[3573] | 1 | |
---|
| 2 | |
---|
[4597] | 3 | /* |
---|
[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
[4597] | 15 | co-programmer: |
---|
[3573] | 16 | */ |
---|
[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
[3573] | 18 | |
---|
| 19 | #include "projectile.h" |
---|
[3618] | 20 | |
---|
[3573] | 21 | #include "world_entity.h" |
---|
[6434] | 22 | #include "world_entities/weapons/weapon.h" |
---|
[3678] | 23 | #include "model.h" |
---|
[9869] | 24 | #include "sound/resource_sound_buffer.h" |
---|
[10013] | 25 | #include "playable.h" |
---|
[3573] | 26 | |
---|
[10368] | 27 | #include <cmath> |
---|
| 28 | |
---|
[8362] | 29 | #include "debug.h" |
---|
[3573] | 30 | |
---|
[9869] | 31 | ObjectListDefinition(Projectile); |
---|
[3573] | 32 | |
---|
[3578] | 33 | /** |
---|
[4836] | 34 | * standard constructor |
---|
[3578] | 35 | */ |
---|
[4932] | 36 | Projectile::Projectile () : WorldEntity() |
---|
[3573] | 37 | { |
---|
[9869] | 38 | this->registerObject(this, Projectile::_objectList); |
---|
[4597] | 39 | |
---|
[4890] | 40 | this->lifeCycle = 0.0; |
---|
[5063] | 41 | this->lifeSpan = 1.0f; /* sec */ |
---|
[6078] | 42 | this->target = NULL; |
---|
[5769] | 43 | this->removeNode(); |
---|
[7084] | 44 | |
---|
[8190] | 45 | /* character attributes */ |
---|
| 46 | this->setHealth(1.0f); |
---|
[9235] | 47 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
---|
[10013] | 48 | this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID()); |
---|
[8190] | 49 | |
---|
[10368] | 50 | this->physDamage = 0.0f; |
---|
| 51 | this->elecDamage = 0.0f; |
---|
[9656] | 52 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
[3573] | 53 | } |
---|
| 54 | |
---|
| 55 | |
---|
[3578] | 56 | /** |
---|
[4836] | 57 | * standard deconstructor |
---|
[3578] | 58 | */ |
---|
[4597] | 59 | Projectile::~Projectile () |
---|
[3573] | 60 | { |
---|
[4597] | 61 | /* |
---|
| 62 | do not delete the test projectModel, since it is pnode |
---|
| 63 | and will be cleaned out by world |
---|
[3629] | 64 | */ |
---|
| 65 | //delete this->projectileModel; |
---|
[3573] | 66 | } |
---|
| 67 | |
---|
[10368] | 68 | Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity() |
---|
| 69 | { |
---|
| 70 | this->registerObject(this, Projectile::_objectList); |
---|
[3578] | 71 | |
---|
[10368] | 72 | this->lifeCycle = 0.0; |
---|
| 73 | this->lifeSpan = 1.0f; /* sec */ |
---|
| 74 | this->removeNode(); |
---|
| 75 | |
---|
| 76 | /* character attributes */ |
---|
| 77 | this->setHealth(1.0f); |
---|
| 78 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
---|
| 79 | |
---|
| 80 | this->physDamage = pDamage; |
---|
| 81 | this->elecDamage = eDamage; |
---|
| 82 | this->target = target; |
---|
| 83 | |
---|
| 84 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | void Projectile::initialize(float pDamage, float eDamage, PNode* target) |
---|
| 88 | { |
---|
| 89 | /* character attributes*/ |
---|
| 90 | this->physDamage = pDamage; |
---|
| 91 | this->elecDamage = eDamage; |
---|
| 92 | this->target = target; |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | |
---|
[7221] | 96 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
---|
[7084] | 97 | { |
---|
[9869] | 98 | if (!explosionSound.empty()) |
---|
| 99 | this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); |
---|
