[8338] | 1 | /*! |
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| 2 | * @file space_ship.h |
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| 3 | * Implements the Control of a Spaceship |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_PROBE_H |
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| 7 | #define _COLLISION_PROBE_H |
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| 8 | |
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| 9 | #include "playable.h" |
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| 10 | |
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[8341] | 11 | #include "vector.h" |
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[8338] | 12 | |
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| 13 | class CollisionProbe : public Playable |
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| 14 | { |
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[9869] | 15 | ObjectListDeclaration(CollisionProbe); |
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[8338] | 16 | |
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| 17 | public: |
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| 18 | CollisionProbe(const std::string& fileName); |
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| 19 | CollisionProbe(const TiXmlElement* root = NULL); |
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| 20 | virtual ~CollisionProbe(); |
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| 21 | |
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| 22 | virtual void loadParams(const TiXmlElement* root); |
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| 23 | |
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| 24 | virtual void tick(float time); |
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| 25 | virtual void draw() const; |
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| 26 | |
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| 27 | virtual void process(const Event &event); |
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| 28 | |
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| 29 | virtual void enter() {} |
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| 30 | virtual void leave() {} |
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| 31 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) {} |
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| 32 | |
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| 33 | private: |
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| 34 | void init(); |
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| 35 | |
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| 36 | |
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| 37 | bool bUp; //!< up button pressed. |
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| 38 | bool bDown; //!< down button pressed. |
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| 39 | bool bLeft; //!< left button pressed. |
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| 40 | bool bRight; //!< right button pressed. |
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| 41 | bool bAscend; //!< ascend button pressed. |
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| 42 | bool bDescend; //!< descend button presses. |
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| 43 | // bool bFire; //!< fire button pressed.(moved to playable) |
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| 44 | bool bRollL; //!< rolling button pressed (left) |
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| 45 | bool bRollR; //!< rolling button pressed (right) |
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| 46 | |
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| 47 | float xMouse; //!< mouse moved in x-Direction |
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| 48 | float yMouse; //!< mouse moved in y-Direction |
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| 49 | float mouseSensitivity; //!< the mouse sensitivity |
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| 50 | int yInvert; |
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| 51 | int controlVelocityX; |
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| 52 | int controlVelocityY; |
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| 53 | |
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[8341] | 54 | Vector localVelocity; //!< velocity this entity flights with |
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[8338] | 55 | |
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| 56 | }; |
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| 57 | |
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| 58 | #endif /* _SPACE_SHIPS_H */ |
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