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source: orxonox.OLD/trunk/src/world_entities/projectiles/hyperblast.cc @ 6818

Last change on this file since 6818 was 6813, checked in by bensch, 19 years ago

orxonox/trunk: particles, player etc.

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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[6810]12   main-programmer: Benjamin Grauer
13   co-programmer: ...
[5443]14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[6810]18#include "hyperblast.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5443]22#include "state.h"
[5444]23#include "class_list.h"
[5054]24
[5443]25#include "particle_emitter.h"
[6621]26#include "sprite_particles.h"
[6810]27#include "spark_particles.h"
[5443]28
29
[3708]30using namespace std;
31
[6810]32CREATE_FAST_FACTORY_STATIC(Hyperblast, CL_HYPERBLAST);
[3708]33
34/**
[4836]35 *  standard constructor
[3708]36*/
[6810]37Hyperblast::Hyperblast () : Projectile()
[3755]38{
[6810]39  this->setClassID(CL_HYPERBLAST, "Hyperblast");
[4597]40
[4948]41  float modelSize = .3;
[6811]42  this->loadModel("models/projectiles/hyperblast.obj", 5);
[4948]43
[6431]44  this->setMinEnergy(1);
[6700]45  this->setHealthMax(10);
[5819]46  this->lifeSpan = 5;
[5443]47
[5447]48  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]49  this->emitter->setParent(this);
[5449]50  this->emitter->setSpread(M_PI, M_PI);
[3755]51}
[3708]52
53
54/**
[4836]55 *  standard deconstructor
[3708]56*/
[6810]57Hyperblast::~Hyperblast ()
[3708]58{
[5445]59  /* this is normaly done by World.cc by deleting the ParticleEngine */
[6810]60  if (Hyperblast::explosionParticles != NULL && ClassList::getList(CL_HYPERBLAST)->size() <= 1)
[5444]61  {
[6810]62    Hyperblast::explosionParticles = NULL;
[5444]63  }
[5445]64
[3708]65}
66
[6810]67SparkParticles* Hyperblast::explosionParticles = NULL;
[5443]68
[6810]69void Hyperblast::activate()
[5443]70{
[6810]71  if (unlikely(Hyperblast::explosionParticles == NULL))
[5443]72  {
[6813]73    Hyperblast::explosionParticles = new SparkParticles(2000);
[6810]74    Hyperblast::explosionParticles->setName("HyperblastExplosionParticles");
[6813]75    Hyperblast::explosionParticles->setLifeSpan(5, .3);
76    Hyperblast::explosionParticles->setRadius(100.0, 10);
77    Hyperblast::explosionParticles->setRadius(20, 15.0);
78    Hyperblast::explosionParticles->setRadius(50.0, 10.0);
[6810]79    Hyperblast::explosionParticles->setColor(0.0, 0,1,0,1);
[6813]80    Hyperblast::explosionParticles->setColor(0.5, .8,.8,0,.99);
81    Hyperblast::explosionParticles->setColor(0.8, .8,.8,.3,.99);
[6810]82    Hyperblast::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]83  }
84
[6811]85  this->emitter->setSystem(Hyperblast::explosionParticles);
[5447]86
[6813]87  Hyperblast::explosionParticles->debug();
[5769]88  this->updateNode(0);
[6811]89  this->emitter->setEmissionRate(245.0);
[6813]90  this->emitter->setEmissionVelocity(10.0);
[5443]91}
92
93
[6810]94void Hyperblast::deactivate()
[5443]95{
[6619]96  this->emitter->setSystem(NULL);
[5447]97  this->lifeCycle = 0.0;
[6142]98  this->toList(OM_NULL);
[5443]99
[5447]100//  GarbageCollector::getInstance()->collect(this);
[6142]101  this->toList(OM_DEAD);
[6810]102  Hyperblast::fastFactory->kill(this);
[5443]103}
104
105
[6810]106void Hyperblast::collidesWith(WorldEntity* entity, const Vector& location)
[5257]107{
108}
[3708]109
110/**
[4836]111 *  signal tick, time dependent things will be handled here
112 * @param time since last tick
[3708]113*/
[6810]114void Hyperblast::tick (float dt)
[3708]115{
[6056]116  if(this->tickLifeCycle(dt))
117    this->deactivate();
[3708]118}
119
120/**
[4836]121 *  the function gets called, when the projectile is destroyed
[3708]122*/
[6810]123void Hyperblast::destroy ()
[5257]124{
[6810]125  PRINTF(5)("DESTROY Hyperblast\n");
[3708]126
127
[5257]128}
129
130
[6810]131void Hyperblast::draw () const
[3708]132{
133  glMatrixMode(GL_MODELVIEW);
134  glPushMatrix();
135
[4593]136  float matrix[4][4];
[3708]137  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
138  this->getAbsDir().matrix (matrix);
[4593]139  glMultMatrixf((float*)matrix);
[3755]140  glScalef(2.0, 2.0, 2.0);
[5994]141  this->getModel()->draw();
[3708]142
143  glPopMatrix();
144}
145
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