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source: orxonox.OLD/trunk/src/world_entities/projectiles/projectile.h @ 6476

Last change on this file since 6476 was 6434, checked in by bensch, 19 years ago

orxonox/trunk: moved the projectiles to Projectiles

File size: 2.0 KB
RevLine 
[4597]1/*!
[5039]2 * @file projectile.h
[5498]3 * a projectile, that is been shooted by a weapon
4 *
5 * You can use this class to make some Projectiles/Bullets/Lasers/Rockets/etc.
6 *
7 */
[3710]8
[3573]9#ifndef _PROJECTILE_H
10#define _PROJECTILE_H
11
12#include "world_entity.h"
13
[4597]14class Projectile : public WorldEntity
[3573]15{
[4890]16  public:
[4932]17    Projectile ();
[4890]18    virtual ~Projectile ();
[3573]19
[4927]20    void setFlightDirection(const Quaternion& flightDirection);
[4890]21    void setVelocity(const Vector &velocity);
22    void setLifeSpan(float lifeSpan);
[3573]23
[3632]24
[6431]25    void setMinEnergy(float energyMin);
[4948]26    /** @returns the minimal charched energy */
[6431]27    inline float getMinEnergy() { return this->energyMin; };
[4948]28    /** @returns if the Projectile can be charged */
29    inline bool isChageable() { return this->bChargeable; };
[3578]30
[5766]31    void setTarget(PNode* target);
[3573]32
[5443]33    /** @brief This is called, when the Projectile is Emitted */
34    virtual void activate() = 0;
35    /** @brief This is called, when the Projectile is being destroyed, or deleted */
36    virtual void deactivate() = 0;
[4948]37
[4890]38    virtual void destroy ();
[4597]39
[6056]40    virtual void tick (float dt);
41    /** @brief convenience function
42     * @param dt the Time passed
43     * @returns true if the Projectile is past its lifeTime, false if it shall still live */
44    inline bool tickLifeCycle(float dt ) { this->lifeCycle += dt/this->lifeSpan;  return(unlikely(this->lifeCycle >= 1)); }
[4890]45
[6056]46
[4890]47  protected:
48    // energy
[5498]49    float                 energyMin;                 //!< The minimal Energy a Projectile needs to be emitted.
[4948]50    bool                  bChargeable;               //!< if the Projectile is Charegeable
[4890]51
52    float                 lifeCycle;                 //!< The percentage of the Lifetime done [0-1]
[4927]53    float                 lifeSpan;                  //!< The entire lifespan of the Shoot. in seconds
[4890]54
[4948]55    Vector                flightDirection;           //!< DOF direction in which the shoot flighs
[4890]56
57    Vector                velocity;                  //!< velocity of the projectile.
[5766]58
[6078]59    PNode*                target;                    //!< A target for guided Weapons.
[3573]60};
61
62#endif /* _PROJECTILE_H */
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