[6868] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Knecht |
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| 13 | co-programmer: Silvan Nellen |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "executor/executor.h" |
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| 20 | #include "space_ship.h" |
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| 21 | |
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| 22 | #include "objModel.h" |
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| 23 | #include "resource_manager.h" |
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| 24 | |
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| 25 | #include "weapons/weapon_manager.h" |
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| 26 | #include "weapons/test_gun.h" |
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| 27 | #include "weapons/turret.h" |
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| 28 | #include "weapons/cannon.h" |
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| 29 | |
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| 30 | #include "dot_emitter.h" |
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| 31 | #include "sprite_particles.h" |
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| 32 | |
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| 33 | #include "factory.h" |
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| 34 | #include "key_mapper.h" |
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| 35 | #include "event_handler.h" |
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| 36 | |
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| 37 | #include "network_game_manager.h" |
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| 38 | |
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| 39 | #include "power_ups/weapon_power_up.h" |
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| 40 | #include "power_ups/param_power_up.h" |
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| 41 | |
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| 42 | #include "graphics_engine.h" |
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| 43 | |
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| 44 | #include "plane.h" |
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| 45 | |
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| 46 | #include "state.h" |
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| 47 | #include "player.h" |
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| 48 | |
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[7056] | 49 | #include "load_param.h" |
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[6868] | 50 | |
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[7056] | 51 | |
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[6868] | 52 | // #include "lib/gui/gl_gui/glgui_bar.h" |
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| 53 | // #include "lib/gui/gl_gui/glgui_pushbutton.h" |
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| 54 | |
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| 55 | |
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| 56 | using namespace std; |
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| 57 | |
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| 58 | CREATE_FACTORY(SpaceShip, CL_SPACE_SHIP); |
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| 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | * destructs the spaceship, deletes alocated memory |
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| 63 | */ |
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| 64 | SpaceShip::~SpaceShip () |
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| 65 | { |
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[6986] | 66 | this->setPlayer(NULL); |
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[6868] | 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | * loads a Spaceships information from a specified file. |
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| 71 | * @param fileName the name of the File to load the spaceship from (absolute path) |
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| 72 | */ |
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| 73 | SpaceShip::SpaceShip(const char* fileName) |
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| 74 | { |
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| 75 | this->init(); |
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| 76 | TiXmlDocument doc(fileName); |
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| 77 | |
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| 78 | if(!doc.LoadFile()) |
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| 79 | { |
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| 80 | PRINTF(2)("Loading file %s failed for spaceship.\n", fileName); |
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| 81 | return; |
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| 82 | } |
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| 83 | |
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| 84 | this->loadParams(doc.RootElement()); |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | * creates a new Spaceship from Xml Data |
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| 89 | * @param root the xml element containing spaceship data |
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| 90 | |
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| 91 | @todo add more parameters to load |
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| 92 | */ |
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| 93 | SpaceShip::SpaceShip(const TiXmlElement* root) |
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| 94 | { |
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| 95 | this->init(); |
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| 96 | if (root != NULL) |
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| 97 | this->loadParams(root); |
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| 98 | else |
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| 99 | { |
