Last change
on this file since 10679 was
10638,
checked in by snellen, 18 years ago
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Merged inputdevice-branch back to trunk: New ScriptTrigger (ActionTrigger) available
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File size:
1.1 KB
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Line | |
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1 | /*! |
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2 | * @file action_trigger.h |
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3 | * triggeres a script when a world_entity is in range and the player has pressed the action button |
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4 | */ |
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5 | |
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6 | #ifndef _ACTION_TRIGGER_H |
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7 | #define _ACTION_TRIGGER_H |
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8 | |
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9 | #include <string> |
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10 | |
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11 | #include "script.h" |
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12 | #include "script_class.h" |
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13 | #include "script_trigger.h" |
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14 | #include "event_listener.h" |
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15 | |
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16 | class ActionTrigger : public ScriptTrigger, public EventListener |
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17 | { |
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18 | ObjectListDeclaration(ActionTrigger); |
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19 | |
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20 | public: |
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21 | ActionTrigger(const TiXmlElement* root = NULL); |
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22 | ~ActionTrigger(); |
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23 | |
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24 | ///LOADING |
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25 | virtual void loadParams(const TiXmlElement* root); |
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26 | |
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27 | |
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28 | /// DO WORK |
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29 | virtual void process( const Event &event); |
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30 | virtual void tick(float timestep); |
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31 | |
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32 | /// SET MEMBER |
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33 | void setTarget(const std::string& targetName); |
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34 | void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; } |
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35 | void setInvert(const bool inv) { this->invert = invert; } |
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36 | void setRadius(const float radius) { if(radius>0) this->radius = radius; } |
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37 | |
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38 | |
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39 | private: |
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40 | bool actionScheduled; |
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41 | WorldEntity* target; |
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42 | bool invert; |
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43 | float radius; |
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44 | |
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45 | |
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46 | }; |
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47 | |
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48 | |
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49 | #endif |
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