| [10170] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004-2006 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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 | 12 |    main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
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 | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 |  | 
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 | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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 | 19 |  | 
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 | 20 | #include "spike.h" | 
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 | 21 |  | 
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 | 22 | #include "state.h" | 
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 | 23 | #include "model.h" | 
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 | 24 |  | 
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 | 25 | #include "particles/dot_emitter.h" | 
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 | 26 | #include "particles/sprite_particles.h" | 
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 | 27 |  | 
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 | 28 | #include <cassert> | 
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 | 29 | #include "debug.h" | 
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 | 30 |  | 
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 | 31 | #include "space_ships/space_ship.h" | 
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 | 32 |  | 
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 | 33 |  | 
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| [10366] | 34 |  | 
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| [10170] | 35 | ObjectListDefinition(Spike); | 
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 | 36 | CREATE_FAST_FACTORY_STATIC(Spike); | 
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 | 37 |  | 
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 | 38 | /** | 
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 | 39 |  *  standard constructor | 
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 | 40 | */ | 
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 | 41 | Spike::Spike () : Projectile() | 
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 | 42 | { | 
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 | 43 |   this->registerObject(this, Spike::_objectList); | 
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 | 44 |  | 
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| [10333] | 45 |   this->loadModel("models/projectiles/spike.obj", 2); | 
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| [10170] | 46 |  | 
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 | 47 |   this->setMinEnergy(1); | 
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 | 48 |   this->setHealthMax(0); | 
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 | 49 |   this->lifeSpan = 2.0; | 
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 | 50 |  | 
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 | 51 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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 | 52 |   this->emitter->setParent(this); | 
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 | 53 |   this->emitter->setSpread(M_PI, M_PI); | 
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 | 54 |   this->emitter->setEmissionRate(300.0); | 
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 | 55 |   this->emitter->setEmissionVelocity(50.0); | 
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 | 56 |  | 
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 | 57 |   this->angle = 0; | 
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 | 58 |   this->rotationSpeed = 130; | 
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 | 59 | } | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 | /** | 
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 | 63 |  *  standard deconstructor | 
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 | 64 | */ | 
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 | 65 | Spike::~Spike () | 
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 | 66 | { | 
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 | 67 |   // delete this->emitter; | 
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 | 68 |  | 
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 | 69 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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 | 70 |   if (Spike::explosionParticles != NULL && Spike::objectList().size() <= 1) | 
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 | 71 |   { | 
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 | 72 |     //if (ClassList::exists(Spike::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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 | 73 |     //  delete Spike::explosionParticles; | 
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 | 74 |     PRINTF(1)("Deleting Spike Particles\n"); | 
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| [10345] | 75 | /* | 
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 | 76 |   if (Spike::objectList().exists(Spike::explosionParticles)) | 
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 | 77 |       delete Spike::explosionParticles; */ | 
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| [10170] | 78 |     Spike::explosionParticles = NULL; | 
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 | 79 |   } | 
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 | 80 |  | 
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 | 81 | } | 
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 | 82 |  | 
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 | 83 | SpriteParticles* Spike::explosionParticles = NULL; | 
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 | 84 |  | 
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 | 85 | void Spike::activate() | 
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 | 86 | { | 
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 | 87 |   if (unlikely(Spike::explosionParticles == NULL)) | 
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 | 88 |   { | 
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 | 89 |     Spike::explosionParticles = new SpriteParticles(1000); | 
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| [10345] | 90 |     Spike::explosionParticles->setName("SpikeExplosionParticles"); | 
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| [10170] | 91 |     Spike::explosionParticles->setLifeSpan(.5, .3); | 
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 | 92 |     Spike::explosionParticles->setRadius(0.0, 10.0); | 
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 | 93 |     Spike::explosionParticles->setRadius(.5, 6.0); | 
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 | 94 |     Spike::explosionParticles->setRadius(1.0, 3.0); | 
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 | 95 |     Spike::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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 | 96 |     Spike::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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 | 97 |     Spike::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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 | 98 |   } | 
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 | 99 |  | 
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 | 100 |   this->setDamage(5); | 
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 | 101 |   this->setHealth(0); | 
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 | 102 | } | 
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 | 103 |  | 
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 | 104 |  | 
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 | 105 | void Spike::deactivate() | 
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 | 106 | { | 
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 | 107 |   assert (Spike::explosionParticles != NULL); | 
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| [10345] | 108 |   //Spike::explosionParticles->removeEmitter(this->emitter); | 
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 | 109 |   this->emitter->setSystem(NULL); | 
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| [10170] | 110 |   this->lifeCycle = 0.0; | 
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 | 111 |  | 
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 | 112 |   this->toList(OM_NULL); | 
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| [10698] | 113 | //   this->removeNode(); | 
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| [10170] | 114 |   Spike::fastFactory->kill(this); | 
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 | 115 | } | 
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 | 116 |  | 
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| [10345] | 117 | /* | 
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| [10170] | 118 | void Spike::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 119 | { | 
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 | 120 |   PRINTF(0)("Collision with Spike\n"); | 
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 | 121 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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 | 122 |     this->destroy( entity ); | 
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 | 123 |   this->hitEntity = entity; | 
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 | 124 |   dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0); | 
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 | 125 | //   this->deactivate(); | 
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| [10345] | 126 | }*/ | 
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| [10170] | 127 |  | 
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 | 128 | /** | 
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 | 129 |  *  signal tick, time dependent things will be handled here | 
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 | 130 |  * @param dt time since last tick | 
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 | 131 | */ | 
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 | 132 | void Spike::tick (float dt) | 
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 | 133 | { | 
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 | 134 |   Vector v = this->velocity * dt; | 
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 | 135 |   this->shiftCoor(v); | 
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 | 136 |  | 
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 | 137 |   if (this->tickLifeCycle(dt)) | 
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 | 138 |     this->deactivate(); | 
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 | 139 |  | 
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 | 140 |   angle += rotationSpeed * dt; | 
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 | 141 | } | 
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 | 142 |  | 
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 | 143 | /** | 
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 | 144 |  *  the function gets called, when the projectile is destroyed | 
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 | 145 | */ | 
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 | 146 | void Spike::destroy (WorldEntity* killer) | 
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 | 147 | { | 
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 | 148 |   Projectile::destroy( killer ); | 
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 | 149 |   PRINTF(5)("DESTROY Spike\n"); | 
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 | 150 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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 | 151 |  | 
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 | 152 |   this->emitter->setSystem(Spike::explosionParticles); | 
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 | 153 | } | 
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 | 154 |  | 
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 | 155 |  | 
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 | 156 | void Spike::draw () const | 
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 | 157 | { | 
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 | 158 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 159 |   glMatrixMode(GL_MODELVIEW); | 
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 | 160 |   glPushMatrix(); | 
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 | 161 |  | 
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 | 162 |   float matrix[4][4]; | 
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 | 163 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| [10196] | 164 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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 | 165 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| [10170] | 166 |   glRotatef(angle, 1.0, 0.0, 0.0); | 
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| [10271] | 167 |  | 
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| [10170] | 168 |   this->getAbsDir().matrix (matrix); | 
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 | 169 |   glMultMatrixf((float*)matrix); | 
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 | 170 |   this->getModel()->draw(); | 
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 | 171 |  | 
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 | 172 |   glPopMatrix(); | 
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 | 173 |   glPopAttrib(); | 
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 | 174 | } | 
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 | 175 |  | 
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