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source: orxonox.OLD/trunk/src/world_entities/script_triggers/space_trigger.cc @ 10765

Last change on this file since 10765 was 10638, checked in by snellen, 18 years ago

Merged inputdevice-branch back to trunk: New ScriptTrigger (ActionTrigger) available

File size: 4.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: ...
14*/
15
16#include "util/loading/factory.h"
17#include "space_trigger.h"
18#include "debug.h"
19
20ObjectListDefinition(SpaceTrigger);
21CREATE_FACTORY(SpaceTrigger);
22
23CREATE_SCRIPTABLE_CLASS(SpaceTrigger,
24            // Coordinates
25                        addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
26                            ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
27                            ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
28                            ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
29            //Properties
30                            ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName))
31                            ->addMethod("setTarget", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setTarget))
32                            ->addMethod("setTriggerParent", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTriggerParent))
33                            ->addMethod("setTriggerRemains", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setTriggerRemains))
34                            ->addMethod("setInvert", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setInvert))
35                            ->addMethod("setRadius", Executor1<SpaceTrigger, lua_State*, float>(&SpaceTrigger::setRadius))
36                            ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript))
37                            ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction))
38                            ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw))
39                            ->addMethod("setAddToScript", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setAddToScript))
40                       );
41
42
43/**
44 * Constructs a new SpaceTrigger.
45 * @param root the xml element to load the parameters from.
46 *
47 */
48SpaceTrigger::SpaceTrigger(const TiXmlElement* root)
49{
50  this->registerObject(this, SpaceTrigger::_objectList);
51
52  radius = 10;
53  invert = false;
54  triggerRemains = true;
55 
56   if(root != NULL)
57  {
58    loadParams(root);
59
60    if(addToScript && scriptIsOk)
61    {
62      script->addObject( "SpaceTrigger", this->getName());
63    }
64
65  }
66
67}
68
69/**
70 * Deletes the SpaceTrigger.
71 *
72 */
73SpaceTrigger::~SpaceTrigger()
74{
75
76}
77
78/**
79 * Reads the values from the tml element and sets them.
80 * @param root the xml element to load the parameters from.
81 *
82 */
83void SpaceTrigger::loadParams(const TiXmlElement* root)
84{
85
86  ScriptTrigger ::loadParams(root);
87
88 
89  LoadParam(root, "radius", this, SpaceTrigger, setRadius)
90      .describe("the fileName of the script, that should be triggered by this script trigger")
91      .defaultValues(0);
92  LoadParam(root, "worldentity", this, SpaceTrigger, setTarget)
93      .describe("The name of the target as it is in the *.oxw file")
94      .defaultValues("");
95  LoadParam(root, "invert", this, SpaceTrigger, setInvert)
96      .describe("")
97      .defaultValues(false);
98  LoadParam(root, "triggerRemains", this, SpaceTrigger, setTriggerRemains)
99      .describe("")
100      .defaultValues(true);
101 
102}
103
104
105/**
106 * Sets the target(a world entity) of the SpaceTrigger. If the distance between the target and this trigger is smaller than the radius, the script gets triggered.
107 * @param target The worldentity that the script supervises.
108 */
109void SpaceTrigger::setTarget(const std::string& target)
110{
111
112  WorldEntity* targetEntity = WorldEntity::objectList().getObject(target);
113  if (targetEntity != NULL)
114  {
115    this->setTarget(targetEntity);
116  }
117  else
118  {
119    PRINTF(2)("ERROR SCRTIPTTRIGGER : Target %s for %s::%s does not Exist\n", target.c_str(), this->getClassCName(), this->getCName());
120  }
121}
122
123
124void SpaceTrigger::tick(float timestep)
125{
126  if( scriptFinished ) return;
127
128  if(triggerRemains && scriptCalled )
129  {
130    executeScriptFunction(timestep);
131    return;
132  }
133
134  if( this->target != NULL)
135  {
136    if( !invert && this->distance(target) < radius)
137    {
138      executeScriptFunction(timestep);
139      scriptCalled = true;
140      return;
141
142    }
143    else if( invert && this->distance(target) > radius)
144    {
145      executeScriptFunction(timestep);
146      scriptCalled = true;
147      return;
148    }
149  }
150}
151
152
153
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