
---|
59 | this->halo = new Billboard(); |
---|
60 | this->halo->setSize(.65, .65); |
---|
61 | this->halo->setTexture("hbolt_halo2.png"); |
---|
62 | this->halo->setVisibility(false); |
---|
63 | |
---|
64 | } |
---|
65 | |
---|
66 | |
---|
67 | /** |
---|
68 | * standard deconstructor |
---|
69 | */ |
---|
70 | HBolt::~HBolt () |
---|
71 | { |
---|
72 | // delete this->emitter; |
---|
73 | |
---|
74 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
---|
75 | if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1) |
---|
76 | { |
---|
77 | //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM)) |
---|
78 | // delete HBolt::explosionParticles; |
---|
79 | PRINTF(1)("Deleting HBolt Particles\n"); |
---|
80 | HBolt::explosionParticles = NULL; |
---|
81 | } |
---|
82 | |
---|
83 | } |
---|
84 | |
---|
85 | SpriteParticles* HBolt::explosionParticles = NULL; |
---|
86 | |
---|
87 | void HBolt::activate() |
---|
88 | { |
---|
89 | this->halo->setVisibility(true); |
---|
90 | this->origList = this->getOMListNumber(); |
---|
91 | this->toList(OM_ENVIRON); |
---|
92 | if (unlikely(HBolt::explosionParticles == NULL)) |
---|
93 | { |
---|
94 | HBolt::explosionParticles = new SpriteParticles(1000); |
---|
95 | HBolt::explosionParticles->setName("HBoltExplosionParticles"); |
---|
96 | HBolt::explosionParticles->setLifeSpan(.5, .3); |
---|
97 | HBolt::explosionParticles->setRadius(0.0, 10.0); |
---|
98 | HBolt::explosionParticles->setRadius(.5, 6.0); |
---|
99 | HBolt::explosionParticles->setRadius(1.0, 3.0); |
---|
100 | HBolt::explosionParticles->setColor(0.0, 1,1,0,.9); |
---|
101 | HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); |
---|
102 | HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
---|
103 | } |
---|
104 | |
---|
105 | this->setPhysDamage(100); |
---|
106 | this->setHealth(0); |
---|
107 | } |
---|
108 | |
---|
109 | |
---|
110 | void HBolt::deactivate() |
---|
111 | { |
---|
112 | this->halo->setVisibility(false); |
---|
113 | assert (HBolt::explosionParticles != NULL); |
---|
114 | HBolt::explosionParticles->removeEmitter(this->emitter); |
---|
115 | this->lifeCycle = 0.0; |
---|
116 | |
---|
117 | this->toList(OM_DEAD); |
---|
118 | this->removeNode(); |
---|
119 | HBolt::fastFactory->kill(this); |
---|
120 | |
---|
121 | } |
---|
122 | |
---|
123 | |
---|
124 | void HBolt::hit (float damage, WorldEntity* entity ) |
---|
125 | { |
---|
126 | printf("Collision with HBolt\n"); |
---|
127 | if (this->hitEntity != entity && entity->isA(NPC::staticClassID()) || entity == this->target) |
---|
128 | this->destroy( entity ); |
---|
129 | this->hitEntity = entity; |
---|
130 | // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); |
---|
131 | this->deactivate(); |
---|
132 | } |
---|
133 | |
---|
134 | |
---|
135 | /** |
---|
136 | * signal tick, time dependent things will be handled here |
---|
137 | * @param dt time since last tick |
---|
138 | */ |
---|
139 | void HBolt::tick (float dt) |
---|
140 | { |
---|
141 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
---|
142 | Vector v = this->velocity * dt; |
---|
143 | this->shiftCoor(v); |
---|
144 | |
---|
145 | if (this->tickLifeCycle(dt)) |
---|
146 | this->deactivate(); |
---|
147 | |
---|
148 | this->angle += this->rotationSpeed * dt; |
---|
149 | |
---|
150 | for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) |
---|
151 | { |
---|
152 | if( ((*eIterator)->getOMListNumber() != (this->origList -1)) && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) |
---|
153 | { |
---|
154 | (*eIterator)->destroy(this); //hit (this->getDamage(),this); |
---|
155 | this->deactivate(); |
---|
156 | PRINTF(0)("HBolt destroyed\n"); |
---|
157 | } |
---|
158 | } |
---|
159 | } |
---|
160 | |
---|
161 | /** |
---|
162 | * the function gets called, when the projectile is destroyed |
---|
163 | */ |
---|
164 | void HBolt::destroy (WorldEntity* killer) |
---|
165 | { |
---|
166 | Projectile::destroy( killer ); |
---|
167 | PRINTF(5)("DESTROY HBolt\n"); |
---|
168 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
---|
169 | |
---|
170 | this->emitter->setSystem(HBolt::explosionParticles); |
---|
171 | } |
---|
172 | |
---|
173 | |
---|
174 | void HBolt::draw () const |
---|
175 | { |
---|
176 | |
---|
177 | glPushAttrib(GL_ENABLE_BIT); |
---|
178 | glDisable(GL_LIGHTING); |
---|
179 | glDisable(GL_FOG); |
---|
180 | |
---|
181 | glMatrixMode(GL_MODELVIEW); |
---|
182 | glPushMatrix(); |
---|
183 | |
---|
184 | |
---|
185 | glTranslatef (this->getAbsCoor ().x, |
---|
186 | this->getAbsCoor ().y, |
---|
187 | this->getAbsCoor ().z); |
---|
188 | |
---|
189 | this->halo->draw(); |
---|
190 | |
---|
191 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
192 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
193 | glRotatef(this->angle, 0.0, 0.0, 1.0); |
---|
194 | |
---|
195 | this->getModel()->draw(); |
---|
196 | |
---|
197 | glPopMatrix(); |
---|
198 | glPopAttrib(); |
---|
199 | |
---|
200 | } |
---|