Last change
on this file since 10683 was
10368,
checked in by patrick, 18 years ago
|
merged the branche playability into the trunk
|
File size:
1.3 KB
|
Line | |
---|
1 | /*! |
---|
2 | * @file spike_ball.h |
---|
3 | * @brief Noxonian SpikeBall Projectile; 2 stage weapon, splits into spikes |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _SPIKE_BALL_H |
---|
7 | #define _SPIKE_BALL_H |
---|
8 | |
---|
9 | #include "projectile_weapon.h" |
---|
10 | #include "spike.h" |
---|
11 | #include "effects/billboard.h" |
---|
12 | |
---|
13 | |
---|
14 | #include "extendable.h" |
---|
15 | |
---|
16 | class Vector; |
---|
17 | class ProjectileWeapon; |
---|
18 | class SpriteParticles; |
---|
19 | class ParticleEmitter; |
---|
20 | class FastFactory; |
---|
21 | |
---|
22 | |
---|
23 | class SpikeBall : public ProjectileWeapon |
---|
24 | { |
---|
25 | ObjectListDeclaration(SpikeBall); |
---|
26 | public: |
---|
27 | SpikeBall (); |
---|
28 | virtual ~SpikeBall (); |
---|
29 | |
---|
30 | |
---|
31 | virtual void activate(); |
---|
32 | virtual void deactivate(); |
---|
33 | |
---|
34 | // virtual void collidesWith(WorldEntity* entity, const Vector& location); |
---|
35 | |
---|
36 | virtual void destroy (WorldEntity* killer); |
---|
37 | |
---|
38 | virtual void tick (float dt); |
---|
39 | virtual void draw () const; |
---|
40 | |
---|
41 | inline void setVelocity(Vector velocity) { this->velocity = velocity; } |
---|
42 | |
---|
43 | |
---|
44 | private: |
---|
45 | static FastFactory* fastFactory; |
---|
46 | |
---|
47 | static SpriteParticles* explosionParticles; |
---|
48 | |
---|
49 | ParticleEmitter* emitter; |
---|
50 | |
---|
51 | Vector velocity; |
---|
52 | |
---|
53 | Billboard* halo; |
---|
54 | |
---|
55 | WorldEntity* hitEntity; // FIXME TEMPORARY |
---|
56 | |
---|
57 | void updateFireDir(); |
---|
58 | virtual void blow(); |
---|
59 | |
---|
60 | Vector* launcher; |
---|
61 | float size; |
---|
62 | |
---|
63 | bool freeMode; |
---|
64 | |
---|
65 | }; |
---|
66 | |
---|
67 | #endif /* _SPIKE_BALL_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.