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source: orxonox.OLD/trunk/src/world_entities/script_trigger.h @ 10009

Last change on this file since 10009 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 2.0 KB
Line 
1/*!
2 * @file scrip_trigger.h
3 *  triggeres a script
4 */
5
6#ifndef _SCRIPT_TRIGGER_H
7#define _SCRIPT_TRIGGER_H
8
9#include <string>
10
11#include "world_entity.h"
12#include "loading/load_param.h"
13#include "vector.h"
14#include "script_manager.h"
15#include "script.h"
16#include "script_class.h"
17
18class ScriptTrigger : public WorldEntity
19{
20  ObjectListDeclaration(ScriptTrigger);
21  public:
22    ScriptTrigger(const TiXmlElement* root = NULL);
23    ~ScriptTrigger();
24
25    ///LOADING
26    virtual void loadParams(const TiXmlElement* root);
27
28
29    /// DO WORK
30    virtual void tick(float timestep);
31    virtual void executeAction(float timestep);
32    void testScriptingFramework();
33
34    /// SET MEMBER
35    void setTarget(const std::string& targetName);
36    void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; }
37    void setTriggerParent(const std::string& name);
38    void setTriggerRemains(const bool lasts) { this->triggerRemains = lasts; }
39    void setActiveOnCreation(const bool avtive) { this->activeOnCreation = avtive; }
40    void setInvert(const bool inv) { this->invert = invert; }
41    void setDelay(float delay) { this->delay = delay; };
42    void setRadius(const float radius) { if(radius>0) this->radius = radius; }
43    void setScript(const std::string& file);
44    void setFunction(const std::string& function){ this->functionName = function;}
45    void setDebugDraw(const bool draw) { this->doDebugDraw = draw; }
46    void setAddToScript(const bool add) { this->addToScript = add; }
47
48    ///DRAWING
49    void draw()const{if(doDebugDraw)this->debugDraw();};
50
51  private:
52
53    WorldEntity* target;
54    bool         triggerRemains;
55    bool         activeOnCreation;
56    bool         invert;
57    float        radius;
58    float        delay;
59    Script*      script;
60    std::string  functionName;
61    bool         doDebugDraw;
62    bool         addToScript;
63    //for internal use
64    bool         scriptCalled;
65    bool         scriptIsOk;
66    bool         scriptFinished;
67    int          returnCount;        //TODO: set return count correctly
68
69};
70
71
72#endif
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