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source: orxonox.OLD/trunk/src/world_entities/sound_entity.cc @ 10362

Last change on this file since 10362 was 10351, checked in by patrick, 18 years ago

more sound entity

File size: 1.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13*/
14#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
15
16
17#include "sound_entity.h"
18
19#include "util/loading/factory.h"
20#include "material.h"
21
22#include "sound/resource_sound_buffer.h"
23
24
25
26
27
28ObjectListDefinition(SoundEntity);
29CREATE_FACTORY(SoundEntity);
30
31/**
32 *  standard constructor
33*/
34SoundEntity::SoundEntity (const TiXmlElement* root)
35{
36  this->registerObject(this, SoundEntity::_objectList);
37
38  this->toList(OM_COMMON);
39
40  this->soundSource.setSourceNode(this);
41
42  if( root != NULL)
43    this->loadParams(root);
44
45  this->thunderBuffer = OrxSound::ResourceSoundBuffer("sounds/atmosphere/thunder.wav");
46}
47
48
49/**
50 *  standard deconstructor
51*/
52SoundEntity::~SoundEntity ()
53{
54}
55
56
57/**
58 * loading stuff
59 * @param root xml element
60 */
61void SoundEntity::loadParams(const TiXmlElement* root)
62{
63  LoadParam(root, "soundfile", this, SoundEntity, setSoundFile)
64      .describe("Sets the file of the sound source");
65
66  LoadParam(root, "frequency", this, SoundEntity, setSoundFile)
67      .describe("Sets the file of the sound source");
68}
69
70
71/**
72 * sets the sound file
73 * @param fileName name of the sound source
74 */
75void SoundEntity::setSoundFile(const std::string fileName)
76{
77  this->soundBuffer = OrxSound::ResourceSoundBuffer(fileName);
78}
79
80
81void SoundEntity::activate()
82{
83}
84
85
86void SoundEntity::deactivate()
87{
88
89}
90
91
92/**
93 *  signal tick, time dependent things will be handled here
94 * @param time since last tick
95*/
96void SoundEntity::tick (float dt)
97{
98
99}
100
101
102
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