Last change
on this file since 10765 was
10368,
checked in by patrick, 18 years ago
|
merged the branche playability into the trunk
|
File size:
1.0 KB
|
Rev | Line | |
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[10170] | 1 | /*! |
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| 2 | * @file spike.h |
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| 3 | * @brief light blaster spike |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SPIKE_H |
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| 7 | #define _SPIKE_H |
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| 8 | |
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| 9 | #include "projectile.h" |
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| 10 | #include "effects/billboard.h" |
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| 11 | |
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| 12 | class Vector; |
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| 13 | class Weapon; |
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| 14 | class SpriteParticles; |
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| 15 | class ParticleEmitter; |
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| 16 | class FastFactory; |
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| 17 | |
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| 18 | class Spike : public Projectile |
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| 19 | { |
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| 20 | ObjectListDeclaration(Spike); |
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| 21 | public: |
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| 22 | Spike (); |
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| 23 | virtual ~Spike (); |
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| 24 | |
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| 25 | |
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| 26 | virtual void activate(); |
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| 27 | virtual void deactivate(); |
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| 28 | |
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[10345] | 29 | //virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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[10170] | 30 | |
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| 31 | virtual void destroy (WorldEntity* killer); |
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| 32 | |
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| 33 | virtual void tick (float dt); |
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| 34 | virtual void draw () const; |
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| 35 | |
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[10196] | 36 | inline void setVelocity(Vector velocity) {this->velocity = velocity;} |
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[10170] | 37 | private: |
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| 38 | static FastFactory* fastFactory; |
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| 39 | |
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| 40 | static SpriteParticles* explosionParticles; |
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| 41 | |
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| 42 | ParticleEmitter* emitter; |
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| 43 | |
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| 44 | float angle; |
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| 45 | float rotationSpeed; |
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| 46 | |
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| 47 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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[10286] | 48 | |
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| 49 | Vector velocity; |
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[10170] | 50 | }; |
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| 51 | |
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| 52 | #endif /* _SPIKE_H */ |
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