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| 100 | //this->loadModel("models/ships/reap_#.obj"); |
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[6994] | 101 | //TODO HACK this is only for network multiplayer games. |
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[6959] | 102 | if( this->getOwner()%2 == 0) |
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| 103 | { |
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| 104 | this->loadModel("models/ships/reap_#.obj"); |
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| 105 | this->toList(OM_GROUP_00); |
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| 106 | } |
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| 107 | else |
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| 108 | { |
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| 109 | this->loadModel( "models/ships/fighter.obj" ); |
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| 110 | this->toList(OM_GROUP_01); |
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| 111 | } |
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[6868] | 112 | } |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | /** |
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| 118 | * initializes a Spaceship |
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| 119 | */ |
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| 120 | void SpaceShip::init() |
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| 121 | { |
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| 122 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 123 | this->setClassID(CL_SPACE_SHIP, "SpaceShip"); |
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| 124 | |
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| 125 | PRINTF(4)("SPACESHIP INIT\n"); |
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| 126 | |
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| 127 | //weapons: |
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| 128 | Weapon* wpRight = new TestGun(0); |
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| 129 | wpRight->setName("testGun Right"); |
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| 130 | Weapon* wpLeft = new TestGun(1); |
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| 131 | wpLeft->setName("testGun Left"); |
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[7087] | 132 | //Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
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[6868] | 133 | |
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[7087] | 134 | //cannon->setName("BFG"); |
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[6868] | 135 | |
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| 136 | this->addWeapon(wpLeft, 1, 0); |
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| 137 | this->addWeapon(wpRight,1 ,1); |
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[7087] | 138 | //this->addWeapon(cannon, 0, 6); |
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[6868] | 139 | |
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| 140 | this->getWeaponManager()->changeWeaponConfig(1); |
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| 141 | |
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| 142 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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| 143 | |
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| 144 | xMouse = yMouse = 0; |
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| 145 | yInvert = 1; |
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| 146 | mouseSensitivity = 0.001; |
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[7122] | 147 | airViscosity = 0.9; |
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[6868] | 148 | controlVelocityX = 25; |
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| 149 | controlVelocityY = 150; |
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| 150 | shipInertia = 1.5; |
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| 151 | // cycle = 0.0; |
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| 152 | |
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| 153 | this->setHealthMax(100); |
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| 154 | this->setHealth(80); |
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| 155 | |
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[6947] | 156 | travelSpeed = 0.0; |
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[6868] | 157 | acceleration = 3; |
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| 158 | this->velocity = this->getAbsDirX()*travelSpeed; |
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| 159 | this->mouseDir = this->getAbsDir(); |
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| 160 | this->pitchDir = this->getAbsDir(); |
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| 161 | |
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| 162 | // GLGuiButton* button = new GLGuiPushButton(); |
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| 163 | // button->show(); |
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| 164 | // button->setLabel("orxonox"); |
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| 165 | // button->setBindNode(this); |
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| 166 | // GLGuiBar* bar = new GLGuiBar(); |
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| 167 | // bar->show(); |
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| 168 | // bar->setValue(7.0); |
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| 169 | // bar->setMaximum(10); |
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| 170 | // bar->setSize2D( 20, 100); |
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| 171 | // bar->setAbsCoor2D( 10, 200); |
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| 172 | |
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| 173 | //add events to the eventlist |
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[6997] | 174 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 175 | registerEvent(KeyMapper::PEV_BACKWARD); |
