Last change
on this file since 8914 was
8793,
checked in by patrick, 18 years ago
|
trunk: merged the weather engine branche to the trunk
|
File size:
925 bytes
|
Rev | Line | |
---|
[8732] | 1 | /*! |
---|
| 2 | * @file skydome.h |
---|
| 3 | */ |
---|
| 4 | |
---|
| 5 | #ifndef _SKYDOME_H |
---|
| 6 | #define _SKYDOME_H |
---|
| 7 | |
---|
| 8 | /* INCLUDES */ |
---|
| 9 | #include "world_entity.h" |
---|
| 10 | #include "shader.h" |
---|
| 11 | |
---|
| 12 | // typedef struct VERTEX |
---|
| 13 | // { |
---|
| 14 | // float x,y,z; |
---|
| 15 | // unsigned int color; |
---|
| 16 | // float u, v; |
---|
| 17 | // } ; |
---|
| 18 | |
---|
| 19 | |
---|
| 20 | //! A Class to handle a SkyDome |
---|
| 21 | class Skydome : public WorldEntity |
---|
| 22 | { |
---|
| 23 | public: |
---|
| 24 | Skydome(); |
---|
| 25 | |
---|
| 26 | virtual ~Skydome(); |
---|
| 27 | |
---|
| 28 | void init(); |
---|
| 29 | virtual void draw() const; |
---|
| 30 | |
---|
| 31 | void generateSkyPlane(int divisions, float planetRadius, float atmosphereRadius, |
---|
| 32 | float hTile, float vTile); |
---|
| 33 | |
---|
| 34 | void setShader(Shader* shader); |
---|
| 35 | void setTexture(GLuint texture); |
---|
| 36 | |
---|
| 37 | private: |
---|
| 38 | |
---|
| 39 | typedef struct VertexInfo |
---|
| 40 | { |
---|
| 41 | float x,y,z; |
---|
| 42 | unsigned int color; |
---|
| 43 | float u, v; |
---|
| 44 | }; |
---|
| 45 | |
---|
| 46 | |
---|
| 47 | VertexInfo *planeVertices; |
---|
| 48 | int numPlaneVertices; |
---|
| 49 | |
---|
| 50 | int *indices; |
---|
| 51 | int numIndices; |
---|
| 52 | |
---|
| 53 | float pRadius; |
---|
| 54 | |
---|
| 55 | VertexInfo *vertices; |
---|
| 56 | int numVertices; |
---|
| 57 | |
---|
| 58 | GLuint texture; |
---|
| 59 | Shader* shader; |
---|
| 60 | }; |
---|
| 61 | |
---|
| 62 | #endif /* _SKYDOME_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.