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source: orxonox.OLD/trunk/src/world_entities/projectiles/rocket.cc @ 7974

Last change on this file since 7974 was 7193, checked in by bensch, 19 years ago

orxonox/trunk: new style for resources (prework/movement)

File size: 4.7 KB
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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "rocket.h"
[3708]19
[5443]20#include "state.h"
[5444]21#include "class_list.h"
[5054]22
[6822]23#include "dot_emitter.h"
[6621]24#include "sprite_particles.h"
[5443]25
26
[3708]27using namespace std;
28
[5456]29CREATE_FAST_FACTORY_STATIC(Rocket, CL_ROCKET);
[3708]30
31/**
[4836]32 *  standard constructor
[3708]33*/
[5456]34Rocket::Rocket () : Projectile()
[3755]35{
[6628]36  this->setClassID(CL_ROCKET, "Rocket");
[4597]37
[4948]38  float modelSize = .3;
[5499]39  this->loadModel("models/projectiles/orx-rocket.obj", .3);
[4948]40
[6431]41  this->setMinEnergy(1);
[6700]42  this->setHealthMax(10);
[5819]43  this->lifeSpan = 5;
[5443]44
[6825]45  this->emitter = new DotEmitter(100, 5, M_2_PI);
[5443]46  this->emitter->setParent(this);
[5449]47  this->emitter->setSpread(M_PI, M_PI);
[3755]48}
[3708]49
50
51/**
[4836]52 *  standard deconstructor
[3708]53*/
[5456]54Rocket::~Rocket ()
[3708]55{
[5446]56  // delete this->emitter;
[5444]57
[5445]58  /* this is normaly done by World.cc by deleting the ParticleEngine */
[6627]59  if (Rocket::trailParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1)
[5447]60  {
[6628]61/*    if (ClassList::exists(Rocket::trailParticles, CL_PARTICLE_SYSTEM))
62      delete Rocket::trailParticles;*/
[5456]63    Rocket::trailParticles = NULL;
[5447]64  }
[6627]65  if (Rocket::explosionParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1)
[5444]66  {
[6628]67/*    if (ClassList::exists(Rocket::explosionParticles, CL_PARTICLE_SYSTEM))
68      delete Rocket::explosionParticles;*/
[5456]69    Rocket::explosionParticles = NULL;
[5444]70  }
[5445]71
[3708]72}
73
[6622]74SpriteParticles* Rocket::trailParticles = NULL;
75SpriteParticles* Rocket::explosionParticles = NULL;
[5443]76
[5456]77void Rocket::activate()
[5443]78{
[5456]79  if (unlikely(Rocket::trailParticles == NULL))
[5447]80  {
[6621]81    Rocket::trailParticles = new SpriteParticles(2000);
[5456]82    Rocket::trailParticles->setName("RocketTrailParticles");
[5471]83    Rocket::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
84    Rocket::trailParticles->setLifeSpan(1.0, .3);
[5456]85    Rocket::trailParticles->setRadius(0.0, .5);
[5472]86    Rocket::trailParticles->setRadius(0.2, 2.0);
87    Rocket::trailParticles->setRadius(.5, .8);
[5471]88    Rocket::trailParticles->setRadius(1.0, .8);
[5456]89    Rocket::trailParticles->setColor(0.0, 1,0,0,.7);
[5472]90    Rocket::trailParticles->setColor(0.2, .8,.8,0,.5);
91    Rocket::trailParticles->setColor(0.5, .8,.8,.8,.8);
[5471]92    Rocket::trailParticles->setColor(1.0, .8,.8,.8,.0);
[5447]93  }
[5456]94  if (unlikely(Rocket::explosionParticles == NULL))
[5443]95  {
[6621]96    Rocket::explosionParticles = new SpriteParticles(200);
[5456]97    Rocket::explosionParticles->setName("RocketExplosionParticles");
[5471]98    Rocket::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
[5693]99    Rocket::explosionParticles->setLifeSpan(.5, .3);
[5456]100    Rocket::explosionParticles->setRadius(0.0, 10);
[5693]101    Rocket::explosionParticles->setRadius(.5, 15.0);
102    Rocket::explosionParticles->setRadius(1.0, 10.0);
[5465]103    Rocket::explosionParticles->setColor(0.0, 0,1,0,1);
104    Rocket::explosionParticles->setColor(0.5, .8,.8,0,.8);
105    Rocket::explosionParticles->setColor(0.8, .8,.8,.3,.8);
[5456]106    Rocket::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]107  }
108
[6619]109  this->emitter->setSystem(Rocket::trailParticles);
[5447]110
[5769]111  this->updateNode(0);
[5472]112  this->emitter->setEmissionRate(45.0);
[5471]113  this->emitter->setEmissionVelocity(0.0);
[5443]114}
115
116
[5456]117void Rocket::deactivate()
[5443]118{
[6619]119  this->emitter->setSystem(NULL);
[5447]120  this->lifeCycle = 0.0;
[6142]121  this->toList(OM_NULL);
[5443]122
[5447]123//  GarbageCollector::getInstance()->collect(this);
[6142]124  this->toList(OM_DEAD);
[5456]125  Rocket::fastFactory->kill(this);
[5443]126}
127
128
[5456]129void Rocket::collidesWith(WorldEntity* entity, const Vector& location)
[5257]130{
[6433]131  if (this->hitEntity != entity)
[5447]132    this->destroy();
133  this->hitEntity = entity;
[5257]134}
[3708]135
136/**
[4836]137 *  signal tick, time dependent things will be handled here
138 * @param time since last tick
[3708]139*/
[6056]140void Rocket::tick (float dt)
[3708]141{
[4464]142  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[6056]143  Vector v = this->velocity * (dt);
[3708]144  this->shiftCoor(v);
145
[6056]146  if(this->tickLifeCycle(dt))
147    this->deactivate();
[3708]148}
149
150/**
[4836]151 *  the function gets called, when the projectile is destroyed
[3708]152*/
[5456]153void Rocket::destroy ()
[5257]154{
[7086]155  Projectile::destroy();
156
[5456]157  PRINTF(5)("DESTROY Rocket\n");
[5448]158  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]159  this->emitter->setSystem(Rocket::explosionParticles);
[3708]160
[5465]161  this->emitter->setEmissionRate(1000.0);
[5447]162  this->emitter->setEmissionVelocity(50.0);
163//  this->deactivate();
[3708]164
[5257]165}
166
167
[5500]168void Rocket::draw () const
[3708]169{
170  glMatrixMode(GL_MODELVIEW);
171  glPushMatrix();
172
[4593]173  float matrix[4][4];
[3708]174  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
175  this->getAbsDir().matrix (matrix);
[4593]176  glMultMatrixf((float*)matrix);
[3755]177  glScalef(2.0, 2.0, 2.0);
[5994]178  this->getModel()->draw();
[3708]179
180  glPopMatrix();
181}
182
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