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source: orxonox.OLD/trunk/src/world_entities/projectiles/laser.cc @ 10038

Last change on this file since 10038 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 3.7 KB
RevLine 
[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "laser.h"
[3708]19
[5443]20#include "state.h"
[5511]21#include "model.h"
[5054]22
[9869]23#include "particles/dot_emitter.h"
24#include "particles/sprite_particles.h"
[5443]25
[6753]26#include <cassert>
[8362]27#include "debug.h"
[5443]28
[3708]29
[9869]30#include "class_id_DEPRECATED.h"
31ObjectListDefinition(Laser);
32CREATE_FAST_FACTORY_STATIC(Laser);
[9406]33
[3708]34/**
[4836]35 *  standard constructor
[3708]36*/
[5456]37Laser::Laser () : Projectile()
[3755]38{
[9869]39  this->registerObject(this, Laser::_objectList);
[4597]40
[5687]41  this->loadModel("models/projectiles/laser.obj");
[4948]42
[7077]43  this->setMinEnergy(10);
[9235]44  this->setHealthMax(0);
[6162]45  this->lifeSpan = 5.0;
[5443]46
[6825]47  this->emitter = new DotEmitter(100, 5, M_2_PI);
[5443]48  this->emitter->setParent(this);
[5449]49  this->emitter->setSpread(M_PI, M_PI);
[5465]50  this->emitter->setEmissionRate(300.0);
[5456]51  this->emitter->setEmissionVelocity(50.0);
[3755]52}
[3708]53
54
55/**
[4836]56 *  standard deconstructor
[3708]57*/
[5456]58Laser::~Laser ()
[3708]59{
[5446]60  // delete this->emitter;
[5444]61
[5445]62  /* this is normaly done by World.cc by deleting the ParticleEngine */
[9869]63  if (Laser::explosionParticles != NULL && Laser::objectList().size() <= 1)
[5447]64  {
[5512]65    //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM))
66    //  delete Laser::explosionParticles;
67    PRINTF(1)("Deleting Laser Particles\n");
[5456]68    Laser::explosionParticles = NULL;
[5447]69  }
[5445]70
[3708]71}
72
[6622]73SpriteParticles* Laser::explosionParticles = NULL;
[5443]74
[5456]75void Laser::activate()
[5443]76{
[5456]77  if (unlikely(Laser::explosionParticles == NULL))
[5447]78  {
[6621]79    Laser::explosionParticles = new SpriteParticles(1000);
[5456]80    Laser::explosionParticles->setName("LaserExplosionParticles");
81    Laser::explosionParticles->setLifeSpan(.5, .3);
[5750]82    Laser::explosionParticles->setRadius(0.0, 10.0);
[5465]83    Laser::explosionParticles->setRadius(.5, 6.0);
[5456]84    Laser::explosionParticles->setRadius(1.0, 3.0);
[5457]85    Laser::explosionParticles->setColor(0.0, 1,1,0,.9);
[5456]86    Laser::explosionParticles->setColor(0.5, .8,.8,0,.5);
[5457]87    Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0);
[5447]88  }
[7077]89
[9656]90  this->setDamage(20);
[9235]91  this->setHealth(0);
[5443]92}
93
94
[5456]95void Laser::deactivate()
[5443]96{
[6619]97  assert (Laser::explosionParticles != NULL);
98  Laser::explosionParticles->removeEmitter(this->emitter);
[5447]99  this->lifeCycle = 0.0;
[5443]100
[6142]101  this->toList(OM_NULL);
[6056]102  this->removeNode();
[5456]103  Laser::fastFactory->kill(this);
[5443]104}
105
106
[5456]107void Laser::collidesWith(WorldEntity* entity, const Vector& location)
[5257]108{
[5447]109  if (this->hitEntity != entity && entity->isA(CL_NPC))
[9235]110    this->destroy( entity );
[5447]111  this->hitEntity = entity;
[5257]112}
[3708]113
114/**
[4836]115 *  signal tick, time dependent things will be handled here
[6056]116 * @param dt time since last tick
[3708]117*/
[6056]118void Laser::tick (float dt)
[3708]119{
[4464]120  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[6056]121  Vector v = this->velocity * dt;
[3708]122  this->shiftCoor(v);
123
[6056]124  if (this->tickLifeCycle(dt))
125    this->deactivate();
[3708]126}
127
128/**
[4836]129 *  the function gets called, when the projectile is destroyed
[3708]130*/
[9235]131void Laser::destroy (WorldEntity* killer)
[5257]132{
[9235]133  Projectile::destroy( killer );
[5456]134  PRINTF(5)("DESTROY Laser\n");
[5448]135  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]136
137  this->emitter->setSystem(Laser::explosionParticles);
[5257]138}
139
140
[5500]141void Laser::draw () const
[3708]142{
[5457]143  glPushAttrib(GL_ENABLE_BIT);
144  glDisable(GL_LIGHTING);
[3708]145
[9061]146  WorldEntity::draw();
147/*  glMatrixMode(GL_MODELVIEW);
148  glPushMatrix();
149
[4593]150  float matrix[4][4];
[3708]151  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
152  this->getAbsDir().matrix (matrix);
[4593]153  glMultMatrixf((float*)matrix);
[3755]154  glScalef(2.0, 2.0, 2.0);
[5994]155  this->getModel()->draw();
[9061]156  glPopMatrix();*/
157
[5457]158  glPopAttrib();
[3708]159}
160
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