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[6868] | 176 | registerEvent(KeyMapper::PEV_LEFT); |
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| 177 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 178 | //registerEvent(SDLK_q); |
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| 179 | //registerEvent(SDLK_e); |
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| 180 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 181 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 182 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 183 | //registerEvent(SDLK_PAGEUP); |
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| 184 | //registerEvent(SDLK_PAGEDOWN); |
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| 185 | registerEvent(EV_MOUSE_MOTION); |
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| 186 | |
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| 187 | this->getWeaponManager()->setSlotCount(7); |
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| 188 | |
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| 189 | this->getWeaponManager()->setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 190 | this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 191 | |
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| 192 | this->getWeaponManager()->setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 193 | this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 194 | |
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| 195 | this->getWeaponManager()->setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 196 | this->getWeaponManager()->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 197 | |
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| 198 | this->getWeaponManager()->setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 199 | this->getWeaponManager()->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 200 | |
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| 201 | this->getWeaponManager()->setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 202 | this->getWeaponManager()->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 203 | |
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| 204 | this->getWeaponManager()->setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 205 | this->getWeaponManager()->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 206 | // |
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| 207 | this->getWeaponManager()->setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 208 | this->getWeaponManager()->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 209 | // |
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| 210 | // this->getWeaponManager()->setSlotPosition(8, Vector(-2.5, -0.3, -2.0)); |
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| 211 | // this->getWeaponManager()->setSlotDirection(8, Quaternion(-M_PI, Vector(1,0,0))); |
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| 212 | // |
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| 213 | // this->getWeaponManager()->setSlotPosition(9, Vector(-2.5, -0.3, 2.0)); |
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| 214 | // this->getWeaponManager()->setSlotDirection(9, Quaternion(+M_PI, Vector(1,0,0)));: |
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| 215 | |
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| 216 | this->getWeaponManager()->getFixedTarget()->setParent(this); |
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| 217 | this->getWeaponManager()->getFixedTarget()->setRelCoor(100000,0,0); |
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| 218 | |
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| 219 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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| 220 | |
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| 221 | this->burstEmitter = new DotEmitter(200, 0.0, .01); |
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| 222 | this->burstEmitter->setParent(this); |
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| 223 | this->burstEmitter->setRelCoor(-1, .5, 0); |
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| 224 | this->burstEmitter->setName("SpaceShip_Burst_emitter"); |
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| 225 | |
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| 226 | this->burstSystem = new SpriteParticles(1000); |
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| 227 | this->burstSystem->addEmitter(this->burstEmitter); |
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| 228 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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| 229 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 230 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 231 | this->burstSystem->setRadius(0.0, 1.0); |
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| 232 | this->burstSystem->setRadius(0.05, 1.0); |
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| 233 | this->burstSystem->setRadius(.5, .8); |
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| 234 | this->burstSystem->setRadius(1.0, 0); |
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| 235 | this->burstSystem->setColor(0.0, .7,.7,1,.7); |
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| 236 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 237 | this->burstSystem->setColor(0.5, .5,.5,.8,.8); |
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| 238 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 239 | |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | /** |
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| 244 | * loads the Settings of a SpaceShip from an XML-element. |
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| 245 | * @param root the XML-element to load the Spaceship's properties from |
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| 246 | */ |
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| 247 | void SpaceShip::loadParams(const TiXmlElement* root) |
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| 248 | { |
