[3573] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3573] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3573] | 18 | |
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| 19 | #include "projectile.h" |
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[3618] | 20 | |
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[3573] | 21 | #include "world_entity.h" |
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[6434] | 22 | #include "world_entities/weapons/weapon.h" |
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[3678] | 23 | #include "model.h" |
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[9869] | 24 | #include "sound/resource_sound_buffer.h" |
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[3573] | 25 | |
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[8362] | 26 | #include "debug.h" |
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[3573] | 27 | |
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[9869] | 28 | ObjectListDefinition(Projectile); |
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[3573] | 29 | |
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[3578] | 30 | /** |
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[4836] | 31 | * standard constructor |
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[3578] | 32 | */ |
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[4932] | 33 | Projectile::Projectile () : WorldEntity() |
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[3573] | 34 | { |
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[9869] | 35 | this->registerObject(this, Projectile::_objectList); |
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[4597] | 36 | |
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[4890] | 37 | this->lifeCycle = 0.0; |
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[5063] | 38 | this->lifeSpan = 1.0f; /* sec */ |
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[6078] | 39 | this->target = NULL; |
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[5769] | 40 | this->removeNode(); |
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[7084] | 41 | |
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[8190] | 42 | /* character attributes */ |
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| 43 | this->setHealth(1.0f); |
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[9235] | 44 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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[8190] | 45 | |
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[9656] | 46 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[3573] | 47 | } |
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| 48 | |
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| 49 | |
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[3578] | 50 | /** |
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[4836] | 51 | * standard deconstructor |
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[3578] | 52 | */ |
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[4597] | 53 | Projectile::~Projectile () |
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[3573] | 54 | { |
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[4597] | 55 | /* |
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| 56 | do not delete the test projectModel, since it is pnode |
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| 57 | and will be cleaned out by world |
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[3629] | 58 | */ |
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| 59 | //delete this->projectileModel; |
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[3573] | 60 | } |
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| 61 | |
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[3578] | 62 | |
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[7221] | 63 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
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[7084] | 64 | { |
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[9869] | 65 | if (!explosionSound.empty()) |
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| 66 | this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); |
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[7084] | 67 | else |
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[9869] | 68 | this->explosionBuffer = OrxSound::SoundBuffer(); |
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[7084] | 69 | } |
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| 70 | |
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| 71 | |
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[7221] | 72 | void Projectile::loadEngineSound(const std::string& engineSound) |
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[7084] | 73 | { |
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[9869] | 74 | if (!engineSound.empty()) |
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| 75 | this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); |
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[7084] | 76 | else |
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[9869] | 77 | this->engineBuffer = OrxSound::SoundBuffer(); |
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[7084] | 78 | } |
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| 79 | |
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| 80 | |
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[6431] | 81 | void Projectile::setMinEnergy(float energyMin) |
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[4948] | 82 | { |
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| 83 | this->energyMin = energyMin; |
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| 84 | } |
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| 85 | |
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| 86 | |
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[3578] | 87 | /** |
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[4836] | 88 | * this sets the flight direction of the projectile |
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| 89 | * @param directin in which to flight |
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[3632] | 90 | |
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| 91 | this function will calculate a vector out of this to be used in the |
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| 92 | tick function |
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| 93 | */ |
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[4927] | 94 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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[3632] | 95 | { |
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| 96 | Vector v(1, 0, 0); |
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[4890] | 97 | this->flightDirection = flightDirection.apply(v); |
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| 98 | this->flightDirection.normalize(); |
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[3632] | 99 | } |
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| 100 | |
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| 101 | /** |
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[4836] | 102 | * sets the velocity vector to a spec speed |
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| 103 | * @param velocity: vector of the velocity |
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[4464] | 104 | */ |
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| 105 | void Projectile::setVelocity(const Vector &velocity) |
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| 106 | { |
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[4955] | 107 | //Vector offsetVel = |
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| 108 | this->velocity = velocity; |
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[9869] | 109 | // offsetVel.normalize(); |
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[4955] | 110 | //this->velocity += (offsetVel * 50.0); |
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[4464] | 111 | } |
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| 112 | |
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[5766] | 113 | |
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| 114 | |
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| 115 | void Projectile::setTarget(PNode* target) |
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| 116 | { |
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[6078] | 117 | if (this->target == NULL) |
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[9869] | 118 | this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6078] | 119 | else |
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| 120 | this->target->setParent(target); |
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[5766] | 121 | } |
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| 122 | |
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| 123 | |
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[4464] | 124 | /** |
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[4927] | 125 | * signal tick, time dependent things will be handled here |
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[6056] | 126 | * @param dt since last tick |
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[3578] | 127 | */ |
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[6056] | 128 | void Projectile::tick (float dt) |
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[3632] | 129 | { |
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[6056] | 130 | Vector v = this->velocity * (dt); |
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[3686] | 131 | this->shiftCoor(v); |
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[3683] | 132 | |
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[6056] | 133 | if (this->tickLifeCycle(dt)) |
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[9235] | 134 | this->destroy( NULL ); |
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[3632] | 135 | } |
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[3573] | 136 | |
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| 137 | |
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[3578] | 138 | /** |
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[4836] | 139 | * the function gets called, when the projectile is destroyed |
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[3578] | 140 | */ |
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[9235] | 141 | void Projectile::destroy (WorldEntity* killer) |
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[7084] | 142 | { |
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[9869] | 143 | if (this->explosionBuffer.loaded()) |
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[7084] | 144 | this->soundSource.play(this->explosionBuffer); |
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| 145 | } |
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[3573] | 146 | |
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