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source: orxonox.OLD/trunk/src/world_entities/script_trigger.h @ 8710

Last change on this file since 8710 was 8408, checked in by bensch, 18 years ago

trunk: merged the script_engine branche back here
merged with command
svn merge https://svn.orxonox.net/orxonox/branches/script_engine . -r8284:HEAD
no conflicts

File size: 1.5 KB
RevLine 
[8170]1#ifndef _SCRIPT_TRIGGER_H
2#define _SCRIPT_TRIGGER_H
3
[8171]4#include <string>
5
[8170]6#include "world_entity.h"
7#include "loading/load_param.h"
[8171]8#include "vector.h"
9#include "script_manager.h"
[8211]10#include "script.h"
[8170]11
12class ScriptTrigger : public WorldEntity
13{
14  public:
[8207]15    ScriptTrigger(const TiXmlElement* root = NULL);
[8170]16    ~ScriptTrigger();
17
[8207]18    ///LOADING
[8170]19    virtual void loadParams(const TiXmlElement* root);
[8211]20
21
[8208]22    /// DO WORK
[8171]23    virtual void tick(float timestep);
24    virtual void executeAction();
[8243]25    void testScriptingFramework();
[8170]26
[8208]27    /// SET MEMBER
[8199]28    void setTarget(const std::string& targetName);
[8202]29    void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; }
[8205]30    void setTriggerParent(const std::string& name);
[8208]31    void setCallOnce(const bool call) { this->callOnce = call; }
32    void setRadius(const float radius) { if(radius>0) this->radius = radius; }
33    void setDelay(const float time){if(delay>0) this->delay = delay; }
[8211]34    void setScript(const std::string& file);
[8208]35    void setFunction(const std::string& function){ this->functionName = function; }
[8408]36    void setDebugDraw(const bool draw) { this->doDebugDraw = draw; }
37
[8262]38    ///DRAWING
[8408]39    void draw()const{if(doDebugDraw)this->debugDraw();};
[8171]40
[8170]41  private:
42
43    WorldEntity* target;
[8178]44    bool         callOnce;
[8202]45    float        radius;
46    float        delay;
[8211]47    Script*      script;
[8202]48    std::string  functionName;
[8408]49    bool         doDebugDraw;
[8170]50
[8208]51    //for internal use
[8205]52    bool         scriptCalled;
[8211]53    bool         scriptIsOk;
[8173]54
[8170]55};
56
[8171]57#endif
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