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| 249 | Playable::loadParams(root); |
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| 250 | } |
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| 251 | |
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[7092] | 252 | void SpaceShip::setAbsDirPlay(const Quaternion& quat) |
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[7056] | 253 | { |
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[7095] | 254 | this->mouseDir = quat; |
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[7056] | 255 | } |
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[6868] | 256 | |
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[7056] | 257 | |
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[7085] | 258 | void SpaceShip::reset() |
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| 259 | { |
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| 260 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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[7056] | 261 | |
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[7085] | 262 | xMouse = yMouse = 0; |
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| 263 | |
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| 264 | this->setHealth(80); |
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| 265 | this->velocity = Vector(0.0, 0.0, 0.0); |
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| 266 | } |
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| 267 | |
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| 268 | |
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[6868] | 269 | void SpaceShip::enter() |
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| 270 | { |
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| 271 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); |
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| 272 | this->attachCamera(); |
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| 273 | } |
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| 274 | |
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| 275 | void SpaceShip::leave() |
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| 276 | { |
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| 277 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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| 278 | this->detachCamera(); |
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| 279 | } |
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| 280 | |
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| 281 | |
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| 282 | /** |
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| 283 | * effect that occurs after the SpaceShip is spawned |
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| 284 | */ |
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| 285 | void SpaceShip::postSpawn () |
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| 286 | { |
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| 287 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 288 | } |
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| 289 | |
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| 290 | /** |
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| 291 | * the action occuring if the spaceship left the game |
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| 292 | */ |
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| 293 | void SpaceShip::leftWorld () |
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| 294 | {} |
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| 295 | |
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| 296 | WorldEntity* ref = NULL; |
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| 297 | /** |
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| 298 | * this function is called, when two entities collide |
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| 299 | * @param entity: the world entity with whom it collides |
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| 300 | * |
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| 301 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 302 | */ |
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| 303 | void SpaceShip::collidesWith(WorldEntity* entity, const Vector& location) |
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| 304 | { |
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| 305 | Playable::collidesWith(entity, location); |
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[6959] | 306 | |
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| 307 | if( entity->isA(CL_PROJECTILE) && entity != ref) |
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| 308 | { |
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| 309 | if ( isServer() ) |
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| 310 | { |
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| 311 | networkCollisionList.push_back( entity->getHealth() ); |
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| 312 | doCollideNetwork( entity->getHealth() ); |
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[6868] | 313 | } |
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[6959] | 314 | } |
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[6868] | 315 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 316 | } |
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| 317 | |
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| 318 | /** |
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| 319 | * draws the spaceship after transforming it. |
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| 320 | */ |
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| 321 | void SpaceShip::draw () const |
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| 322 | { |
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| 323 | WorldEntity::draw(); |
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| 324 | this->getWeaponManager()->draw(); |
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| 325 | |
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| 326 | //this->debug(0); |
