[3573] | 1 | |
---|
| 2 | |
---|
[4597] | 3 | /* |
---|
[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
[4597] | 15 | co-programmer: |
---|
[3573] | 16 | */ |
---|
[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
[3573] | 18 | |
---|
| 19 | #include "projectile.h" |
---|
[3618] | 20 | |
---|
[3573] | 21 | #include "world_entity.h" |
---|
[6434] | 22 | #include "world_entities/weapons/weapon.h" |
---|
[3678] | 23 | #include "model.h" |
---|
[7193] | 24 | #include "util/loading/resource_manager.h" |
---|
[3573] | 25 | |
---|
| 26 | using namespace std; |
---|
| 27 | |
---|
| 28 | |
---|
[3578] | 29 | /** |
---|
[4836] | 30 | * standard constructor |
---|
[3578] | 31 | */ |
---|
[4932] | 32 | Projectile::Projectile () : WorldEntity() |
---|
[3573] | 33 | { |
---|
[4322] | 34 | this->setClassID(CL_PROJECTILE, "Projectile"); |
---|
[4597] | 35 | |
---|
[4890] | 36 | this->lifeCycle = 0.0; |
---|
[5063] | 37 | this->lifeSpan = 1.0f; /* sec */ |
---|
[6078] | 38 | this->target = NULL; |
---|
[5769] | 39 | this->removeNode(); |
---|
[7084] | 40 | |
---|
[8190] | 41 | /* character attributes */ |
---|
| 42 | this->setHealth(1.0f); |
---|
| 43 | this->setDamage(100.0f); // default damage of a projectile set to 100.0 damage points |
---|
| 44 | |
---|
[7084] | 45 | this->explosionBuffer = NULL; |
---|
| 46 | this->engineBuffer = NULL; |
---|
[3573] | 47 | } |
---|
| 48 | |
---|
| 49 | |
---|
[3578] | 50 | /** |
---|
[4836] | 51 | * standard deconstructor |
---|
[3578] | 52 | */ |
---|
[4597] | 53 | Projectile::~Projectile () |
---|
[3573] | 54 | { |
---|
[7084] | 55 | if (this->explosionBuffer != NULL) |
---|
| 56 | ResourceManager::getInstance()->unload(this->explosionBuffer); |
---|
| 57 | if (this->engineBuffer != NULL) |
---|
| 58 | ResourceManager::getInstance()->unload(this->engineBuffer); |
---|
[4597] | 59 | /* |
---|
| 60 | do not delete the test projectModel, since it is pnode |
---|
| 61 | and will be cleaned out by world |
---|
[3629] | 62 | */ |
---|
| 63 | //delete this->projectileModel; |
---|
[3573] | 64 | } |
---|
| 65 | |
---|
[3578] | 66 | |
---|
[7221] | 67 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
---|
[7084] | 68 | { |
---|
| 69 | if (this->explosionBuffer != NULL) |
---|
| 70 | ResourceManager::getInstance()->unload(this->explosionBuffer); |
---|
| 71 | |
---|
[7221] | 72 | else if (!explosionSound.empty()) |
---|
[7084] | 73 | { |
---|
[7460] | 74 | this->explosionBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV); |
---|
[7084] | 75 | if (this->explosionBuffer != NULL) |
---|
| 76 | { |
---|
[7221] | 77 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getName()); |
---|
[7084] | 78 | } |
---|
| 79 | else |
---|
| 80 | { |
---|
[7221] | 81 | PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getName()); |
---|
[7084] | 82 | } |
---|
| 83 | } |
---|
| 84 | else |
---|
| 85 | this->explosionBuffer = NULL; |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | |
---|
[7221] | 89 | void Projectile::loadEngineSound(const std::string& engineSound) |
---|
[7084] | 90 | { |
---|
| 91 | if (this->engineBuffer != NULL) |
---|
| 92 | ResourceManager::getInstance()->unload(this->engineBuffer); |