[7084] | 100 | else |
---|
[9869] | 101 | this->explosionBuffer = OrxSound::SoundBuffer(); |
---|
[7084] | 102 | } |
---|
| 103 | |
---|
| 104 | |
---|
[7221] | 105 | void Projectile::loadEngineSound(const std::string& engineSound) |
---|
[7084] | 106 | { |
---|
[9869] | 107 | if (!engineSound.empty()) |
---|
| 108 | this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); |
---|
[7084] | 109 | else |
---|
[9869] | 110 | this->engineBuffer = OrxSound::SoundBuffer(); |
---|
[7084] | 111 | } |
---|
| 112 | |
---|
| 113 | |
---|
[6431] | 114 | void Projectile::setMinEnergy(float energyMin) |
---|
[4948] | 115 | { |
---|
| 116 | this->energyMin = energyMin; |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | |
---|
[3578] | 120 | /** |
---|
[4836] | 121 | * this sets the flight direction of the projectile |
---|
| 122 | * @param directin in which to flight |
---|
[3632] | 123 | |
---|
| 124 | this function will calculate a vector out of this to be used in the |
---|
| 125 | tick function |
---|
| 126 | */ |
---|
[4927] | 127 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
---|
[3632] | 128 | { |
---|
| 129 | Vector v(1, 0, 0); |
---|
[4890] | 130 | this->flightDirection = flightDirection.apply(v); |
---|
| 131 | this->flightDirection.normalize(); |
---|
[3632] | 132 | } |
---|
| 133 | |
---|
| 134 | /** |
---|
[4836] | 135 | * sets the velocity vector to a spec speed |
---|
| 136 | * @param velocity: vector of the velocity |
---|
[4464] | 137 | */ |
---|
| 138 | void Projectile::setVelocity(const Vector &velocity) |
---|
| 139 | { |
---|
[4955] | 140 | //Vector offsetVel = |
---|
| 141 | this->velocity = velocity; |
---|
[9869] | 142 | // offsetVel.normalize(); |
---|
[4955] | 143 | //this->velocity += (offsetVel * 50.0); |
---|
[4464] | 144 | } |
---|
| 145 | |
---|
[5766] | 146 | |
---|
| 147 | |
---|
| 148 | void Projectile::setTarget(PNode* target) |
---|
| 149 | { |
---|
[6078] | 150 | if (this->target == NULL) |
---|
[9869] | 151 | this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
[6078] | 152 | else |
---|
| 153 | this->target->setParent(target); |
---|
[5766] | 154 | } |
---|
| 155 | |
---|
| 156 | |
---|
[10368] | 157 | void Projectile::collidesWith (WorldEntity* target, const Vector& location) |
---|
| 158 | { |
---|
| 159 | dynamic_cast<SpaceShip*>(target)->damage(this->getPhysDamage(),this->getElecDamage()); |
---|
| 160 | // this->destroy(NULL); |
---|
| 161 | this->destroy(target); |
---|
| 162 | } |
---|
| 163 | |
---|
| 164 | |
---|
| 165 | |
---|
[4464] | 166 | /** |
---|
[4927] | 167 | * signal tick, time dependent things will be handled here |
---|
[6056] | 168 | * @param dt since last tick |
---|
[3578] | 169 | */ |
---|
[6056] | 170 | void Projectile::tick (float dt) |
---|
[3632] | 171 | { |
---|
[6056] | 172 | if (this->tickLifeCycle(dt)) |
---|
[9235] | 173 | this->destroy( NULL ); |
---|
[3632] | 174 | } |
---|
[3573] | 175 | |
---|
| 176 | |
---|
[3578] | 177 | /** |
---|
[4836] | 178 | * the function gets called, when the projectile is destroyed |
---|
[3578] | 179 | */ |
---|
[9235] | 180 | void Projectile::destroy (WorldEntity* killer) |
---|
[7084] | 181 | { |
---|
[9869] | 182 | if (this->explosionBuffer.loaded()) |
---|
[7084] | 183 | this->soundSource.play(this->explosionBuffer); |
---|
| 184 | } |
---|
[3573] | 185 | |
---|