[3573] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3573] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3573] | 18 | |
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| 19 | #include "projectile.h" |
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[3618] | 20 | |
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[3573] | 21 | #include "world_entity.h" |
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[6434] | 22 | #include "world_entities/weapons/weapon.h" |
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[3678] | 23 | #include "model.h" |
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[7084] | 24 | #include "resource_manager.h" |
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[3573] | 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | |
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[3578] | 29 | /** |
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[4836] | 30 | * standard constructor |
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[3578] | 31 | */ |
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[4932] | 32 | Projectile::Projectile () : WorldEntity() |
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[3573] | 33 | { |
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[4322] | 34 | this->setClassID(CL_PROJECTILE, "Projectile"); |
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[4597] | 35 | |
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[4890] | 36 | this->lifeCycle = 0.0; |
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[5063] | 37 | this->lifeSpan = 1.0f; /* sec */ |
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[6078] | 38 | this->target = NULL; |
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[5769] | 39 | this->removeNode(); |
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[7084] | 40 | |
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| 41 | this->explosionBuffer = NULL; |
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| 42 | this->engineBuffer = NULL; |
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[3573] | 43 | } |
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| 44 | |
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| 45 | |
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[3578] | 46 | /** |
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[4836] | 47 | * standard deconstructor |
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[3578] | 48 | */ |
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[4597] | 49 | Projectile::~Projectile () |
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[3573] | 50 | { |
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[7084] | 51 | if (this->explosionBuffer != NULL) |
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| 52 | ResourceManager::getInstance()->unload(this->explosionBuffer); |
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| 53 | if (this->engineBuffer != NULL) |
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| 54 | ResourceManager::getInstance()->unload(this->engineBuffer); |
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[4597] | 55 | /* |
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| 56 | do not delete the test projectModel, since it is pnode |
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| 57 | and will be cleaned out by world |
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[3629] | 58 | */ |
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| 59 | //delete this->projectileModel; |
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[3573] | 60 | } |
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| 61 | |
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[3578] | 62 | |
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[7084] | 63 | void Projectile::loadExplosionSound(const char* explosionSound) |
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| 64 | { |
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| 65 | if (this->explosionBuffer != NULL) |
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| 66 | ResourceManager::getInstance()->unload(this->explosionBuffer); |
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| 67 | |
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| 68 | else if (explosionSound != NULL) |
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| 69 | { |
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| 70 | this->explosionBuffer = (SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV); |
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| 71 | if (this->explosionBuffer != NULL) |
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| 72 | { |
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| 73 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound, this->getName()); |
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| 74 | } |
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| 75 | else |
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| 76 | { |
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| 77 | PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound, this->getName()); |
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| 78 | } |
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| 79 | } |
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| 80 | else |
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| 81 | this->explosionBuffer = NULL; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | void Projectile::loadEngineSound(const char* engineSound) |
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| 86 | { |
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| 87 | if (this->engineBuffer != NULL) |
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| 88 | ResourceManager::getInstance()->unload(this->engineBuffer); |
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| 89 | |
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| 90 | else if (engineSound != NULL) |
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| 91 | { |
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| 92 | this->engineBuffer = (SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV); |
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| 93 | if (this->engineBuffer != NULL) |
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| 94 | { |
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| 95 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound, this->getName()); |
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| 96 | } |
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| 97 | else |
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| 98 | { |
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| 99 | PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound, this->getName()); |
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| 100 | } |
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| 101 | } |
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| 102 | else |
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| 103 | this->engineBuffer = NULL; |
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| 104 | } |
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| 105 | |
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| 106 | |
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[6431] | 107 | void Projectile::setMinEnergy(float energyMin) |
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[4948] | 108 | { |
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| 109 | this->energyMin = energyMin; |
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| 110 | } |
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| 111 | |
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| 112 | |
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[3578] | 113 | /** |
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[4836] | 114 | * this sets the flight direction of the projectile |
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| 115 | * @param directin in which to flight |
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[3632] | 116 | |
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| 117 | this function will calculate a vector out of this to be used in the |
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| 118 | tick function |
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| 119 | */ |
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[4927] | 120 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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[3632] | 121 | { |
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| 122 | Vector v(1, 0, 0); |
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[4890] | 123 | this->flightDirection = flightDirection.apply(v); |
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| 124 | this->flightDirection.normalize(); |
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[3632] | 125 | } |
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| 126 | |
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| 127 | /** |
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[4836] | 128 | * sets the velocity vector to a spec speed |
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| 129 | * @param velocity: vector of the velocity |
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[4464] | 130 | */ |
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| 131 | void Projectile::setVelocity(const Vector &velocity) |
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| 132 | { |
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[4955] | 133 | //Vector offsetVel = |
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| 134 | this->velocity = velocity; |
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| 135 | // offsetVel.normalize(); |
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| 136 | //this->velocity += (offsetVel * 50.0); |
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[4464] | 137 | } |
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| 138 | |
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[5766] | 139 | |
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| 140 | |
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| 141 | void Projectile::setTarget(PNode* target) |
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| 142 | { |
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[6078] | 143 | if (this->target == NULL) |
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| 144 | this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE); |
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| 145 | else |
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| 146 | this->target->setParent(target); |
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[5766] | 147 | } |
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| 148 | |
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| 149 | |
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[4464] | 150 | /** |
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[4927] | 151 | * signal tick, time dependent things will be handled here |
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[6056] | 152 | * @param dt since last tick |
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[3578] | 153 | */ |
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[6056] | 154 | void Projectile::tick (float dt) |
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[3632] | 155 | { |
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[6056] | 156 | Vector v = this->velocity * (dt); |
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[3686] | 157 | this->shiftCoor(v); |
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[3683] | 158 | |
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[6056] | 159 | if (this->tickLifeCycle(dt)) |
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| 160 | this->destroy(); |
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[3632] | 161 | } |
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[3573] | 162 | |
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| 163 | |
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[3578] | 164 | /** |
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[4836] | 165 | * the function gets called, when the projectile is destroyed |
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[3578] | 166 | */ |
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[4597] | 167 | void Projectile::destroy () |
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[7084] | 168 | { |
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| 169 | if (this->explosionBuffer != NULL) |
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| 170 | this->soundSource.play(this->explosionBuffer); |
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| 171 | } |
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[3573] | 172 | |
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