[3750] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3750] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3750] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "satellite.h" |
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| 20 | |
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| 21 | #include "objModel.h" |
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| 22 | #include "list.h" |
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| 23 | #include "vector.h" |
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| 24 | |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | /** |
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[4836] | 29 | * standard constructor |
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[3750] | 30 | */ |
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| 31 | Satellite::Satellite (Vector axis, float speed) |
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| 32 | { |
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[4320] | 33 | this->setClassID(CL_SATELLITE, "Satellite"); |
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[4597] | 34 | |
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[3750] | 35 | this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); |
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| 36 | this->speed = speed; |
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| 37 | this->axis = new Vector(); |
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| 38 | *this->axis = axis; |
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| 39 | } |
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| 40 | |
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| 41 | /** |
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[4836] | 42 | * standard destructor |
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[3750] | 43 | */ |
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| 44 | Satellite::~Satellite () |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | /** |
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[4836] | 50 | * this method is called every frame |
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| 51 | * @param time: the time in seconds that has passed since the last tick |
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[4597] | 52 | |
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[3750] | 53 | Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 54 | */ |
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[4597] | 55 | void Satellite::tick(float time) |
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[3750] | 56 | { |
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| 57 | float w = this->speed * M_PI; |
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| 58 | |
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[4597] | 59 | Quaternion rotation(w * time, *this->axis); |
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[3750] | 60 | Quaternion v = this->getRelDir(); |
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[4597] | 61 | |
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[3750] | 62 | this->setRelDir(v * rotation); |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | /** |
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[4836] | 67 | * the entity is drawn onto the screen with this function |
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[4597] | 68 | |
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[3750] | 69 | This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. |
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| 70 | */ |
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[4597] | 71 | void Satellite::draw() |
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[3750] | 72 | { |
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| 73 | glMatrixMode(GL_MODELVIEW); |
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| 74 | glPushMatrix(); |
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| 75 | float matrix[4][4]; |
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[4597] | 76 | |
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[3750] | 77 | /* translate */ |
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[4597] | 78 | glTranslatef (this->getAbsCoor ().x, |
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| 79 | this->getAbsCoor ().y, |
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| 80 | this->getAbsCoor ().z); |
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[3750] | 81 | /* rotate */ |
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| 82 | this->getAbsDir ().matrix (matrix); |
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| 83 | glMultMatrixf((float*)matrix); |
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[4597] | 84 | |
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[3750] | 85 | this->model->draw(); |
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| 86 | glPopMatrix(); |
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| 87 | |
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| 88 | } |
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| 89 | |
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