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| 327 | } |
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| 328 | |
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| 329 | /** |
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| 330 | * the function called for each passing timeSnap |
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| 331 | * @param time The timespan passed since last update |
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| 332 | */ |
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| 333 | void SpaceShip::tick (float time) |
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| 334 | { |
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| 335 | Playable::tick(time); |
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| 336 | |
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| 337 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == this->getHostID() ) |
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| 338 | { |
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| 339 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
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| 340 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
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| 341 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
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| 342 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
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| 343 | |
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| 344 | pitchDir = (Quaternion(xMouse*mouseSensitivity*0.5, Vector(1,0,0))); |
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| 345 | |
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| 346 | mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity*yInvert, Vector(0,0,1))*pitchDir); |
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| 347 | xMouse = yMouse = 0; |
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| 348 | } |
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| 349 | |
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| 350 | |
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| 351 | // if( this != State::getPlayer()->getControllable()) |
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| 352 | // return; |
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| 353 | |
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| 354 | // spaceship controlled movement |
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[6959] | 355 | if (this->getOwner() == this->getHostID()) |
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| 356 | this->calculateVelocity(time); |
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[6868] | 357 | |
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[6959] | 358 | |
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[6868] | 359 | Vector move = velocity*time; |
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| 360 | |
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| 361 | //orient the velocity in the direction of the spaceship. |
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| 362 | travelSpeed = velocity.len(); |
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| 363 | velocity += ((this->getAbsDirX())*travelSpeed-velocity)*airViscosity; |
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| 364 | velocity = (velocity.getNormalized())*travelSpeed; |
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| 365 | this->burstEmitter->setEmissionRate(travelSpeed); |
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| 366 | this->burstEmitter->setEmissionVelocity(travelSpeed*.5, travelSpeed *.1); |
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| 367 | |
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| 368 | //orient the spaceship in direction of the mouse |
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| 369 | rotQuat = Quaternion::quatSlerp( this->getAbsDir(), mouseDir, 0.5);//fabsf(time)*shipInertia); |
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| 370 | if (this->getAbsDir().distance(rotQuat) > 0.00000000000001) |
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| 371 | this->setAbsDir( rotQuat); |
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| 372 | //this->setAbsDirSoft(mouseDir,5); |
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| 373 | |
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| 374 | // this is the air friction (necessary for a smooth control) |
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| 375 | if(travelSpeed >= 120) velocity -= velocity.getNormalized()*travelSpeed*travelSpeed*0.0001; |
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| 376 | else if (travelSpeed <= 80) velocity -= velocity.getNormalized()*travelSpeed*0.001; |
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| 377 | |
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| 378 | //other physics (gravity) |
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| 379 | //if(travelSpeed < 120) |
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| 380 | //move += Vector(0,-1,0)*60*time + Vector(0,1,0)*travelSpeed/2*time; |
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| 381 | |
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| 382 | //hoover effect |
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| 383 | //cycle += time; |
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| 384 | //this->shiftCoor(Vector(0,1,0)*cos(this->cycle*2.0)*0.02); |
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| 385 | |
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| 386 | //readjust |
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| 387 | //if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
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| 388 | //else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
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| 389 | |
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| 390 | //SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
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| 391 | |
