1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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17 | |
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18 | #include "test_bullet.h" |
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19 | |
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20 | #include "state.h" |
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21 | |
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22 | #include "particles/dot_emitter.h" |
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23 | #include "particles/sprite_particles.h" |
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24 | #include "debug.h" |
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25 | |
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26 | |
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27 | ObjectListDefinition(TestBullet); |
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28 | CREATE_FAST_FACTORY_STATIC(TestBullet); |
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29 | |
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30 | /** |
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31 | * standard constructor |
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32 | */ |
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33 | TestBullet::TestBullet () : Projectile() |
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34 | { |
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35 | this->registerObject(this, TestBullet::_objectList); |
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36 | |
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37 | this->loadModel("models/projectiles/orx-rocket.obj", .3); |
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38 | |
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39 | this->setMinEnergy(1); |
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40 | this->setHealthMax(10); |
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41 | this->lifeSpan = 2; |
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42 | |
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43 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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44 | this->emitter->setParent(this); |
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45 | this->emitter->setSpread(M_PI, M_PI); |
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46 | } |
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47 | |
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48 | |
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49 | /** |
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50 | * standard deconstructor |
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51 | */ |
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52 | TestBullet::~TestBullet () |
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53 | { |
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54 | // delete this->emitter; |
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55 | |
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56 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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57 | if (TestBullet::trailParticles != NULL && TestBullet::objectList().size() <= 1) |
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58 | { |
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59 | if (ParticleSystem::objectList().exists(TestBullet::trailParticles)) |
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60 | delete TestBullet::trailParticles; |
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61 | TestBullet::trailParticles = NULL; |
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62 | } |
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63 | if (TestBullet::explosionParticles != NULL && TestBullet::objectList().size() <= 1) |
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64 | { |
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65 | if (ParticleSystem::objectList().exists(TestBullet::explosionParticles)) |
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66 | delete TestBullet::explosionParticles; |
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67 | TestBullet::explosionParticles = NULL; |
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68 | } |
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69 | |
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70 | } |
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71 | |
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72 | SpriteParticles* TestBullet::trailParticles = NULL; |
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73 | SpriteParticles* TestBullet::explosionParticles = NULL; |
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74 | |
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75 | void TestBullet::activate() |
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76 | { |
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77 | if (unlikely(TestBullet::trailParticles == NULL)) |
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78 | { |
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79 | TestBullet::trailParticles = new SpriteParticles(1000); |
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80 | TestBullet::trailParticles->setName("TestBulletTrailParticles"); |
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81 | TestBullet::trailParticles->setLifeSpan(.5, .3); |
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82 | TestBullet::trailParticles->setRadius(0.0, .5); |
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83 | TestBullet::trailParticles->setRadius(0.5, 2.0); |
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84 | TestBullet::trailParticles->setRadius(1.0, 5.0); |
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85 | TestBullet::trailParticles->setColor(0.0, 1,0,0,.7); |
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86 | TestBullet::trailParticles->setColor(0.5, .8,.8,0,.5); |
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87 | TestBullet::trailParticles->setColor(1.0, .7,.7,.7,.0); |
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88 | } |
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89 | if (unlikely(TestBullet::explosionParticles == NULL)) |
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90 | { |
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91 | TestBullet::explosionParticles = new SpriteParticles(1000); |
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92 | TestBullet::explosionParticles->setName("TestBulletExplosionParticles"); |
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93 | TestBullet::explosionParticles->setLifeSpan(.5, .3); |
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94 | TestBullet::explosionParticles->setRadius(0.0, 10); |
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95 | TestBullet::explosionParticles->setRadius(.5, 20.0); |
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96 | TestBullet::explosionParticles->setRadius(1.0, 3.0); |
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97 | TestBullet::explosionParticles->setColor(0.0, 0,1,0,.9); |
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98 | TestBullet::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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99 | TestBullet::explosionParticles->setColor(1.0, 1,1,1,.0); |
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100 | } |
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101 | |
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102 | this->emitter->setSystem(TestBullet::trailParticles); |
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103 | |
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104 | this->emitter->setEmissionRate(20.0); |
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105 | this->emitter->setEmissionVelocity(3.0); |
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106 | } |
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107 | |
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108 | |
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109 | void TestBullet::deactivate() |
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110 | { |
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111 | this->emitter->setSystem(NULL); |
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112 | this->lifeCycle = 0.0; |
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113 | this->toList(OM_NULL); |
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114 | |
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115 | TestBullet::fastFactory->kill(this); |
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116 | } |
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117 | |
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118 | |
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119 | void TestBullet::collidesWith(WorldEntity* entity, const Vector& location) |
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120 | { |
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121 | if (this->hitEntity != entity && entity->isA( "NPC" )) |
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122 | this->destroy( entity ); |
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123 | this->hitEntity = entity; |
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124 | } |
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125 | |
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126 | /** |
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127 | * signal tick, time dependent things will be handled here |
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128 | * @param time since last tick |
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129 | */ |
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130 | void TestBullet::tick (float time) |
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131 | { |
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132 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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133 | Vector v = this->velocity * (time); |
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134 | this->shiftCoor(v); |
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135 | |
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136 | this->lifeCycle += time/this->lifeSpan; |
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137 | if( this->lifeCycle >= 1.0) |
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138 | { |
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139 | PRINTF(5)("FINALIZE==========================\n"); |
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140 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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141 | PRINTF(5)("FINALIZE===========================\n"); |
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142 | |
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143 | this->deactivate(); |
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144 | } |
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145 | } |
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146 | |
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147 | /** |
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148 | * the function gets called, when the projectile is destroyed |
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149 | */ |
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150 | void TestBullet::destroy (WorldEntity* killer) |
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151 | { |
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152 | PRINTF(5)("DESTROY TestBullet\n"); |
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153 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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154 | this->emitter->setSystem(TestBullet::explosionParticles); |
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155 | |
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156 | this->emitter->setEmissionRate(30.0); |
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157 | this->emitter->setEmissionVelocity(50.0); |
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158 | // this->deactivate(); |
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159 | |
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160 | } |
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161 | |
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162 | |
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163 | void TestBullet::draw () const |
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164 | { |
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165 | glMatrixMode(GL_MODELVIEW); |
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166 | glPushMatrix(); |
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167 | |
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168 | float matrix[4][4]; |
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169 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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170 | this->getAbsDir().matrix (matrix); |
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171 | glMultMatrixf((float*)matrix); |
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172 | glScalef(2.0, 2.0, 2.0); |
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173 | this->getModel()->draw(); |
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174 | |
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175 | glPopMatrix(); |
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176 | } |
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177 | |
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