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source: orxonox.OLD/trunk/src/world_entities/projectiles/projectile.cc @ 9840

Last change on this file since 9840 was 9656, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy bache back with no conflicts

File size: 4.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
18
19#include "projectile.h"
20
21#include "world_entity.h"
22#include "world_entities/weapons/weapon.h"
23#include "model.h"
24#include "util/loading/resource_manager.h"
25
26#include "debug.h"
27
28
29/**
30 *  standard constructor
31*/
32Projectile::Projectile () : WorldEntity()
33{
34  this->setClassID(CL_PROJECTILE, "Projectile");
35
36  this->lifeCycle = 0.0;
37  this->lifeSpan = 1.0f; /* sec */
38  this->target = NULL;
39  this->removeNode();
40
41  /* character attributes */
42  this->setHealth(1.0f);
43  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
44
45  this->explosionBuffer = NULL;
46  this->engineBuffer = NULL;
47
48  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
49}
50
51
52/**
53 *  standard deconstructor
54*/
55Projectile::~Projectile ()
56{
57  if (this->explosionBuffer != NULL)
58    ResourceManager::getInstance()->unload(this->explosionBuffer);
59  if (this->engineBuffer != NULL)
60    ResourceManager::getInstance()->unload(this->engineBuffer);
61  /*
62     do not delete the test projectModel, since it is pnode
63     and will be cleaned out by world
64  */
65  //delete this->projectileModel;
66}
67
68
69void Projectile::loadExplosionSound(const std::string& explosionSound)
70{
71  if (this->explosionBuffer != NULL)
72    ResourceManager::getInstance()->unload(this->explosionBuffer);
73
74  else if (!explosionSound.empty())
75  {
76    this->explosionBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV);
77    if (this->explosionBuffer != NULL)
78    {
79      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getCName());
80    }
81    else
82    {
83      PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getCName());
84    }
85  }
86  else
87    this->explosionBuffer = NULL;
88}
89
90
91void Projectile::loadEngineSound(const std::string& engineSound)
92{
93  if (this->engineBuffer != NULL)
94    ResourceManager::getInstance()->unload(this->engineBuffer);
95
96  else if (!engineSound.empty())
97  {
98    this->engineBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV);
99    if (this->engineBuffer != NULL)
100    {
101      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getCName());
102    }
103    else
104    {
105      PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getCName());
106    }
107  }
108  else
109    this->engineBuffer = NULL;
110}
111
112
113void Projectile::setMinEnergy(float energyMin)
114{
115  this->energyMin = energyMin;
116}
117
118
119/**
120 *  this sets the flight direction of the projectile
121 * @param directin in which to flight
122
123   this function will calculate a vector out of this to be used in the
124   tick function
125*/
126void Projectile::setFlightDirection(const Quaternion& flightDirection)
127{
128  Vector v(1, 0, 0);
129  this->flightDirection = flightDirection.apply(v);
130  this->flightDirection.normalize();
131}
132
133/**
134 *  sets the velocity vector to a spec speed
135 * @param velocity: vector of the velocity
136*/
137void Projectile::setVelocity(const Vector &velocity)
138{
139  //Vector offsetVel =
140  this->velocity = velocity;
141 // offsetVel.normalize();
142  //this->velocity += (offsetVel * 50.0);
143}
144
145
146
147void Projectile::setTarget(PNode* target)
148{
149  if (this->target == NULL)
150    this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE);
151  else
152    this->target->setParent(target);
153}
154
155
156/**
157 * signal tick, time dependent things will be handled here
158 * @param dt since last tick
159*/
160void Projectile::tick (float dt)
161{
162  Vector v = this->velocity * (dt);
163  this->shiftCoor(v);
164
165  if (this->tickLifeCycle(dt))
166    this->destroy( NULL );
167}
168
169
170/**
171 *  the function gets called, when the projectile is destroyed
172*/
173void Projectile::destroy (WorldEntity* killer)
174{
175  if (this->explosionBuffer != NULL)
176    this->soundSource.play(this->explosionBuffer);
177}
178
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