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| 392 | this->shiftCoor(move); |
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| 393 | |
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| 394 | |
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| 395 | } |
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| 396 | |
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| 397 | /** |
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| 398 | * calculate the velocity |
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| 399 | * @param time the timeslice since the last frame |
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| 400 | */ |
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| 401 | void SpaceShip::calculateVelocity (float time) |
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| 402 | { |
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| 403 | Vector accel(0.0, 0.0, 0.0); |
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| 404 | /* |
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| 405 | Vector rot(0.0, 0.0, 0.0); // wird benötigt für Helicopter |
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| 406 | */ |
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| 407 | //float rotVal = 0.0; |
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| 408 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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| 409 | /* calculate the direction in which the craft is heading */ |
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| 410 | |
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| 411 | //Plane plane(Vector(0,1,0), Vector(0,0,0)); |
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| 412 | |
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| 413 | if( this->bUp ) |
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| 414 | { |
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| 415 | //this->shiftCoor(this->getAbsDirX()); |
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| 416 | //accel += (this->getAbsDirX())*2; |
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| 417 | accel += (this->getAbsDirX())*acceleration; |
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| 418 | |
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| 419 | } |
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| 420 | |
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| 421 | if( this->bDown ) |
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| 422 | { |
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| 423 | //this->shiftCoor((this->getAbsDirX())*-1); |
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| 424 | //accel -= (this->getAbsDirX())*2; |
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| 425 | //if(velocity.len() > 50) |
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| 426 | accel -= (this->getAbsDirX())*0.5*acceleration; |
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| 427 | |
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| 428 | |
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| 429 | |
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| 430 | } |
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| 431 | |
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| 432 | if( this->bLeft/* > -this->getRelCoor().z*2*/) |
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| 433 | { |
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| 434 | this->shiftDir(Quaternion(time, Vector(0,1,0))); |
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| 435 | // accel -= rightDirection; |
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| 436 | //velocityDir.normalize(); |
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| 437 | //rot +=Vector(1,0,0); |
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| 438 | //rotVal -= .4; |
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| 439 | } |
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| 440 | if( this->bRight /* > this->getRelCoor().z*2*/) |
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| 441 | { |
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| 442 | this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
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| 443 | |
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| 444 | // accel += rightDirection; |
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| 445 | //velocityDir.normalize(); |
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| 446 | //rot += Vector(1,0,0); |
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| 447 | //rotVal += .4; |
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| 448 | } |
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| 449 | |
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| 450 | |
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| 451 | if( this->bRollL /* > -this->getRelCoor().z*2*/) |
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| 452 | { |
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| 453 | mouseDir *= Quaternion(-time*2, Vector(1,0,0)); |
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| 454 | // accel -= rightDirection; |
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| 455 | //velocityDir.normalize(); |
---|
| 456 | //rot +=Vector(1,0,0); |
---|
| 457 | //rotVal -= .4; |
---|
| 458 | } |
---|
| 459 | if( this->bRollR /* > this->getRelCoor().z*2*/) |
---|
| 460 | { |
---|
| 461 | mouseDir *= Quaternion(time*2, Vector(1,0,0)); |
---|
| 462 | |
---|
| 463 | // accel += rightDirection; |
---|
| 464 | //velocityDir.normalize(); |
---|
| 465 | //rot += Vector(1,0,0); |
---|
| 466 | //rotVal += .4; |
---|
| 467 | } |
---|
| 468 | if (this->bAscend ) |
---|
| 469 | { |
---|
| 470 | this->shiftDir(Quaternion(time, Vector(0,0,1))); |
---|
| 471 | |
---|
| 472 | // accel += upDirection; |
---|
| 473 | //velocityDir.normalize(); |
---|
| 474 | //rot += Vector(0,0,1); |
---|
| 475 | //rotVal += .4; |
---|
| 476 | } |
---|
| 477 | if (this->bDescend ) |
---|
| 478 | { |
---|
| 479 | this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
---|
| 480 | |
---|
