[8711] | 1 | /*! |
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| 2 | * @file scrip_trigger.h |
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| 3 | * triggeres a script |
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| 4 | */ |
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| 5 | |
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[8170] | 6 | #ifndef _SCRIPT_TRIGGER_H |
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| 7 | #define _SCRIPT_TRIGGER_H |
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| 8 | |
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[8171] | 9 | #include <string> |
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| 10 | |
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[8170] | 11 | #include "world_entity.h" |
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| 12 | #include "loading/load_param.h" |
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[8171] | 13 | #include "vector.h" |
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| 14 | #include "script_manager.h" |
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[8211] | 15 | #include "script.h" |
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[8783] | 16 | #include "script_class.h" |
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[8170] | 17 | |
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| 18 | class ScriptTrigger : public WorldEntity |
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| 19 | { |
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| 20 | public: |
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[8207] | 21 | ScriptTrigger(const TiXmlElement* root = NULL); |
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[8170] | 22 | ~ScriptTrigger(); |
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| 23 | |
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[8207] | 24 | ///LOADING |
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[8170] | 25 | virtual void loadParams(const TiXmlElement* root); |
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[8211] | 26 | |
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| 27 | |
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[8208] | 28 | /// DO WORK |
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[8171] | 29 | virtual void tick(float timestep); |
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[8711] | 30 | virtual void executeAction(float timestep); |
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[8243] | 31 | void testScriptingFramework(); |
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[8170] | 32 | |
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[8208] | 33 | /// SET MEMBER |
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[8199] | 34 | void setTarget(const std::string& targetName); |
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[8202] | 35 | void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; } |
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[8205] | 36 | void setTriggerParent(const std::string& name); |
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[9298] | 37 | void setTriggerRemains(const bool lasts) { this->triggerRemains = lasts; } |
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| 38 | void setActiveOnCreation(const bool avtive) { this->activeOnCreation = avtive; } |
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[8711] | 39 | void setInvert(const bool inv) { this->invert = invert; } |
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[9006] | 40 | void setDelay(float delay) { this->delay = delay; }; |
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[8208] | 41 | void setRadius(const float radius) { if(radius>0) this->radius = radius; } |
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[8211] | 42 | void setScript(const std::string& file); |
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[8711] | 43 | void setFunction(const std::string& function){ this->functionName = function;} |
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[8408] | 44 | void setDebugDraw(const bool draw) { this->doDebugDraw = draw; } |
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[8783] | 45 | void setAddToScript(const bool add) { this->addToScript = add; } |
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[8408] | 46 | |
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[8262] | 47 | ///DRAWING |
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[8408] | 48 | void draw()const{if(doDebugDraw)this->debugDraw();}; |
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[8171] | 49 | |
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[8170] | 50 | private: |
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| 51 | |
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| 52 | WorldEntity* target; |
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[9298] | 53 | bool triggerRemains; |
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| 54 | bool activeOnCreation; |
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[8711] | 55 | bool invert; |
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[8202] | 56 | float radius; |
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| 57 | float delay; |
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[8211] | 58 | Script* script; |
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[8202] | 59 | std::string functionName; |
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[8408] | 60 | bool doDebugDraw; |
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[8783] | 61 | bool addToScript; |
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[8208] | 62 | //for internal use |
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[8205] | 63 | bool scriptCalled; |
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[8211] | 64 | bool scriptIsOk; |
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[8894] | 65 | bool scriptFinished; |
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[8711] | 66 | int returnCount; //TODO: set return count correctly |
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[8173] | 67 | |
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[8170] | 68 | }; |
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| 69 | |
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[8783] | 70 | |
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[8171] | 71 | #endif |
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