1 | /*! |
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2 | * @file space_ship.h |
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3 | * Implements the Control of a Spaceship |
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4 | */ |
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5 | |
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6 | #ifndef _COLLISION_PROBE_H |
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7 | #define _COLLISION_PROBE_H |
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8 | |
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9 | #include "playable.h" |
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10 | |
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11 | #include "vector.h" |
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12 | |
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13 | class CollisionProbe : public Playable |
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14 | { |
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15 | |
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16 | public: |
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17 | CollisionProbe(const std::string& fileName); |
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18 | CollisionProbe(const TiXmlElement* root = NULL); |
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19 | virtual ~CollisionProbe(); |
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20 | |
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21 | virtual void loadParams(const TiXmlElement* root); |
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22 | |
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23 | virtual void tick(float time); |
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24 | virtual void draw() const; |
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25 | |
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26 | virtual void process(const Event &event); |
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27 | |
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28 | virtual void enter() {} |
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29 | virtual void leave() {} |
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30 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) {} |
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31 | |
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32 | private: |
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33 | void init(); |
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34 | |
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35 | |
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36 | bool bUp; //!< up button pressed. |
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37 | bool bDown; //!< down button pressed. |
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38 | bool bLeft; //!< left button pressed. |
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39 | bool bRight; //!< right button pressed. |
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40 | bool bAscend; //!< ascend button pressed. |
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41 | bool bDescend; //!< descend button presses. |
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42 | // bool bFire; //!< fire button pressed.(moved to playable) |
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43 | bool bRollL; //!< rolling button pressed (left) |
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44 | bool bRollR; //!< rolling button pressed (right) |
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45 | |
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46 | float xMouse; //!< mouse moved in x-Direction |
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47 | float yMouse; //!< mouse moved in y-Direction |
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48 | float mouseSensitivity; //!< the mouse sensitivity |
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49 | int yInvert; |
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50 | int controlVelocityX; |
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51 | int controlVelocityY; |
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52 | |
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53 | Vector localVelocity; //!< velocity this entity flights with |
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54 | |
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55 | }; |
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56 | |
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57 | #endif /* _SPACE_SHIPS_H */ |
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