[4593] | 1 | /* |
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[3708] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Patrick Boenzli |
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[5443] | 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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[3708] | 15 | */ |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3708] | 17 | |
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[5456] | 18 | #include "laser.h" |
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[6655] | 19 | #include <assert.h> |
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[3708] | 20 | |
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[6655] | 21 | |
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[4947] | 22 | #include "fast_factory.h" |
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[3708] | 23 | |
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[5443] | 24 | #include "state.h" |
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[5444] | 25 | #include "class_list.h" |
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[5511] | 26 | #include "model.h" |
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[5054] | 27 | |
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[5443] | 28 | #include "particle_emitter.h" |
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[6621] | 29 | #include "sprite_particles.h" |
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[6692] | 30 | #include <cassert> |
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[5443] | 31 | |
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[6753] | 32 | #include <cassert> |
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[5443] | 33 | |
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[6655] | 34 | |
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[3708] | 35 | using namespace std; |
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| 36 | |
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[5456] | 37 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); |
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[3708] | 38 | |
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| 39 | /** |
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[4836] | 40 | * standard constructor |
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[3708] | 41 | */ |
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[5456] | 42 | Laser::Laser () : Projectile() |
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[3755] | 43 | { |
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[5512] | 44 | this->setClassID(CL_LASER, "Laser"); |
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[4597] | 45 | |
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[5687] | 46 | this->loadModel("models/projectiles/laser.obj"); |
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[4948] | 47 | |
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[6431] | 48 | this->setMinEnergy(1); |
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[6700] | 49 | this->setHealthMax(10); |
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[6162] | 50 | this->lifeSpan = 5.0; |
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[5443] | 51 | |
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[5447] | 52 | this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); |
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[5443] | 53 | this->emitter->setParent(this); |
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[5449] | 54 | this->emitter->setSpread(M_PI, M_PI); |
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[5465] | 55 | this->emitter->setEmissionRate(300.0); |
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[5456] | 56 | this->emitter->setEmissionVelocity(50.0); |
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[3755] | 57 | } |
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[3708] | 58 | |
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| 59 | |
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| 60 | /** |
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[4836] | 61 | * standard deconstructor |
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[3708] | 62 | */ |
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[5456] | 63 | Laser::~Laser () |
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[3708] | 64 | { |
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[5446] | 65 | // delete this->emitter; |
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[5444] | 66 | |
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[5445] | 67 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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[5779] | 68 | if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1) |
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[5447] | 69 | { |
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[5512] | 70 | //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) |
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| 71 | // delete Laser::explosionParticles; |
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| 72 | PRINTF(1)("Deleting Laser Particles\n"); |
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[5456] | 73 | Laser::explosionParticles = NULL; |
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[5447] | 74 | } |
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[5445] | 75 | |
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[3708] | 76 | } |
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| 77 | |
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[6622] | 78 | SpriteParticles* Laser::explosionParticles = NULL; |
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[5443] | 79 | |
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[5456] | 80 | void Laser::activate() |
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[5443] | 81 | { |
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[5456] | 82 | if (unlikely(Laser::explosionParticles == NULL)) |
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[5447] | 83 | { |
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[6621] | 84 | Laser::explosionParticles = new SpriteParticles(1000); |
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[5456] | 85 | Laser::explosionParticles->setName("LaserExplosionParticles"); |
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| 86 | Laser::explosionParticles->setLifeSpan(.5, .3); |
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[5750] | 87 | Laser::explosionParticles->setRadius(0.0, 10.0); |
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[5465] | 88 | Laser::explosionParticles->setRadius(.5, 6.0); |
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[5456] | 89 | Laser::explosionParticles->setRadius(1.0, 3.0); |
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[5457] | 90 | Laser::explosionParticles->setColor(0.0, 1,1,0,.9); |
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[5456] | 91 | Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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[5457] | 92 | Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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[5447] | 93 | } |
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[5443] | 94 | } |
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| 95 | |
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| 96 | |
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[5456] | 97 | void Laser::deactivate() |
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[5443] | 98 | { |
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[6619] | 99 | assert (Laser::explosionParticles != NULL); |
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| 100 | Laser::explosionParticles->removeEmitter(this->emitter); |
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[5447] | 101 | this->lifeCycle = 0.0; |
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[5443] | 102 | |
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[6142] | 103 | this->toList(OM_NULL); |
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[6056] | 104 | this->removeNode(); |
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[5456] | 105 | Laser::fastFactory->kill(this); |
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[5443] | 106 | } |
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| 107 | |
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| 108 | |
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[5456] | 109 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) |
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[5257] | 110 | { |
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[5447] | 111 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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| 112 | this->destroy(); |
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| 113 | this->hitEntity = entity; |
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[5257] | 114 | } |
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[3708] | 115 | |
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| 116 | /** |
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[4836] | 117 | * signal tick, time dependent things will be handled here |
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[6056] | 118 | * @param dt time since last tick |
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[3708] | 119 | */ |
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[6056] | 120 | void Laser::tick (float dt) |
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[3708] | 121 | { |
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[4464] | 122 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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[6056] | 123 | Vector v = this->velocity * dt; |
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[3708] | 124 | this->shiftCoor(v); |
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| 125 | |
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[6056] | 126 | if (this->tickLifeCycle(dt)) |
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| 127 | this->deactivate(); |
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[3708] | 128 | } |
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| 129 | |
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| 130 | /** |
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[4836] | 131 | * the function gets called, when the projectile is destroyed |
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[3708] | 132 | */ |
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[5456] | 133 | void Laser::destroy () |
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[5257] | 134 | { |
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[5456] | 135 | PRINTF(5)("DESTROY Laser\n"); |
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[5448] | 136 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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[6619] | 137 | |
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| 138 | this->emitter->setSystem(Laser::explosionParticles); |
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[5257] | 139 | } |
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| 140 | |
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| 141 | |
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[5500] | 142 | void Laser::draw () const |
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[3708] | 143 | { |
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| 144 | glMatrixMode(GL_MODELVIEW); |
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| 145 | glPushMatrix(); |
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[5457] | 146 | glPushAttrib(GL_ENABLE_BIT); |
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| 147 | glDisable(GL_LIGHTING); |
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[3708] | 148 | |
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[4593] | 149 | float matrix[4][4]; |
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[3708] | 150 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 151 | this->getAbsDir().matrix (matrix); |
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[4593] | 152 | glMultMatrixf((float*)matrix); |
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[3755] | 153 | glScalef(2.0, 2.0, 2.0); |
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[5994] | 154 | this->getModel()->draw(); |
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[5457] | 155 | glPopAttrib(); |
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[3708] | 156 | glPopMatrix(); |
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| 157 | } |
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| 158 | |
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