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source: orxonox.OLD/trunk/src/world_entities/projectiles/mbolt.cc @ 10608

Last change on this file since 10608 was 10545, checked in by marcscha, 18 years ago

pirate explosion fix

File size: 5.7 KB
RevLine 
[9999]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
[10104]4   Copyright (C) 2004-2006 orx
[9999]5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[10104]12   main-programmer: Marc Schaerrer
[9999]13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "mbolt.h"
21
22#include "state.h"
23#include "model.h"
24
[10545]25#include "world_entities/npcs/npc.h"
26
[9999]27#include "particles/dot_emitter.h"
28#include "particles/sprite_particles.h"
29
[10064]30#include "space_ships/space_ship.h"
31
[9999]32#include <cassert>
33#include "debug.h"
34
[10042]35#include "static_model.h"
[9999]36
[10081]37#include "effects/trail.h"
[10042]38
[10081]39
[10366]40
[10064]41ObjectListDefinition(MBolt);
[9999]42CREATE_FAST_FACTORY_STATIC(MBolt);
43
44/**
45 *  standard constructor
46*/
47MBolt::MBolt () : Projectile()
48{
[10064]49  this->registerObject(this, MBolt::_objectList);
[10113]50  this->loadModel("models/projectiles/mbolt.obj",4);
[10081]51
[10366]52
[10042]53  //this->loadModel("models/projectiles/laser.obj");
[9999]54
[10036]55  this->setMinEnergy(4);
[9999]56  this->setHealthMax(0);
[10274]57  this->lifeSpan = 1.5;
[10042]58  this->angle     = 0;
[9999]59
[10064]60  //this->emitter = new DotEmitter(1000, 0, 0);
[10113]61  this->emitter = new DotEmitter(50, 0, 0);
[9999]62  this->emitter->setParent(this);
[10064]63  this->emitter->setSpread(M_PI,M_PI);
64  this->emitter->setInheritSpeed(this->velocity.len());
65  this->emitter->setEmissionRate(500.0);
66  this->emitter->setEmissionVelocity(this->velocity.len());
[10042]67
68  this->mat = new Material("mBolt");
69  //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
70  this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
71  this->mat->setDiffuse(1,1,1);
[10064]72  this->mat->setDiffuseMap("laser_add.png");
[10042]73  this->mat->setDiffuseMap("laser.png",1);
[10064]74
[10366]75  dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat);
[10042]76  dynamic_cast<StaticModel*>(this->getModel())->finalize();
[10081]77
[10113]78  dynamic_cast<StaticModel*>(this->getModel())->rebuild();
[10261]79  //this->buildObbTree(4);
[10366]80
[10132]81  this->trail = new Trail(6, 4, .1, this);
[10095]82  //this->trail->setParent( this);
[10420]83  this->trail->setTexture( "textures/laser.png");
[10113]84  this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0));
[10345]85
[9999]86}
87
88
89/**
90 *  standard deconstructor
[10078]91 *
92 */
[9999]93MBolt::~MBolt ()
94{
95
96  if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1)
97  {
[10042]98    if (ParticleSystem::objectList().exists(MBolt::explosionParticles))
99      delete MBolt::explosionParticles;
[9999]100    MBolt::explosionParticles = NULL;
[10081]101    PRINTF(1)("Deleting MBolt Explosion Particles\n");
[9999]102  }
[10168]103
104  delete this->emitter;
105  delete this->trail;
[9999]106}
107
108SpriteParticles* MBolt::explosionParticles = NULL;
109
110void MBolt::activate()
111{
[10345]112  this->origList = this->getOMListNumber();
[10274]113  this->toList(OM_ENVIRON);
[9999]114  if (unlikely(MBolt::explosionParticles == NULL))
115  {
116    MBolt::explosionParticles = new SpriteParticles(1000);
117    MBolt::explosionParticles->setName("MBoltExplosionParticles");
[10113]118    MBolt::explosionParticles->setLifeSpan(.2, .1);
[9999]119    MBolt::explosionParticles->setRadius(0.0, 10.0);
120    MBolt::explosionParticles->setRadius(.5, 6.0);
121    MBolt::explosionParticles->setRadius(1.0, 3.0);
122    MBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
123    MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
124    MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
125  }
126
[10081]127  this->setPhysDamage(10);
128  this->setElecDamage(0);
[9999]129  this->setHealth(0);
[10042]130
[10064]131  this->emitter->setSpread(0);
[10078]132  this->emitter->setEmissionRate(10.0);
[10113]133  this->emitter->setEmissionVelocity(50);
[9999]134}
135
136
137void MBolt::deactivate()
138{
139  assert (MBolt::explosionParticles != NULL);
140  MBolt::explosionParticles->removeEmitter(this->emitter);
141  this->lifeCycle = 0.0;
142
[10345]143  this->lifeCycle = 0.0;
144  this->toList(OM_NULL);
145  //this->toList(OM_DEAD);
[10117]146  this->removeNode();
[9999]147  MBolt::fastFactory->kill(this);
148}
149
[10274]150void MBolt::hit (float damage, WorldEntity* entity )
[9999]151{
[10113]152
[10117]153  if (this->hitEntity != entity)
154    this->destroy( entity );
155  this->hitEntity = entity;
[10261]156 // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage());
[10132]157  //this->destroy(this);
158  this->deactivate();
[10366]159
[10117]160  return;
161
[10261]162}
[9999]163
164/**
165 *  signal tick, time dependent things will be handled here
166 * @param dt time since last tick
167*/
168void MBolt::tick (float dt)
169{
170  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
171  Vector v = this->velocity * dt;
172  this->shiftCoor(v);
173
174  if (this->tickLifeCycle(dt))
175    this->deactivate();
[10042]176
177  this->angle += MBolt::rotationSpeed * dt;
[10081]178  this->trail->tick(dt);
[10274]179
[10545]180  for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++)
[10274]181  {
[10345]182    if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8)
[10274]183    {
[10545]184      (*eIterator)->destroy(this); //hit (this->getDamage(),this);
[10274]185      this->deactivate();
186      PRINTF(0)("MBolt destroyed\n");
187    }
188  }
[9999]189}
190
191/**
192 *  the function gets called, when the projectile is destroyed
193*/
194void MBolt::destroy (WorldEntity* killer)
195{
[10117]196  //this->deactivate();
[9999]197  Projectile::destroy( killer );
198  PRINTF(5)("DESTROY MBolt\n");
199  this->lifeCycle = .95; //!< @todo calculate this usefully.
200
201  this->emitter->setSystem(MBolt::explosionParticles);
202}
203
204
205void MBolt::draw () const
206{
207  glPushAttrib(GL_ENABLE_BIT);
208  glDisable(GL_LIGHTING);
209
[10042]210  glPushMatrix();
211  float matrix[4][4];
212  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
213  glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile
214  this->getAbsDir().matrix (matrix);
215  glMultMatrixf((float*)matrix);
216
[10113]217  glScalef(0.75/4, 0.7/16, 0.7/16);  // no double rescale
[10042]218
219  this->mat->select();
220  dynamic_cast<StaticModel*>(this->getModel())->draw();
221  this->mat->unselect();
[10113]222  glScalef(4/.75,16/.7,16/.7);
223  glTranslatef(-3,0,0);
[10081]224  this->trail->draw();
[10042]225  glPopMatrix();
[9999]226  glPopAttrib();
[10042]227
[10140]228}
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