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1 | /*! |
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2 | * @file swarm_projectile.h |
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3 | * @brief a Swarm_Missile Projectile |
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4 | */ |
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5 | |
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6 | #ifndef _SWARM_PROJECTILE_H |
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7 | #define _SWARM_PROJECTILE_H |
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8 | |
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9 | #include "projectile.h" |
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10 | |
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11 | class Weapon; |
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12 | class SpriteParticles; |
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13 | class ParticleEmitter; |
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14 | class FastFactory; |
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15 | class Aim; |
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16 | class Trail; |
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17 | |
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18 | class SwarmProjectile : public Projectile |
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19 | { |
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20 | ObjectListDeclaration(SwarmProjectile); |
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21 | public: |
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22 | SwarmProjectile (); |
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23 | virtual ~SwarmProjectile (); |
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24 | |
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25 | virtual void activate(); |
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26 | virtual void deactivate(); |
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27 | |
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28 | virtual void hit (WorldEntity* entity, float damage); |
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29 | |
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30 | virtual void destroy (WorldEntity* killer); |
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31 | |
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32 | virtual void tick (float time); |
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33 | virtual void draw () const; |
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34 | |
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35 | void setTarget(PNode* target); |
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36 | |
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37 | private: |
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38 | static FastFactory* fastFactory; |
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39 | static SpriteParticles* explosionParticles; |
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40 | |
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41 | Trail* trail; |
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42 | Trail* smoke; |
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43 | |
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44 | ParticleEmitter* emitter; |
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45 | float agility; |
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46 | const static float maxVelocity = 100; |
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47 | float speed; |
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48 | Vector diffVector ; |
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49 | Vector correctionVector; |
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50 | |
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51 | Vector curDir; |
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52 | Vector lastDir; |
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53 | Vector oldPos; |
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54 | |
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55 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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56 | |
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57 | Vector newDirection(Vector curDirection, Vector estTargetDir, float angle); |
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58 | |
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59 | // spinning missle |
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60 | const static float rotationSpeed = 360; |
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61 | float angle; |
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62 | }; |
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63 | |
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64 | #endif /* _SWARM_PROJECTILE_H */ |
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