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source: orxonox.OLD/trunk/src/world_entities/projectiles/projectile.cc @ 10232

Last change on this file since 10232 was 10013, checked in by patrick, 18 years ago

merged the collision reaction branche back to trunk

File size: 3.3 KB
RevLine 
[3573]1
2
[4597]3/*
[3573]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[3573]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3573]18
19#include "projectile.h"
[3618]20
[3573]21#include "world_entity.h"
[6434]22#include "world_entities/weapons/weapon.h"
[3678]23#include "model.h"
[9869]24#include "sound/resource_sound_buffer.h"
[10013]25#include "playable.h"
[3573]26
[8362]27#include "debug.h"
[3573]28
[9869]29ObjectListDefinition(Projectile);
[3573]30
[3578]31/**
[4836]32 *  standard constructor
[3578]33*/
[4932]34Projectile::Projectile () : WorldEntity()
[3573]35{
[9869]36  this->registerObject(this, Projectile::_objectList);
[4597]37
[4890]38  this->lifeCycle = 0.0;
[5063]39  this->lifeSpan = 1.0f; /* sec */
[6078]40  this->target = NULL;
[5769]41  this->removeNode();
[7084]42
[8190]43  /* character attributes */
44  this->setHealth(1.0f);
[9235]45  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
[10013]46  this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID());
[8190]47
[9656]48  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
[3573]49}
50
51
[3578]52/**
[4836]53 *  standard deconstructor
[3578]54*/
[4597]55Projectile::~Projectile ()
[3573]56{
[4597]57  /*
58     do not delete the test projectModel, since it is pnode
59     and will be cleaned out by world
[3629]60  */
61  //delete this->projectileModel;
[3573]62}
63
[3578]64
[7221]65void Projectile::loadExplosionSound(const std::string& explosionSound)
[7084]66{
[9869]67  if (!explosionSound.empty())
68    this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound);
[7084]69  else
[9869]70    this->explosionBuffer = OrxSound::SoundBuffer();
[7084]71}
72
73
[7221]74void Projectile::loadEngineSound(const std::string& engineSound)
[7084]75{
[9869]76  if (!engineSound.empty())
77    this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound);
[7084]78  else
[9869]79    this->engineBuffer = OrxSound::SoundBuffer();
[7084]80}
81
82
[6431]83void Projectile::setMinEnergy(float energyMin)
[4948]84{
85  this->energyMin = energyMin;
86}
87
88
[3578]89/**
[4836]90 *  this sets the flight direction of the projectile
91 * @param directin in which to flight
[3632]92
93   this function will calculate a vector out of this to be used in the
94   tick function
95*/
[4927]96void Projectile::setFlightDirection(const Quaternion& flightDirection)
[3632]97{
98  Vector v(1, 0, 0);
[4890]99  this->flightDirection = flightDirection.apply(v);
100  this->flightDirection.normalize();
[3632]101}
102
103/**
[4836]104 *  sets the velocity vector to a spec speed
105 * @param velocity: vector of the velocity
[4464]106*/
107void Projectile::setVelocity(const Vector &velocity)
108{
[4955]109  //Vector offsetVel =
110  this->velocity = velocity;
[9869]111  // offsetVel.normalize();
[4955]112  //this->velocity += (offsetVel * 50.0);
[4464]113}
114
[5766]115
116
117void Projectile::setTarget(PNode* target)
118{
[6078]119  if (this->target == NULL)
[9869]120    this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT);
[6078]121  else
122    this->target->setParent(target);
[5766]123}
124
125
[4464]126/**
[4927]127 * signal tick, time dependent things will be handled here
[6056]128 * @param dt since last tick
[3578]129*/
[6056]130void Projectile::tick (float dt)
[3632]131{
[6056]132  Vector v = this->velocity * (dt);
[3686]133  this->shiftCoor(v);
[3683]134
[6056]135  if (this->tickLifeCycle(dt))
[9235]136    this->destroy( NULL );
[3632]137}
[3573]138
139
[3578]140/**
[4836]141 *  the function gets called, when the projectile is destroyed
[3578]142*/
[9235]143void Projectile::destroy (WorldEntity* killer)
[7084]144{
[9869]145  if (this->explosionBuffer.loaded())
[7084]146    this->soundSource.play(this->explosionBuffer);
147}
[3573]148
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