[10170] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004-2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 19 | |
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| 20 | #include "spike.h" |
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| 21 | |
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| 22 | #include "state.h" |
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| 23 | #include "model.h" |
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| 24 | |
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| 25 | #include "particles/dot_emitter.h" |
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| 26 | #include "particles/sprite_particles.h" |
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| 27 | |
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| 28 | #include <cassert> |
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| 29 | #include "debug.h" |
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| 30 | |
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| 31 | #include "space_ships/space_ship.h" |
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| 32 | |
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| 33 | |
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[10366] | 34 | |
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[10170] | 35 | ObjectListDefinition(Spike); |
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| 36 | CREATE_FAST_FACTORY_STATIC(Spike); |
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| 37 | |
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| 38 | /** |
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| 39 | * standard constructor |
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| 40 | */ |
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| 41 | Spike::Spike () : Projectile() |
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| 42 | { |
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| 43 | this->registerObject(this, Spike::_objectList); |
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| 44 | |
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[10333] | 45 | this->loadModel("models/projectiles/spike.obj", 2); |
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[10170] | 46 | |
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| 47 | this->setMinEnergy(1); |
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| 48 | this->setHealthMax(0); |
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| 49 | this->lifeSpan = 2.0; |
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| 50 | |
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| 51 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 52 | this->emitter->setParent(this); |
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| 53 | this->emitter->setSpread(M_PI, M_PI); |
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| 54 | this->emitter->setEmissionRate(300.0); |
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| 55 | this->emitter->setEmissionVelocity(50.0); |
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| 56 | |
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| 57 | this->angle = 0; |
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| 58 | this->rotationSpeed = 130; |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * standard deconstructor |
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| 64 | */ |
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| 65 | Spike::~Spike () |
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| 66 | { |
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| 67 | // delete this->emitter; |
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| 68 | |
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| 69 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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| 70 | if (Spike::explosionParticles != NULL && Spike::objectList().size() <= 1) |
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| 71 | { |
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| 72 | //if (ClassList::exists(Spike::explosionParticles, CL_PARTICLE_SYSTEM)) |
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| 73 | // delete Spike::explosionParticles; |
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| 74 | PRINTF(1)("Deleting Spike Particles\n"); |
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[10345] | 75 | /* |
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| 76 | if (Spike::objectList().exists(Spike::explosionParticles)) |
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| 77 | delete Spike::explosionParticles; */ |
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[10170] | 78 | Spike::explosionParticles = NULL; |
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| 79 | } |
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| 80 | |
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| 81 | } |
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| 82 | |
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| 83 | SpriteParticles* Spike::explosionParticles = NULL; |
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| 84 | |
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| 85 | void Spike::activate() |
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| 86 | { |
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| 87 | if (unlikely(Spike::explosionParticles == NULL)) |
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| 88 | { |
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| 89 | Spike::explosionParticles = new SpriteParticles(1000); |
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[10345] | 90 | Spike::explosionParticles->setName("SpikeExplosionParticles"); |
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[10170] | 91 | Spike::explosionParticles->setLifeSpan(.5, .3); |
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| 92 | Spike::explosionParticles->setRadius(0.0, 10.0); |
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| 93 | Spike::explosionParticles->setRadius(.5, 6.0); |
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| 94 | Spike::explosionParticles->setRadius(1.0, 3.0); |
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| 95 | Spike::explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 96 | Spike::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 97 | Spike::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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| 98 | } |
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| 99 | |
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| 100 | this->setDamage(5); |
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| 101 | this->setHealth(0); |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | void Spike::deactivate() |
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| 106 | { |
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| 107 | assert (Spike::explosionParticles != NULL); |
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[10345] | 108 | //Spike::explosionParticles->removeEmitter(this->emitter); |
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| 109 | this->emitter->setSystem(NULL); |
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[10170] | 110 | this->lifeCycle = 0.0; |
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| 111 | |
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| 112 | this->toList(OM_NULL); |
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| 113 | this->removeNode(); |
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| 114 | Spike::fastFactory->kill(this); |
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| 115 | } |
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| 116 | |
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[10345] | 117 | /* |
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[10170] | 118 | void Spike::collidesWith(WorldEntity* entity, const Vector& location) |
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| 119 | { |
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| 120 | PRINTF(0)("Collision with Spike\n"); |
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| 121 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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| 122 | this->destroy( entity ); |
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| 123 | this->hitEntity = entity; |
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| 124 | dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0); |
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| 125 | // this->deactivate(); |
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[10345] | 126 | }*/ |
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[10170] | 127 | |
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| 128 | /** |
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| 129 | * signal tick, time dependent things will be handled here |
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| 130 | * @param dt time since last tick |
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| 131 | */ |
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| 132 | void Spike::tick (float dt) |
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| 133 | { |
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| 134 | Vector v = this->velocity * dt; |
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| 135 | this->shiftCoor(v); |
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| 136 | |
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| 137 | if (this->tickLifeCycle(dt)) |
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| 138 | this->deactivate(); |
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| 139 | |
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| 140 | angle += rotationSpeed * dt; |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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| 144 | * the function gets called, when the projectile is destroyed |
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| 145 | */ |
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| 146 | void Spike::destroy (WorldEntity* killer) |
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| 147 | { |
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| 148 | Projectile::destroy( killer ); |
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| 149 | PRINTF(5)("DESTROY Spike\n"); |
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| 150 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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| 151 | |
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| 152 | this->emitter->setSystem(Spike::explosionParticles); |
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| 153 | } |
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| 154 | |
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| 155 | |
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| 156 | void Spike::draw () const |
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| 157 | { |
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| 158 | glPushAttrib(GL_ENABLE_BIT); |
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| 159 | glMatrixMode(GL_MODELVIEW); |
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| 160 | glPushMatrix(); |
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| 161 | |
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| 162 | float matrix[4][4]; |
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| 163 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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[10196] | 164 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 165 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[10170] | 166 | glRotatef(angle, 1.0, 0.0, 0.0); |
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[10271] | 167 | |
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[10170] | 168 | this->getAbsDir().matrix (matrix); |
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| 169 | glMultMatrixf((float*)matrix); |
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| 170 | this->getModel()->draw(); |
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| 171 | |
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| 172 | glPopMatrix(); |
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| 173 | glPopAttrib(); |
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| 174 | } |
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| 175 | |
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