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source: orxonox.OLD/trunk/src/world_entities/projectiles/laser.cc @ 7679

Last change on this file since 7679 was 7193, checked in by bensch, 19 years ago

orxonox/trunk: new style for resources (prework/movement)

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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "laser.h"
[7193]19#include <cassert>
[3708]20
[5443]21#include "state.h"
[5444]22#include "class_list.h"
[5511]23#include "model.h"
[5054]24
[6822]25#include "dot_emitter.h"
[6621]26#include "sprite_particles.h"
[5443]27
[6753]28#include <cassert>
[5443]29
[3708]30using namespace std;
31
[5456]32CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER);
[3708]33
34/**
[4836]35 *  standard constructor
[3708]36*/
[5456]37Laser::Laser () : Projectile()
[3755]38{
[5512]39  this->setClassID(CL_LASER, "Laser");
[4597]40
[5687]41  this->loadModel("models/projectiles/laser.obj");
[4948]42
[7077]43  this->setMinEnergy(10);
[6700]44  this->setHealthMax(10);
[6162]45  this->lifeSpan = 5.0;
[5443]46
[6825]47  this->emitter = new DotEmitter(100, 5, M_2_PI);
[5443]48  this->emitter->setParent(this);
[5449]49  this->emitter->setSpread(M_PI, M_PI);
[5465]50  this->emitter->setEmissionRate(300.0);
[5456]51  this->emitter->setEmissionVelocity(50.0);
[3755]52}
[3708]53
54
55/**
[4836]56 *  standard deconstructor
[3708]57*/
[5456]58Laser::~Laser ()
[3708]59{
[5446]60  // delete this->emitter;
[5444]61
[5445]62  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5779]63  if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1)
[5447]64  {
[5512]65    //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM))
66    //  delete Laser::explosionParticles;
67    PRINTF(1)("Deleting Laser Particles\n");
[5456]68    Laser::explosionParticles = NULL;
[5447]69  }
[5445]70
[3708]71}
72
[6622]73SpriteParticles* Laser::explosionParticles = NULL;
[5443]74
[5456]75void Laser::activate()
[5443]76{
[5456]77  if (unlikely(Laser::explosionParticles == NULL))
[5447]78  {
[6621]79    Laser::explosionParticles = new SpriteParticles(1000);
[5456]80    Laser::explosionParticles->setName("LaserExplosionParticles");
81    Laser::explosionParticles->setLifeSpan(.5, .3);
[5750]82    Laser::explosionParticles->setRadius(0.0, 10.0);
[5465]83    Laser::explosionParticles->setRadius(.5, 6.0);
[5456]84    Laser::explosionParticles->setRadius(1.0, 3.0);
[5457]85    Laser::explosionParticles->setColor(0.0, 1,1,0,.9);
[5456]86    Laser::explosionParticles->setColor(0.5, .8,.8,0,.5);
[5457]87    Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0);
[5447]88  }
[7077]89
90  this->setHealth(10);
[5443]91}
92
93
[5456]94void Laser::deactivate()
[5443]95{
[6619]96  assert (Laser::explosionParticles != NULL);
97  Laser::explosionParticles->removeEmitter(this->emitter);
[5447]98  this->lifeCycle = 0.0;
[5443]99
[6142]100  this->toList(OM_NULL);
[6056]101  this->removeNode();
[5456]102  Laser::fastFactory->kill(this);
[5443]103}
104
105
[5456]106void Laser::collidesWith(WorldEntity* entity, const Vector& location)
[5257]107{
[5447]108  if (this->hitEntity != entity && entity->isA(CL_NPC))
109    this->destroy();
110  this->hitEntity = entity;
[5257]111}
[3708]112
113/**
[4836]114 *  signal tick, time dependent things will be handled here
[6056]115 * @param dt time since last tick
[3708]116*/
[6056]117void Laser::tick (float dt)
[3708]118{
[4464]119  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[6056]120  Vector v = this->velocity * dt;
[3708]121  this->shiftCoor(v);
122
[6056]123  if (this->tickLifeCycle(dt))
124    this->deactivate();
[3708]125}
126
127/**
[4836]128 *  the function gets called, when the projectile is destroyed
[3708]129*/
[5456]130void Laser::destroy ()
[5257]131{
[7086]132  Projectile::destroy();
[5456]133  PRINTF(5)("DESTROY Laser\n");
[5448]134  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]135
136  this->emitter->setSystem(Laser::explosionParticles);
[5257]137}
138
139
[5500]140void Laser::draw () const
[3708]141{
142  glMatrixMode(GL_MODELVIEW);
143  glPushMatrix();
[5457]144  glPushAttrib(GL_ENABLE_BIT);
145  glDisable(GL_LIGHTING);
[3708]146
[4593]147  float matrix[4][4];
[3708]148  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
149  this->getAbsDir().matrix (matrix);
[4593]150  glMultMatrixf((float*)matrix);
[3755]151  glScalef(2.0, 2.0, 2.0);
[5994]152  this->getModel()->draw();
[5457]153  glPopAttrib();
[3708]154  glPopMatrix();
155}
156
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