[10453] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Filip Gospodinov |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 16 | |
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| 17 | #include "scrolling_screen.h" |
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| 18 | |
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| 19 | #include "util/loading/factory.h" |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include "material.h" |
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| 24 | #include "state.h" |
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[10464] | 25 | #include "cameraman.h" |
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| 26 | #include "camera.h" |
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[10453] | 27 | |
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[10468] | 28 | #include "script_class.h" |
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| 29 | |
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| 30 | |
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[10453] | 31 | ObjectListDefinition(ScrollingScreen); |
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| 32 | CREATE_FACTORY(ScrollingScreen); |
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| 33 | |
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[10468] | 34 | CREATE_SCRIPTABLE_CLASS(ScrollingScreen, |
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| 35 | addMethod("start", Executor0<ScrollingScreen, lua_State*>(&ScrollingScreen::start)) |
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| 36 | ); |
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[10453] | 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | * |
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| 41 | */ |
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| 42 | ScrollingScreen::ScrollingScreen() |
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| 43 | { |
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| 44 | this->init(); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * |
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| 50 | */ |
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| 51 | ScrollingScreen::ScrollingScreen(const TiXmlElement* root) |
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| 52 | { |
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| 53 | this->init(); |
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| 54 | |
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| 55 | if( root != NULL) |
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| 56 | this->loadParams(root); |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | /** |
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| 61 | * |
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| 62 | */ |
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| 63 | ScrollingScreen::~ScrollingScreen() |
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| 64 | {} |
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| 65 | |
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[10468] | 66 | void ScrollingScreen::start() |
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| 67 | { |
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| 68 | this->bRun = true; |
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| 69 | } |
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[10453] | 70 | |
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| 71 | /** |
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| 72 | * |
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| 73 | */ |
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| 74 | void ScrollingScreen::init() |
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| 75 | { |
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| 76 | this->registerObject(this, ScrollingScreen::_objectList); |
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| 77 | this->toList(OM_COMMON); |
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| 78 | |
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| 79 | this->material = new Material(); |
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[10457] | 80 | this->material->setDiffuse(1,1,1); |
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[10453] | 81 | this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 82 | |
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| 83 | this->isTransparent = false; |
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| 84 | this->transparency = 1.0; |
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[10457] | 85 | this->offset = 0.0; |
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[10464] | 86 | |
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[10466] | 87 | this->xSize = 0.; |
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| 88 | this->ySize = 0.; |
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[10464] | 89 | this->mode = SCSC_VIEW; |
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[10468] | 90 | this->bRun = false; |
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[10453] | 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * loads the Settings of a MD2Creature from an XML-element. |
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| 96 | * @param root the XML-element to load the MD2Creature's properties from |
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| 97 | */ |
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| 98 | void ScrollingScreen::loadParams(const TiXmlElement* root) |
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| 99 | { |
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| 100 | WorldEntity::loadParams(root); |
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| 101 | |
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| 102 | LoadParam(root, "setSpeed", this, ScrollingScreen, setSpeed); |
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| 103 | |
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| 104 | LoadParam(root, "setHeight", this, ScrollingScreen, setViewHeight); |
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| 105 | |
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[10466] | 106 | LoadParam(root, "setSizeX", this, ScrollingScreen, setSizeX); |
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| 107 | LoadParam(root, "setSizeY", this, ScrollingScreen, setSizeY); |
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[10455] | 108 | |
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| 109 | LoadParam(root, "texture", this, ScrollingScreen, setTexture); |
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[10453] | 110 | } |
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| 111 | |
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| 112 | |
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| 113 | |
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| 114 | |
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[10455] | 115 | /** |
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| 116 | * sets the texture |
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| 117 | * @param texture name of tex |
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| 118 | */ |
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| 119 | void ScrollingScreen::setTexture(const std::string& texture) |
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| 120 | { |
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[10460] | 121 | this->material->setDiffuseMap(texture); |
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| 122 | |
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| 123 | Texture t = this->material->diffuseTexture(); |
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| 124 | this->ratio = t.getWidth() / t.getHeight(); |
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[10455] | 125 | } |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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[10453] | 130 | void ScrollingScreen::draw() const |
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| 131 | { |
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[10464] | 132 | |
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[10468] | 133 | if( this->offset - this->ratio > 1.|| this->offset < -1. || !this->bRun) |
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| 134 | return; |
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| 135 | |
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[10464] | 136 | if( this->mode == SCSC_FULL) |
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| 137 | this->drawFull(); |
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| 138 | else |
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| 139 | this->drawView(); |
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| 140 | } |
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| 141 | |
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| 142 | void ScrollingScreen::drawFull() const |
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| 143 | { |
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[10453] | 144 | glPushAttrib(GL_ENABLE_BIT); |
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| 145 | glDisable(GL_LIGHTING); |
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[10457] | 146 | glDisable(GL_FOG); |
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| 147 | glEnable(GL_BLEND); |
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[10453] | 148 | |
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| 149 | glMatrixMode(GL_MODELVIEW); |
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| 150 | glPushMatrix(); |
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| 151 | /* translate */ |
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| 152 | glTranslatef (this->getAbsCoor ().x, |
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| 153 | this->getAbsCoor ().y, |
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| 154 | this->getAbsCoor ().z); |
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| 155 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 156 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 157 | |
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| 158 | this->material->select(); |
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| 159 | |
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[10457] | 160 | |
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[10453] | 161 | glBegin(GL_QUADS); |