---|
| 93 | |
---|
[7221] | 94 | else if (!engineSound.empty()) |
---|
[7084] | 95 | { |
---|
[7460] | 96 | this->engineBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV); |
---|
[7084] | 97 | if (this->engineBuffer != NULL) |
---|
| 98 | { |
---|
[7221] | 99 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getName()); |
---|
[7084] | 100 | } |
---|
| 101 | else |
---|
| 102 | { |
---|
[7221] | 103 | PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getName()); |
---|
[7084] | 104 | } |
---|
| 105 | } |
---|
| 106 | else |
---|
| 107 | this->engineBuffer = NULL; |
---|
| 108 | } |
---|
| 109 | |
---|
| 110 | |
---|
[6431] | 111 | void Projectile::setMinEnergy(float energyMin) |
---|
[4948] | 112 | { |
---|
| 113 | this->energyMin = energyMin; |
---|
| 114 | } |
---|
| 115 | |
---|
| 116 | |
---|
[3578] | 117 | /** |
---|
[4836] | 118 | * this sets the flight direction of the projectile |
---|
| 119 | * @param directin in which to flight |
---|
[3632] | 120 | |
---|
| 121 | this function will calculate a vector out of this to be used in the |
---|
| 122 | tick function |
---|
| 123 | */ |
---|
[4927] | 124 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
---|
[3632] | 125 | { |
---|
| 126 | Vector v(1, 0, 0); |
---|
[4890] | 127 | this->flightDirection = flightDirection.apply(v); |
---|
| 128 | this->flightDirection.normalize(); |
---|
[3632] | 129 | } |
---|
| 130 | |
---|
| 131 | /** |
---|
[4836] | 132 | * sets the velocity vector to a spec speed |
---|
| 133 | * @param velocity: vector of the velocity |
---|
[4464] | 134 | */ |
---|
| 135 | void Projectile::setVelocity(const Vector &velocity) |
---|
| 136 | { |
---|
[4955] | 137 | //Vector offsetVel = |
---|
| 138 | this->velocity = velocity; |
---|
| 139 | // offsetVel.normalize(); |
---|
| 140 | //this->velocity += (offsetVel * 50.0); |
---|
[4464] | 141 | } |
---|
| 142 | |
---|
[5766] | 143 | |
---|
| 144 | |
---|
| 145 | void Projectile::setTarget(PNode* target) |
---|
| 146 | { |
---|
[6078] | 147 | if (this->target == NULL) |
---|
| 148 | this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE); |
---|
| 149 | else |
---|
| 150 | this->target->setParent(target); |
---|
[5766] | 151 | } |
---|
| 152 | |
---|
| 153 | |
---|
[4464] | 154 | /** |
---|
[4927] | 155 | * signal tick, time dependent things will be handled here |
---|
[6056] | 156 | * @param dt since last tick |
---|
[3578] | 157 | */ |
---|
[6056] | 158 | void Projectile::tick (float dt) |
---|
[3632] | 159 | { |
---|
[6056] | 160 | Vector v = this->velocity * (dt); |
---|
[3686] | 161 | this->shiftCoor(v); |
---|
[3683] | 162 | |
---|
[6056] | 163 | if (this->tickLifeCycle(dt)) |
---|
| 164 | this->destroy(); |
---|
[3632] | 165 | } |
---|
[3573] | 166 | |
---|
| 167 | |
---|
[3578] | 168 | /** |
---|
[4836] | 169 | * the function gets called, when the projectile is destroyed |
---|
[3578] | 170 | */ |
---|
[4597] | 171 | void Projectile::destroy () |
---|
[7084] | 172 | { |
---|
| 173 | if (this->explosionBuffer != NULL) |
---|
| 174 | this->soundSource.play(this->explosionBuffer); |
---|
| 175 | } |
---|
[3573] | 176 | |
---|