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source: orxonox.OLD/trunk/src/world_entities/projectiles/rocket.cc @ 9717

Last change on this file since 9717 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 4.7 KB
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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "rocket.h"
[3708]19
[5443]20#include "state.h"
[5444]21#include "class_list.h"
[5054]22
[6822]23#include "dot_emitter.h"
[6621]24#include "sprite_particles.h"
[5443]25
[8362]26#include "debug.h"
[5443]27
[5456]28CREATE_FAST_FACTORY_STATIC(Rocket, CL_ROCKET);
[3708]29
30/**
[4836]31 *  standard constructor
[3708]32*/
[5456]33Rocket::Rocket () : Projectile()
[3755]34{
[6628]35  this->setClassID(CL_ROCKET, "Rocket");
[4597]36
[5499]37  this->loadModel("models/projectiles/orx-rocket.obj", .3);
[4948]38
[6431]39  this->setMinEnergy(1);
[6700]40  this->setHealthMax(10);
[5819]41  this->lifeSpan = 5;
[5443]42
[6825]43  this->emitter = new DotEmitter(100, 5, M_2_PI);
[5443]44  this->emitter->setParent(this);
[5449]45  this->emitter->setSpread(M_PI, M_PI);
[3755]46}
[3708]47
48
49/**
[4836]50 *  standard deconstructor
[3708]51*/
[5456]52Rocket::~Rocket ()
[3708]53{
[5446]54  // delete this->emitter;
[5444]55
[5445]56  /* this is normaly done by World.cc by deleting the ParticleEngine */
[6627]57  if (Rocket::trailParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1)
[5447]58  {
[6628]59/*    if (ClassList::exists(Rocket::trailParticles, CL_PARTICLE_SYSTEM))
60      delete Rocket::trailParticles;*/
[5456]61    Rocket::trailParticles = NULL;
[5447]62  }
[6627]63  if (Rocket::explosionParticles != NULL && ClassList::getList(CL_ROCKET)->size() <= 1)
[5444]64  {
[6628]65/*    if (ClassList::exists(Rocket::explosionParticles, CL_PARTICLE_SYSTEM))
66      delete Rocket::explosionParticles;*/
[5456]67    Rocket::explosionParticles = NULL;
[5444]68  }
[5445]69
[3708]70}
71
[6622]72SpriteParticles* Rocket::trailParticles = NULL;
73SpriteParticles* Rocket::explosionParticles = NULL;
[5443]74
[5456]75void Rocket::activate()
[5443]76{
[5456]77  if (unlikely(Rocket::trailParticles == NULL))
[5447]78  {
[6621]79    Rocket::trailParticles = new SpriteParticles(2000);
[5456]80    Rocket::trailParticles->setName("RocketTrailParticles");
[5471]81    Rocket::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
82    Rocket::trailParticles->setLifeSpan(1.0, .3);
[5456]83    Rocket::trailParticles->setRadius(0.0, .5);
[5472]84    Rocket::trailParticles->setRadius(0.2, 2.0);
85    Rocket::trailParticles->setRadius(.5, .8);
[5471]86    Rocket::trailParticles->setRadius(1.0, .8);
[5456]87    Rocket::trailParticles->setColor(0.0, 1,0,0,.7);
[5472]88    Rocket::trailParticles->setColor(0.2, .8,.8,0,.5);
89    Rocket::trailParticles->setColor(0.5, .8,.8,.8,.8);
[5471]90    Rocket::trailParticles->setColor(1.0, .8,.8,.8,.0);
[5447]91  }
[5456]92  if (unlikely(Rocket::explosionParticles == NULL))
[5443]93  {
[6621]94    Rocket::explosionParticles = new SpriteParticles(200);
[5456]95    Rocket::explosionParticles->setName("RocketExplosionParticles");
[5471]96    Rocket::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
[5693]97    Rocket::explosionParticles->setLifeSpan(.5, .3);
[5456]98    Rocket::explosionParticles->setRadius(0.0, 10);
[5693]99    Rocket::explosionParticles->setRadius(.5, 15.0);
100    Rocket::explosionParticles->setRadius(1.0, 10.0);
[5465]101    Rocket::explosionParticles->setColor(0.0, 0,1,0,1);
102    Rocket::explosionParticles->setColor(0.5, .8,.8,0,.8);
103    Rocket::explosionParticles->setColor(0.8, .8,.8,.3,.8);
[5456]104    Rocket::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]105  }
106
[6619]107  this->emitter->setSystem(Rocket::trailParticles);
[5447]108
[5769]109  this->updateNode(0);
[5472]110  this->emitter->setEmissionRate(45.0);
[5471]111  this->emitter->setEmissionVelocity(0.0);
[5443]112}
113
114
[5456]115void Rocket::deactivate()
[5443]116{
[6619]117  this->emitter->setSystem(NULL);
[5447]118  this->lifeCycle = 0.0;
[6142]119  this->toList(OM_NULL);
[5443]120
[5447]121//  GarbageCollector::getInstance()->collect(this);
[6142]122  this->toList(OM_DEAD);
[5456]123  Rocket::fastFactory->kill(this);
[5443]124}
125
126
[5456]127void Rocket::collidesWith(WorldEntity* entity, const Vector& location)
[5257]128{
[6433]129  if (this->hitEntity != entity)
[9235]130    this->destroy( entity );
[5447]131  this->hitEntity = entity;
[5257]132}
[3708]133
134/**
[4836]135 *  signal tick, time dependent things will be handled here
136 * @param time since last tick
[3708]137*/
[6056]138void Rocket::tick (float dt)
[3708]139{
[4464]140  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[6056]141  Vector v = this->velocity * (dt);
[3708]142  this->shiftCoor(v);
143
[6056]144  if(this->tickLifeCycle(dt))
145    this->deactivate();
[3708]146}
147
148/**
[4836]149 *  the function gets called, when the projectile is destroyed
[3708]150*/
[9235]151void Rocket::destroy (WorldEntity* killer)
[5257]152{
[9235]153  Projectile::destroy( killer );
[7086]154
[5456]155  PRINTF(5)("DESTROY Rocket\n");
[5448]156  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]157  this->emitter->setSystem(Rocket::explosionParticles);
[3708]158
[5465]159  this->emitter->setEmissionRate(1000.0);
[5447]160  this->emitter->setEmissionVelocity(50.0);
161//  this->deactivate();
[3708]162
[5257]163}
164
165
[5500]166void Rocket::draw () const
[3708]167{
168  glMatrixMode(GL_MODELVIEW);
169  glPushMatrix();
170
[4593]171  float matrix[4][4];
[3708]172  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
173  this->getAbsDir().matrix (matrix);
[4593]174  glMultMatrixf((float*)matrix);
[3755]175  glScalef(2.0, 2.0, 2.0);
[5994]176  this->getModel()->draw();
[3708]177
178  glPopMatrix();
179}
180
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