1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "skybox.h" |
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19 | |
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20 | #include "util/loading/load_param.h" |
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21 | #include "util/loading/factory.h" |
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22 | #include "static_model.h" |
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23 | |
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24 | #include "material.h" |
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25 | #include "texture.h" |
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26 | |
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27 | #include "network_game_manager.h" |
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28 | #include "converter.h" |
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29 | #include "resource_texture.h" |
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30 | |
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31 | #include "debug.h" |
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32 | |
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33 | |
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34 | ObjectListDefinition(SkyBox); |
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35 | CREATE_FACTORY(SkyBox); |
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36 | |
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37 | /** |
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38 | * Constructs a SkyBox and takes fileName as a map. |
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39 | * @param fileName the file to take as input for the SkyBox |
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40 | */ |
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41 | SkyBox::SkyBox(const std::string& fileName) |
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42 | { |
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43 | this->preInit(); |
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44 | if (!fileName.empty()) |
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45 | this->setTextureAndType(fileName, ".jpg"); |
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46 | this->postInit(); |
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47 | } |
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48 | |
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49 | /** |
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50 | * initializes a skybox from a XmlElement |
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51 | */ |
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52 | SkyBox::SkyBox(const TiXmlElement* root) |
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53 | { |
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54 | this->preInit(); |
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55 | |
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56 | if( root != NULL) |
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57 | this->loadParams(root); |
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58 | |
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59 | this->postInit(); |
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60 | } |
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61 | |
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62 | void SkyBox::loadParams(const TiXmlElement* root) |
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63 | { |
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64 | WorldEntity::loadParams(root); |
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65 | |
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66 | LoadParam(root, "Materialset", this, SkyBox, setTexture) |
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67 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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68 | |
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69 | LoadParam(root, "Size", this, SkyBox, setSize) |
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70 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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71 | } |
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72 | |
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73 | void SkyBox::preInit() |
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74 | { |
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75 | this->registerObject(this, SkyBox::_objectList); |
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76 | this->toList(OM_BACKGROUND); |
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77 | this->toReflectionList(); |
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78 | //this->size = 100.0; |
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79 | this->textureSize = 1024.0f; |
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80 | |
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81 | for (int i = 0; i < 6; i++) |
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82 | { |
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83 | this->material[i] = new Material(); |
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84 | this->material[i]->setIllum(3); |
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85 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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86 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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87 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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88 | |
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89 | this->cubeTexture[i] = NULL; |
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90 | } |
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91 | this->setParentMode(PNODE_MOVEMENT); |
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92 | |
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93 | this->textureName = ""; |
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94 | } |
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95 | |
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96 | void SkyBox::postInit() |
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97 | { |
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98 | this->rebuild(); |
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99 | |
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100 | textureName_handle = registerVarId( new SynchronizeableString( &textureName, &textureName, "textureName", PERMISSION_MASTER_SERVER) ); |
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101 | size_handle = registerVarId( new SynchronizeableFloat( &size, &size, "size", PERMISSION_MASTER_SERVER ) ); |
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102 | } |
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103 | |
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104 | |
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105 | /** |
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106 | * default destructor |
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107 | */ |
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108 | SkyBox::~SkyBox() |
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109 | { |
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110 | PRINTF(5)("Deleting SkyBox\n"); |
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111 | for (int i = 0; i < 6; i++) |
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112 | { |
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113 | if (this->material[i]) |
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114 | delete this->material[i]; |
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115 | } |
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116 | } |
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117 | |
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118 | void SkyBox::setTexture(const std::string& name) |
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119 | { |
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120 | this->textureName = name; |
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121 | this->setTextureAndType (name, "jpg"); |
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122 | }; |
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123 | |
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124 | |
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125 | /** |
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126 | * @brief sets A set of textures when just giving a Name and an extension: |
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127 | * @param name the prefix of the Name |
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128 | * @param extension the file extension (jpg by default) |
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129 | * usage: give this function an argument like |
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130 | * setTexture("skybox", "jpg"); |
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131 | * and it will convert this to |
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132 | * setTextures("skybox_negx.jpg", "skybox_posx.jpg", "skybox_negy.jpg", |
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133 | * "skybox_posy.jpg", "skybox_negz.jpg", "skybox_posz.jpg"); |
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134 | */ |
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135 | void SkyBox::setTextureAndType(const std::string& name, const std::string& extension) |
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136 | { |
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137 | std::string negX = name + "_negx." + extension; |
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138 | std::string posX = name + "_posx." + extension; |
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139 | |
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140 | std::string negY = name + "_negy." + extension; |
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141 | std::string posY = name + "_posy." + extension; |
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142 | |
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143 | std::string negZ = name + "_negz." + extension; |
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144 | std::string posZ = name + "_posz." + extension; |
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145 | |
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146 | this->setTextures(negX, posX, negY, posY, negZ, posZ); |
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147 | } |
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148 | |
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149 | /** |
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150 | * @brief Defines which textures should be loaded onto the SkyBox. |
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151 | * @param negX the top texture. |
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152 | * @param posX the bottom texture. |
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153 | * @param negY the left texture. |
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154 | * @param posY the right texture. |
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155 | * @param negZ the front texture. |
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156 | * @param posZ the back texture. |
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157 | */ |
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158 | void SkyBox::setTextures(const std::string& negX, const std::string& posX, |
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159 | const std::string& negY, const std::string& posY, |
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160 | const std::string& negZ, const std::string& posZ) |
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161 | { |
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162 | this->material[0]->setDiffuseMap(negX); |
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163 | this->material[1]->setDiffuseMap(posX); |
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164 | this->material[2]->setDiffuseMap(negY); |
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165 | this->material[3]->setDiffuseMap(posY); |
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166 | this->material[4]->setDiffuseMap(negZ); |
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167 | this->material[5]->setDiffuseMap(posZ); |
