1 | |
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2 | /*! |
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3 | * @file helicopter.h |
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4 | * Implements the Control of a Helicopter |
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5 | */ |
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6 | |
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7 | #ifndef _HELICOPTER_H |
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8 | #define _HELICOPTER_H |
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9 | |
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10 | #include "playable.h" |
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11 | |
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12 | |
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13 | class Helicopter : public Playable |
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14 | { |
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15 | |
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16 | public: |
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17 | |
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18 | Helicopter(); |
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19 | Helicopter(const std::string& fileName); |
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20 | Helicopter(const TiXmlElement* root); |
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21 | virtual ~Helicopter(); |
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22 | |
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23 | virtual void loadParams(const TiXmlElement* root); |
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24 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) {/* FIXME */}; |
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25 | |
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26 | virtual void enter(); |
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27 | virtual void leave(); |
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28 | |
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29 | virtual void postSpawn(); |
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30 | virtual void leftWorld(); |
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31 | |
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32 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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33 | virtual void tick(float time); |
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34 | virtual void draw() const; |
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35 | |
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36 | virtual void process(const Event &event); |
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37 | |
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38 | |
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39 | |
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40 | private: |
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41 | void init(); |
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42 | void calculateVelocity(float time); |
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43 | |
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44 | bool bUp; //!< up button pressed. |
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45 | bool bDown; //!< down button pressed. |
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46 | bool bLeft; //!< left button pressed. |
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47 | bool bRight; //!< right button pressed. |
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48 | bool bAscend; //!< ascend button pressed. |
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49 | bool bDescend; //!< descend button presses. |
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50 | bool bFire; //!< fire button pressed. |
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51 | bool bRollL; //!< rolling button pressed (left) |
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52 | bool bRollR; //!< rolling button pressed (right) |
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53 | |
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54 | float xMouse; //!< mouse moved in x-Direction |
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55 | float yMouse; //!< mouse moved in y-Direction |
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56 | int yInvert; |
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57 | float mouseSensitivity; //!< the mouse sensitivity |
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58 | int controlVelocityX; //!< defines max velocity of Xaxis of mousecontrol |
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59 | int controlVelocityY; //!< defines max velocity of Yaxis of mousecontrol |
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60 | |
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61 | PNode topRotor; //!< the position of the toprotor |
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62 | PNode tailRotor; //!< the position of the tailrotor |
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63 | |
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64 | PNode cameraNode; //!< the position the camera is locked at (used to look up and down without turning the helicopter) |
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65 | |
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66 | Vector velocity; //!< the velocity of the player. |
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67 | Vector velocityDir; //!< the direction of the velocity of the spaceship |
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68 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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69 | float acceleration; //!< the acceleration of the player. |
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70 | |
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71 | float airViscosity; |
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72 | |
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73 | }; |
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74 | |
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75 | #endif /* _HELICOPTERS_H */ |
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