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1 | #ifndef _SCRIPT_TRIGGER_H |
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2 | #define _SCRIPT_TRIGGER_H |
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3 | |
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4 | #include <string> |
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5 | |
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6 | #include "world_entity.h" |
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7 | #include "loading/load_param.h" |
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8 | #include "vector.h" |
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9 | #include "script_manager.h" |
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10 | #include "script.h" |
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11 | |
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12 | class ScriptTrigger : public WorldEntity |
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13 | { |
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14 | public: |
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15 | ScriptTrigger(const TiXmlElement* root = NULL); |
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16 | ~ScriptTrigger(); |
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17 | |
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18 | ///LOADING |
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19 | virtual void loadParams(const TiXmlElement* root); |
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20 | |
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21 | |
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22 | /// DO WORK |
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23 | virtual void tick(float timestep); |
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24 | virtual void executeAction(); |
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25 | void testScriptingFramework(); |
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26 | |
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27 | /// SET MEMBER |
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28 | void setTarget(const std::string& targetName); |
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29 | void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; } |
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30 | void setTriggerParent(const std::string& name); |
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31 | void setCallOnce(const bool call) { this->callOnce = call; } |
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32 | void setRadius(const float radius) { if(radius>0) this->radius = radius; } |
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33 | void setDelay(const float time){if(delay>0) this->delay = delay; } |
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34 | void setScript(const std::string& file); |
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35 | void setFunction(const std::string& function){ this->functionName = function; } |
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36 | |
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37 | ///DRAWING |
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38 | void draw()const{this->debugDraw();}; |
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39 | |
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40 | private: |
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41 | |
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42 | WorldEntity* target; |
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43 | bool callOnce; |
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44 | float radius; |
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45 | float delay; |
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46 | Script* script; |
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47 | std::string functionName; |
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48 | |
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49 | //for internal use |
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50 | bool scriptCalled; |
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51 | bool scriptIsOk; |
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52 | |
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53 | }; |
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54 | |
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55 | #endif |
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