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source: orxonox.OLD/trunk/src/world_entities/skysphere.h @ 9547

Last change on this file since 9547 was 7076, checked in by bensch, 19 years ago

weaponAdjustment

File size: 1.1 KB
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[4597]1/*!
[5039]2 * @file skysphere.h
[4836]3  *  Definition of the Skysphere, that handles the Display of an atmosphere of orxonox.
[3416]4
5    A SkySphere is always centered at the current working Camera, and will only obey the cameras
6    movment but not its rotation.
7
[4836]8    @todo self-rotation
9    @todo handle reference to parent-object
[3416]10*/
11
[3412]12#ifndef _SKYSPHERE_H
13#define _SKYSPHERE_H
[3416]14
[3419]15/* INCLUDES */
[3502]16#include "world_entity.h"
[5511]17#include "glincl.h"
[3411]18
[5405]19/* FORWARD DECLARATION */
[3419]20class Material;
21class Vector;
22
[3416]23//! A Class to handle a SkySphere
[3502]24class Skysphere : public WorldEntity
[3411]25{
[3420]26
[3416]27 public:
[3763]28  Skysphere(char* fileName = NULL);
[3531]29  virtual ~Skysphere();
[3419]30
[3420]31  void setRadius(float radius);
32  void setTexture(char* fileName);
33
[5500]34  virtual void draw() const;
[3502]35
[4597]36  private:
37    void initialize(char* fileName);
38
39 private:
40  GLUquadricObj*    sphereObj;           //!< A Placeholder for the SkySphere.
41  Material*         skyMaterial;         //!< A Material for the SkySphere.
42  float             sphereRadius;        //!< Radius of the SkySphere. This should match the frustum maximum range.
[3411]43};
44
[3484]45#endif  /* _SKYSPHERE_H */
[3411]46
47
[3484]48
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