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[8732] | 1 | /*! |
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| 2 | * @file skydome.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _SKYDOME_H |
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| 6 | #define _SKYDOME_H |
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| 7 | |
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| 8 | /* INCLUDES */ |
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| 9 | #include "world_entity.h" |
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| 10 | #include "shader.h" |
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| 11 | |
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| 12 | // typedef struct VERTEX |
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| 13 | // { |
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| 14 | // float x,y,z; |
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| 15 | // unsigned int color; |
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| 16 | // float u, v; |
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| 17 | // } ; |
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| 18 | |
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| 19 | |
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| 20 | //! A Class to handle a SkyDome |
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| 21 | class Skydome : public WorldEntity |
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| 22 | { |
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[9869] | 23 | ObjectListDeclaration(Skydome); |
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[8732] | 24 | public: |
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| 25 | Skydome(); |
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| 26 | |
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| 27 | virtual ~Skydome(); |
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| 28 | |
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| 29 | void init(); |
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| 30 | virtual void draw() const; |
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| 31 | |
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| 32 | void generateSkyPlane(int divisions, float planetRadius, float atmosphereRadius, |
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| 33 | float hTile, float vTile); |
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[9869] | 34 | |
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[8732] | 35 | void setShader(Shader* shader); |
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| 36 | void setTexture(GLuint texture); |
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[9869] | 37 | |
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[9006] | 38 | void activate(); |
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| 39 | void deactivate(); |
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[8732] | 40 | |
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| 41 | private: |
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[9869] | 42 | |
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[8732] | 43 | typedef struct VertexInfo |
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| 44 | { |
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| 45 | float x,y,z; |
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| 46 | unsigned int color; |
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| 47 | float u, v; |
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| 48 | }; |
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| 49 | |
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[9006] | 50 | bool activateDome; |
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[9869] | 51 | |
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[8732] | 52 | VertexInfo *planeVertices; |
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| 53 | int numPlaneVertices; |
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| 54 | |
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| 55 | int *indices; |
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| 56 | int numIndices; |
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| 57 | |
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| 58 | float pRadius; |
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| 59 | |
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| 60 | VertexInfo *vertices; |
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| 61 | int numVertices; |
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[9869] | 62 | |
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[8732] | 63 | GLuint texture; |
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| 64 | Shader* shader; |
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| 65 | }; |
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| 66 | |
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| 67 | #endif /* _SKYDOME_H */ |
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