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source: orxonox.OLD/trunk/src/world_entities/sound_entity.cc @ 10371

Last change on this file since 10371 was 10368, checked in by patrick, 18 years ago

merged the branche playability into the trunk

File size: 1.7 KB
RevLine 
[10321]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13*/
14#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
15
16
17#include "sound_entity.h"
18
[10368]19#include "util/loading/load_param.h"
[10321]20#include "util/loading/factory.h"
21#include "material.h"
22
23#include "sound/resource_sound_buffer.h"
24
25
26
27
28
29ObjectListDefinition(SoundEntity);
30CREATE_FACTORY(SoundEntity);
31
32/**
33 *  standard constructor
34*/
35SoundEntity::SoundEntity (const TiXmlElement* root)
36{
37  this->registerObject(this, SoundEntity::_objectList);
38
39  this->toList(OM_COMMON);
40
41  this->soundSource.setSourceNode(this);
42
[10351]43  if( root != NULL)
44    this->loadParams(root);
45
[10321]46}
47
48
49/**
50 *  standard deconstructor
51*/
52SoundEntity::~SoundEntity ()
53{
54}
55
[10351]56/**
57 * loading stuff
58 * @param root xml element
59 */
60void SoundEntity::loadParams(const TiXmlElement* root)
61{
62  LoadParam(root, "soundfile", this, SoundEntity, setSoundFile)
63      .describe("Sets the file of the sound source");
64
65  LoadParam(root, "frequency", this, SoundEntity, setSoundFile)
66      .describe("Sets the file of the sound source");
67}
68
69
70/**
71 * sets the sound file
72 * @param fileName name of the sound source
73 */
[10368]74void SoundEntity::setSoundFile(const std::string& fileName)
[10351]75{
76  this->soundBuffer = OrxSound::ResourceSoundBuffer(fileName);
77}
78
79
[10321]80void SoundEntity::activate()
81{
82}
83
84
85void SoundEntity::deactivate()
86{
87
88}
89
90
91/**
92 *  signal tick, time dependent things will be handled here
93 * @param time since last tick
94*/
95void SoundEntity::tick (float dt)
96{
97
98}
99
100
101
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