1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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15 | |
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16 | |
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17 | #include "sound_entity.h" |
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18 | |
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19 | #include "util/loading/factory.h" |
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20 | #include "material.h" |
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21 | |
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22 | #include "sound/resource_sound_buffer.h" |
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23 | |
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24 | |
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25 | |
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26 | |
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27 | |
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28 | ObjectListDefinition(SoundEntity); |
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29 | CREATE_FACTORY(SoundEntity); |
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30 | |
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31 | /** |
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32 | * standard constructor |
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33 | */ |
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34 | SoundEntity::SoundEntity (const TiXmlElement* root) |
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35 | { |
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36 | this->registerObject(this, SoundEntity::_objectList); |
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37 | |
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38 | this->toList(OM_COMMON); |
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39 | |
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40 | this->soundSource.setSourceNode(this); |
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41 | |
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42 | if( root != NULL) |
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43 | this->loadParams(root); |
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44 | |
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45 | this->thunderBuffer = OrxSound::ResourceSoundBuffer("sounds/atmosphere/thunder.wav"); |
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46 | } |
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47 | |
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48 | |
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49 | /** |
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50 | * standard deconstructor |
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51 | */ |
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52 | SoundEntity::~SoundEntity () |
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53 | { |
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54 | } |
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55 | |
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56 | |
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57 | /** |
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58 | * loading stuff |
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59 | * @param root xml element |
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60 | */ |
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61 | void SoundEntity::loadParams(const TiXmlElement* root) |
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62 | { |
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63 | LoadParam(root, "soundfile", this, SoundEntity, setSoundFile) |
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64 | .describe("Sets the file of the sound source"); |
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65 | |
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66 | LoadParam(root, "frequency", this, SoundEntity, setSoundFile) |
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67 | .describe("Sets the file of the sound source"); |
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68 | } |
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69 | |
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70 | |
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71 | /** |
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72 | * sets the sound file |
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73 | * @param fileName name of the sound source |
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74 | */ |
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75 | void SoundEntity::setSoundFile(const std::string fileName) |
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76 | { |
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77 | this->soundBuffer = OrxSound::ResourceSoundBuffer(fileName); |
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78 | } |
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79 | |
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80 | |
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81 | void SoundEntity::activate() |
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82 | { |
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83 | } |
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84 | |
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85 | |
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86 | void SoundEntity::deactivate() |
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87 | { |
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88 | |
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89 | } |
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90 | |
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91 | |
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92 | /** |
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93 | * signal tick, time dependent things will be handled here |
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94 | * @param time since last tick |
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95 | */ |
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96 | void SoundEntity::tick (float dt) |
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97 | { |
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98 | |
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99 | } |
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100 | |
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101 | |
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102 | |
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