1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004-2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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19 | |
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20 | #include "lbolt.h" |
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21 | |
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22 | #include "state.h" |
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23 | #include "model.h" |
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24 | |
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25 | #include "world_entities/npcs/npc.h" |
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26 | |
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27 | #include "particles/dot_emitter.h" |
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28 | #include "particles/sprite_particles.h" |
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29 | #include "npcs/npc.h" |
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30 | |
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31 | #include <cassert> |
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32 | #include "debug.h" |
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33 | |
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34 | #include "space_ships/space_ship.h" |
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35 | |
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36 | |
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37 | |
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38 | ObjectListDefinition(LBolt); |
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39 | CREATE_FAST_FACTORY_STATIC(LBolt); |
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40 | |
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41 | /** |
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42 | * standard constructor |
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43 | */ |
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44 | LBolt::LBolt () : Projectile() |
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45 | { |
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46 | this->registerObject(this, LBolt::_objectList); |
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47 | |
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48 | this->loadModel("models/projectiles/lbolt.obj"); |
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49 | |
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50 | this->setMinEnergy(1); |
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51 | this->setHealthMax(0); |
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52 | this->lifeSpan = 1.0; |
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53 | |
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54 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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55 | this->emitter->setParent(this); |
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56 | this->emitter->setSpread(M_PI, M_PI); |
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57 | this->emitter->setEmissionRate(300.0); |
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58 | this->emitter->setEmissionVelocity(50.0); |
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59 | |
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60 | this->angle = 0; |
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61 | this->rotationSpeed = 130; |
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62 | |
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63 | this->halo = new Billboard(); |
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64 | this->halo->setSize(.35, .35); |
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65 | this->halo->setTexture("hbolt_halo.png"); |
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66 | this->halo->setVisibility(false); |
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67 | |
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68 | |
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69 | } |
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70 | |
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71 | |
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72 | /** |
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73 | * standard deconstructor |
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74 | */ |
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75 | LBolt::~LBolt () |
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76 | { |
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77 | // delete this->emitter; |
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78 | |
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79 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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80 | if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1) |
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81 | { |
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82 | //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM)) |
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83 | // delete LBolt::explosionParticles; |
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84 | PRINTF(1)("Deleting LBolt Particles\n"); |
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85 | LBolt::explosionParticles = NULL; |
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86 | } |
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87 | |
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88 | } |
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89 | |
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90 | SpriteParticles* LBolt::explosionParticles = NULL; |
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91 | |
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92 | void LBolt::activate() |
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93 | { |
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94 | this->halo->setVisibility(true); |
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95 | this->origList = this->getOMListNumber(); |
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96 | this->toList(OM_ENVIRON); |
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97 | if (unlikely(LBolt::explosionParticles == NULL)) |
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98 | { |
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99 | LBolt::explosionParticles = new SpriteParticles(1000); |
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100 | LBolt::explosionParticles->setName("BoltExplosionParticles"); |
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101 | LBolt::explosionParticles->setLifeSpan(.5, .3); |
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102 | LBolt::explosionParticles->setRadius(0.0, 10.0); |
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103 | LBolt::explosionParticles->setRadius(.5, 6.0); |
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104 | LBolt::explosionParticles->setRadius(1.0, 3.0); |
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105 | LBolt::explosionParticles->setColor(0.0, 1,1,0,.9); |
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106 | LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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107 | LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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108 | } |
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109 | |
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110 | this->setDamage(5); |
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111 | this->setHealth(0); |
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112 | } |
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113 | |
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114 | |
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115 | void LBolt::deactivate() |
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116 | { |
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117 | assert (LBolt::explosionParticles != NULL); |
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118 | LBolt::explosionParticles->removeEmitter(this->emitter); |
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119 | this->halo->setVisibility(false); |
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120 | this->lifeCycle = 0.0; |
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121 | |
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122 | this->toList(OM_DEAD); |
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123 | this->removeNode(); |
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124 | LBolt::fastFactory->kill(this); |
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125 | } |
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126 | |
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127 | |
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128 | void LBolt::hit (float damage, WorldEntity* entity ) |
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129 | { |
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130 | PRINTF(0)("Collision with LBolt\n"); |
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131 | if (this->hitEntity != entity && entity->isA(NPC::staticClassID())) |
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132 | this->destroy( entity ); |
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133 | this->hitEntity = entity; |
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134 | this->deactivate(); |
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135 | } |
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136 | |
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137 | /** |
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138 | * signal tick, time dependent things will be handled here |
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139 | * @param dt time since last tick |
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140 | */ |
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141 | void LBolt::tick (float dt) |
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142 | { |
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143 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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144 | Vector v = this->velocity * dt; |
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145 | this->shiftCoor(v); |
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146 | |
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147 | if (this->tickLifeCycle(dt)) |
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148 | this->deactivate(); |
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149 | |
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150 | angle += rotationSpeed * dt; |
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151 | |
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152 | for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) |
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153 | { |
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154 | if( ((*eIterator)->getOMListNumber() != (this->origList -1)) && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) |
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155 | { |
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156 | (*eIterator)->destroy(this); //hit (this->getDamage(),this); |
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157 | this->deactivate(); |
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158 | PRINTF(0)("LBolt destroyed\n"); |
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159 | } |
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160 | } |
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161 | } |
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162 | |
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163 | /** |
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164 | * the function gets called, when the projectile is destroyed |
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165 | */ |
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166 | void LBolt::destroy (WorldEntity* killer) |
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167 | { |
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168 | Projectile::destroy( killer ); |
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169 | PRINTF(5)("DESTROY LBolt\n"); |
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170 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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171 | |
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172 | this->emitter->setSystem(LBolt::explosionParticles); |
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173 | } |
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174 | |
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175 | |
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176 | void LBolt::draw () const |
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177 | { |
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178 | glPushAttrib(GL_ENABLE_BIT); |
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179 | //glDisable(GL_LIGHTING); |
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180 | |
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181 | glMatrixMode(GL_MODELVIEW); |
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182 | glPushMatrix(); |
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183 | |
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184 | float matrix[4][4]; |
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185 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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186 | |
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187 | glRotatef(angle, 1.0, 0.0, 0.0); |
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188 | this->getAbsDir().matrix (matrix); |
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189 | glMultMatrixf((float*)matrix); |
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190 | this->getModel()->draw(); |
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191 | |
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192 | this->halo->draw(); |
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193 | |
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194 | glPopMatrix(); |
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195 | |
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196 | glPopAttrib(); |
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197 | } |
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198 | |
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