1 | /*! |
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2 | * @file scrip_trigger.h |
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3 | * triggeres a script |
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4 | */ |
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5 | |
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6 | #ifndef _SCRIPT_TRIGGER_H |
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7 | #define _SCRIPT_TRIGGER_H |
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8 | |
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9 | #include <string> |
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10 | |
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11 | #include "world_entity.h" |
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12 | #include "loading/load_param.h" |
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13 | #include "vector.h" |
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14 | #include "script_manager.h" |
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15 | #include "script.h" |
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16 | #include "script_class.h" |
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17 | |
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18 | class ScriptTrigger : public WorldEntity |
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19 | { |
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20 | ObjectListDeclaration(ScriptTrigger); |
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21 | public: |
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22 | ScriptTrigger(const TiXmlElement* root = NULL); |
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23 | ~ScriptTrigger(); |
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24 | |
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25 | ///LOADING |
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26 | virtual void loadParams(const TiXmlElement* root); |
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27 | |
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28 | |
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29 | /// DO WORK |
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30 | virtual void tick(float timestep); |
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31 | virtual void executeAction(float timestep); |
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32 | void testScriptingFramework(); |
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33 | |
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34 | /// SET MEMBER |
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35 | void setTarget(const std::string& targetName); |
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36 | void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; } |
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37 | void setTriggerParent(const std::string& name); |
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38 | void setTriggerRemains(const bool lasts) { this->triggerRemains = lasts; } |
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39 | void setActiveOnCreation(const bool avtive) { this->activeOnCreation = avtive; } |
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40 | void setInvert(const bool inv) { this->invert = invert; } |
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41 | void setDelay(float delay) { this->delay = delay; }; |
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42 | void setRadius(const float radius) { if(radius>0) this->radius = radius; } |
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43 | void setScript(const std::string& file); |
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44 | void setFunction(const std::string& function){ this->functionName = function;} |
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45 | void setDebugDraw(const bool draw) { this->doDebugDraw = draw; } |
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46 | void setAddToScript(const bool add) { this->addToScript = add; } |
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47 | |
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48 | ///DRAWING |
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49 | void draw()const{if(doDebugDraw)this->debugDraw();}; |
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50 | |
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51 | private: |
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52 | |
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53 | WorldEntity* target; |
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54 | bool triggerRemains; |
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55 | bool activeOnCreation; |
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56 | bool invert; |
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57 | float radius; |
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58 | float delay; |
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59 | Script* script; |
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60 | std::string functionName; |
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61 | bool doDebugDraw; |
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62 | bool addToScript; |
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63 | //for internal use |
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64 | bool scriptCalled; |
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65 | bool scriptIsOk; |
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66 | bool scriptFinished; |
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67 | int returnCount; //TODO: set return count correctly |
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68 | |
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69 | }; |
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70 | |
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71 | |
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72 | #endif |
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