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| 162 | |
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[10468] | 163 | // unten links |
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| 164 | glTexCoord2f(0., 1.); |
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| 165 | glVertex3f(0., -this->xSize*0.5, -this->ySize*0.5); |
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[10453] | 166 | |
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[10468] | 167 | // unten rechts |
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| 168 | glTexCoord2f(1., 1.); |
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| 169 | glVertex3f(0., -this->xSize*0.5, this->ySize*0.5); |
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[10453] | 170 | |
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[10468] | 171 | // oben rechts |
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| 172 | glTexCoord2f(1., 0.); |
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| 173 | glVertex3f(0., this->xSize*0.5, this->ySize*0.5); |
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[10453] | 174 | |
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[10468] | 175 | // oben links |
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| 176 | glTexCoord2f(0., 0.); |
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| 177 | glVertex3f(0., this->xSize*0.5, -this->ySize*0.5); |
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[10453] | 178 | |
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| 179 | glEnd(); |
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| 180 | |
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[10457] | 181 | glPopAttrib(); |
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[10453] | 182 | glPopMatrix(); |
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| 183 | } |
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| 184 | |
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[10464] | 185 | void ScrollingScreen::drawView() const |
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| 186 | { |
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| 187 | glPushAttrib(GL_ENABLE_BIT); |
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| 188 | glDisable(GL_LIGHTING); |
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| 189 | glDisable(GL_FOG); |
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| 190 | glEnable(GL_BLEND); |
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| 191 | |
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| 192 | glMatrixMode(GL_MODELVIEW); |
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| 193 | glPushMatrix(); |
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| 194 | /* translate */ |
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| 195 | glTranslatef (this->getAbsCoor ().x, |
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| 196 | this->getAbsCoor ().y, |
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| 197 | this->getAbsCoor ().z); |
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| 198 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 199 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 200 | |
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| 201 | this->material->select(); |
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| 202 | |
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| 203 | float resize = (1. - (this->viewHeight + this->offset)); |
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| 204 | |
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[10466] | 205 | float x,y; |
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| 206 | if( this->xSize != 0.) |
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| 207 | { |
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| 208 | x = this->xSize; |
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| 209 | y = x * this->ratio; |
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| 210 | } |
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| 211 | else |
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| 212 | { |
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| 213 | y = this->ySize; |
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| 214 | x = y * this->ratio; |
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| 215 | } |
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[10464] | 216 | |
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[10468] | 217 | float ratShift = 0.; |
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[10467] | 218 | float borderTex = this->offset + ratio; |
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[10466] | 219 | // we are above/below |
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| 220 | if( 1 - (offset + ratio) < 0) |
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| 221 | { |
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[10467] | 222 | borderTex = 1.0; |
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[10468] | 223 | ratShift = 1. - (1.-offset)/ratio; |
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[10466] | 224 | } |
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| 225 | |
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[10464] | 226 | glBegin(GL_QUADS); |
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[10468] | 227 | // unten links |
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| 228 | glTexCoord2f(0., borderTex); |
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| 229 | glVertex3f(0., -(x*0.5 - x*ratShift), -y*0.5); |
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[10464] | 230 | |
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[10468] | 231 | // unten rechts |
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| 232 | glTexCoord2f(1., borderTex); |
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| 233 | glVertex3f(0., -(x*0.5 - x*ratShift), y*0.5); |
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[10464] | 234 | |
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[10468] | 235 | // oben rechts |
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| 236 | glTexCoord2f(1., this->offset); |
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| 237 | glVertex3f(0., x*0.5, y*0.5); |
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[10464] | 238 | |
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[10468] | 239 | // oben links |
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| 240 | glTexCoord2f(0., this->offset); |
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| 241 | glVertex3f(0., x*0.5, -y*0.5); |
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[10464] | 242 | |
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| 243 | glEnd(); |
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| 244 | |
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| 245 | glPopAttrib(); |
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| 246 | glPopMatrix(); |
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| 247 | } |
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| 248 | |
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| 249 | |
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[10453] | 250 | /** |
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| 251 | * |
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| 252 | */ |
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| 253 | void ScrollingScreen::tick (float time) |
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| 254 | { |
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| 255 | |
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[10468] | 256 | if( !this->bRun) |
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| 257 | return; |
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[10464] | 258 | |
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[10468] | 259 | CameraMan* cm = State::getCameraman(); |
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| 260 | const Camera* cam = cm->getCurrentCam(); |
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| 261 | PNode* tar = cam->getTargetNode(); |
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[10455] | 262 | |
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[10468] | 263 | Vector dir = tar->getAbsCoor() - cam->getAbsCoor(); |
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| 264 | dir = dir.getNormalized(); |
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[10455] | 265 | |
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[10468] | 266 | float offset = 6.; |
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[10455] | 267 | |
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[10468] | 268 | this->setAbsCoor( cam->getAbsCoor() + dir * offset); |
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[10455] | 269 | |
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| 270 | |
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[10468] | 271 | Vector ddir = dir.cross( cam->getAbsDirV()); |
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| 272 | Quaternion q(ddir, cam->getAbsDirY()); |
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| 273 | this->setAbsDir( q); |
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[10457] | 274 | |
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[10468] | 275 | // scroll the texture |
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| 276 | this->offset += time * this->scrollingSpeed; |
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| 277 | // if( this->offset - this->ratio > 1.|| this->offset < -1.) |
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| 278 | // this->offset = 0.; |
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[10457] | 279 | |
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[10453] | 280 | } |
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| 281 | |
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| 282 | void ScrollingScreen::fadeIn(float speed) |
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| 283 | { |
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| 284 | } |
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| 285 | |
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| 286 | void ScrollingScreen::fadeOut(float speed) |
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| 287 | { |
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| 288 | } |
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