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168 | if (GLEW_EXT_texture_cube_map) |
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169 | this->loadCubeMapTextures(negX, posX, negY, posY, negZ, posZ); |
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170 | } |
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171 | |
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172 | void SkyBox::loadCubeMapTextures(const std::string& posY, const std::string& negY, const std::string& negZ, |
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173 | const std::string& posZ, const std::string& posX, const std::string& negX) |
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174 | { |
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175 | this->cubeTexture[0] = ResourceTexture(negX, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT); |
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176 | this->cubeTexture[1] = ResourceTexture(posX, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT); |
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177 | |
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178 | this->cubeTexture[2] = ResourceTexture(negY, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT); |
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179 | this->cubeTexture[3] = ResourceTexture(posY, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT); |
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180 | |
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181 | this->cubeTexture[4] = ResourceTexture(negZ, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT); |
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182 | this->cubeTexture[5] = ResourceTexture(posZ, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT); |
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183 | } |
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184 | |
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185 | void SkyBox::enableCubeMap() |
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186 | { |
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187 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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188 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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189 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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190 | |
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191 | glEnable(GL_TEXTURE_CUBE_MAP_EXT); |
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192 | |
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193 | glEnable(GL_TEXTURE_GEN_S); |
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194 | glEnable(GL_TEXTURE_GEN_T); |
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195 | glEnable(GL_TEXTURE_GEN_R); |
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196 | |
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197 | } |
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198 | |
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199 | void SkyBox::disableCubeMap() |
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200 | { |
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201 | glDisable(GL_TEXTURE_CUBE_MAP); |
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202 | glDisable(GL_TEXTURE_2D); |
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203 | glDisable(GL_TEXTURE_GEN_S); |
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204 | glDisable(GL_TEXTURE_GEN_T); |
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205 | glDisable(GL_TEXTURE_GEN_R); |
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206 | |
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207 | glDisable(GL_TEXTURE_GEN_S); |
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208 | glDisable(GL_TEXTURE_GEN_T); |
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209 | glDisable(GL_TEXTURE_GEN_R); |
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210 | } |
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211 | |
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212 | |
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213 | |
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214 | /** |
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215 | * @param size The new size of the SkyBox |
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216 | |
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217 | * do not forget to rebuild the SkyBox after this. |
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218 | */ |
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219 | void SkyBox::setSize(float size) |
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220 | { |
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221 | this->size = size; |
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222 | } |
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223 | |
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224 | |
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225 | |
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226 | void SkyBox::draw() |
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227 | { |
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228 | glPushAttrib(GL_ENABLE_BIT); |
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229 | // glPushAttrib(GL_LIGHTING_BIT); |
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230 | glDisable(GL_LIGHTING); |
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231 | |
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232 | glDisable(GL_FOG); |
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233 | |
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234 | WorldEntity::draw(); |
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235 | |
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236 | glPopAttrib(); |
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237 | |
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238 | } |
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239 | |
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240 | |
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241 | /** |
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242 | * rebuilds the SkyBox |
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243 | |
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244 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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245 | */ |
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246 | void SkyBox::rebuild() |
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247 | { |
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248 | StaticModel* model = new StaticModel(); |
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249 | |
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250 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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251 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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252 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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253 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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254 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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255 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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256 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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257 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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258 | |
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259 | // model->addVertexTexture (0.0, 1.0); |
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260 | // model->addVertexTexture (1.0, 1.0); |
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261 | // model->addVertexTexture (1.0, 0.0); |
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262 | // model->addVertexTexture (0.0, 0.0); |
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263 | |
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264 | model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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265 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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266 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize); |
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267 | model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize); |
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268 | |
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269 | |
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270 | model->addVertexNormal (0.0, 0.0, 1.0); |
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271 | model->addVertexNormal (0.0, 1.0, 0.0); |
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272 | model->addVertexNormal (0.0, 0.0, -1.0); |
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273 | model->addVertexNormal (0.0, -1.0, 0.0); |
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274 | model->addVertexNormal (1.0, 0.0, 0.0); |
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275 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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276 | |
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277 | model->setMaterial(material[0]); |
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278 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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279 | model->setMaterial(material[1]); |
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280 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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281 | model->setMaterial(material[2]); |
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282 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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283 | model->setMaterial(material[3]); |
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284 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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285 | model->setMaterial(material[4]); |
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286 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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287 | model->setMaterial(material[5]); |
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288 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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289 | |
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290 | model->finalize(); |
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291 | |
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292 | this->setModel(model); |
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293 | } |
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294 | |
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295 | void SkyBox::varChangeHandler( std::list< int > & id ) |
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296 | { |
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297 | bool somethinChanged = false; |
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298 | |
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299 | if ( std::find( id.begin(), id.end(), textureName_handle ) != id.end() ) |
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300 | { |
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301 | somethinChanged = true; |
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302 | setTexture( textureName ); |
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303 | } |
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304 | |
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305 | if ( std::find( id.begin(), id.end(), size_handle ) != id.end() ) |
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306 | { |
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307 | somethinChanged = true; |
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308 | } |
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309 | |
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310 | rebuild(); |
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311 | |
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312 | WorldEntity::varChangeHandler( id ); |
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313 | } |
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