| 481 | // accel -= upDirection; |
---|
| 482 | //velocityDir.normalize(); |
---|
| 483 | //rot += Vector(0,0,1); |
---|
| 484 | //rotVal -= .4; |
---|
| 485 | } |
---|
| 486 | |
---|
[6959] | 487 | velocity += accel*time*10; |
---|
[6868] | 488 | //rot.normalize(); |
---|
| 489 | //this->setRelDirSoft(Quaternion(rotVal, rot), 5); |
---|
| 490 | } |
---|
| 491 | |
---|
| 492 | /** |
---|
| 493 | * @todo switch statement ?? |
---|
| 494 | */ |
---|
| 495 | void SpaceShip::process(const Event &event) |
---|
| 496 | { |
---|
| 497 | Playable::process(event); |
---|
| 498 | |
---|
| 499 | if( event.type == KeyMapper::PEV_LEFT) |
---|
| 500 | this->bRollL = event.bPressed; |
---|
| 501 | else if( event.type == KeyMapper::PEV_RIGHT) |
---|
| 502 | this->bRollR = event.bPressed; |
---|
[6997] | 503 | else if( event.type == KeyMapper::PEV_FORWARD) |
---|
[6868] | 504 | this->bUp = event.bPressed; //this->shiftCoor(0,.1,0); |
---|
[6997] | 505 | else if( event.type == KeyMapper::PEV_BACKWARD) |
---|
[6868] | 506 | this->bDown = event.bPressed; //this->shiftCoor(0,-.1,0); |
---|
| 507 | else if( event.type == EV_MOUSE_MOTION) |
---|
| 508 | { |
---|
| 509 | this->xMouse += event.xRel; |
---|
| 510 | this->yMouse += event.yRel; |
---|
| 511 | } |
---|
| 512 | } |
---|
| 513 | |
---|
| 514 | |
---|
| 515 | #define MASK_bUp 1 |
---|
| 516 | #define MASK_bDown 2 |
---|
| 517 | #define MASK_bLeft 4 |
---|
| 518 | #define MASK_bRight 8 |
---|
| 519 | #define MASK_bAscend 16 |
---|
| 520 | #define MASK_bDescend 32 |
---|
| 521 | #define MASK_bRollL 64 |
---|
| 522 | #define MASK_bRollR 128 |
---|
| 523 | |
---|
| 524 | #define DATA_state 1 |
---|
| 525 | #define DATA_flags 2 |
---|
| 526 | #define DATA_mouse 3 |
---|
| 527 | #define DATA_sync 4 |
---|
| 528 | #define DATA_velocity 5 |
---|
| 529 | #define DATA_playables 6 |
---|
[6959] | 530 | #define DATA_collision 7 |
---|
[6868] | 531 | |
---|
| 532 | int SpaceShip::writeBytes( const byte * data, int length, int sender ) |
---|
| 533 | { |
---|
| 534 | SYNCHELP_READ_BEGIN(); |
---|
| 535 | |
---|
| 536 | byte b; |
---|
| 537 | |
---|
| 538 | while ( SYNCHELP_READ_REMAINING()>0 ) |
---|
| 539 | { |
---|
| 540 | SYNCHELP_READ_BYTE( b, NWT_SS_B ); |
---|
| 541 | |
---|
| 542 | if ( b == DATA_state ) |
---|
| 543 | { |
---|
| 544 | setRequestedSync( false ); |
---|
| 545 | setIsOutOfSync( false ); |
---|
| 546 | SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_SS_WE_STATE ); |
---|
| 547 | |
---|
| 548 | continue; |
---|
| 549 | } |
---|
| 550 | |
---|
| 551 | if ( b == DATA_flags ) |
---|
| 552 | { |
---|
| 553 | if ( this->getOwner() != this->getHostID() ) |
---|
| 554 | { |
---|
| 555 | byte flags = 0; |
---|
| 556 | SYNCHELP_READ_BYTE( flags, NWT_SS_FLAGS ); |
---|
| 557 | |
---|
| 558 | bUp = (flags & MASK_bUp) != 0; |
---|
| 559 | bDown = (flags & MASK_bDown) != 0; |
---|
| 560 | bLeft = (flags & MASK_bLeft) != 0; |
---|
| 561 | bRight = (flags & MASK_bRight) != 0; |
---|
| 562 | bAscend = (flags & MASK_bAscend) != 0; |
---|
| 563 | bDescend = (flags & MASK_bDescend) != 0; |
---|
| 564 | bRollL = (flags & MASK_bRollL) != 0; |
---|
| 565 | bRollR = (flags & MASK_bRollR) != 0; |
---|
[6959] | 566 | |
---|
[6868] | 567 | } |
---|
| 568 | else |
---|
| 569 | assert(false); |
---|
| 570 | |
---|
| 571 | continue; |
---|
| 572 | } |
---|
| 573 | |
---|
| 574 | if ( b == DATA_mouse ) |
---|
| 575 | { |
---|
| 576 | if ( this->getOwner() != this->getHostID() ) |
---|
| 577 | { |
---|
| 578 | SYNCHELP_READ_FLOAT( mouseDir.w, NWT_SS_MOUSEDIRW ); |
---|
| 579 | SYNCHELP_READ_FLOAT( mouseDir.v.x, NWT_SS_MOUSEDIRX ); |
---|
| 580 | SYNCHELP_READ_FLOAT( mouseDir.v.y, NWT_SS_MOUSEDIRY ); |
---|
| 581 | SYNCHELP_READ_FLOAT( mouseDir.v.z, NWT_SS_MOUSEDIRZ ); |
---|
| 582 | } |
---|
| 583 | else |
---|
| 584 | assert(false); |
---|
| 585 | |
---|
| 586 | continue; |
---|
| 587 | } |
---|
| 588 | |
---|
| 589 | if ( b == DATA_sync ) |
---|
| 590 | { |
---|
| 591 | if ( this->getOwner() != this->getHostID() ) |
---|
| 592 | { |
---|
| 593 | SYNCHELP_READ_FKT( PNode::writeSync, NWT_SS_PN_SYNC ); |
---|
| 594 | } |
---|
| 595 | else |
---|
| 596 | assert(false); |
---|
| 597 | |
---|
| 598 | continue; |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | if ( b == DATA_velocity ) |
---|
| 602 | { |
---|
| 603 | if ( this->getOwner() != this->getHostID() ) |
---|
| 604 | { |
---|
| 605 | SYNCHELP_READ_FLOAT( velocity.x, NWT_SS_VELX ); |
---|
| 606 | SYNCHELP_READ_FLOAT( velocity.y, NWT_SS_VELY ); |
---|
| 607 | SYNCHELP_READ_FLOAT( velocity.z, NWT_SS_VELZ ); |
---|
[6959] | 608 | } |
---|
[6868] | 609 | else |
---|
| 610 | assert(false); |
---|
[6959] | 611 | |
---|
[6868] | 612 | continue; |
---|
| 613 | } |
---|
[6959] | 614 | |
---|
[6868] | 615 | if ( b == DATA_playables ) |
---|
| 616 | { |
---|
| 617 | if ( this->getOwner() != this->getHostID() ) |
---|
| 618 | { |
---|
| 619 | SYNCHELP_READ_FKT( Playable::writeSync, NWT_SS_PL_SYNC ); |
---|
| 620 | } |
---|
| 621 | else |
---|
| 622 | assert(false); |
---|
| 623 | } |
---|
[6959] | 624 | |
---|
| 625 | if ( b == DATA_collision ) |
---|
| 626 | { |
---|
| 627 | int n; |
---|
| 628 | float energy; |
---|
| 629 | SYNCHELP_READ_INT( n, NWT_SS_CO_N ); |
---|
| 630 | |
---|
| 631 | for ( int i = 0; i<n; i++ ) |
---|
| 632 | { |
---|
| 633 | SYNCHELP_READ_FLOAT( energy, NWT_SS_CO_CLID ); |
---|
| 634 | doCollideNetwork( energy ); |
---|
| 635 | } |
---|
| 636 | } |
---|
[6868] | 637 | } |
---|
| 638 | |
---|
| 639 | return SYNCHELP_READ_N; |
---|
| 640 | } |
---|
| 641 | |
---|
| 642 | |
---|
| 643 | |
---|
| 644 | int SpaceShip::readBytes( byte * data, int maxLength, int * reciever ) |
---|
| 645 | { |
---|
| 646 | SYNCHELP_WRITE_BEGIN(); |
---|
| 647 | |
---|
| 648 | if ( isOutOfSync() && !requestedSync() /*&& this->getHostID()!=this->getOwner()*/ ) |
---|
| 649 | { |
---|
| 650 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
---|
| 651 | setRequestedSync( true ); |
---|
| 652 | PRINTF(0)("REQUESTED STATE %d\n", this->getUniqueID()); |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | int rec = this->getRequestSync(); |
---|
| 656 | if ( rec > 0 ) |
---|
| 657 | { |
---|
| 658 | *reciever = rec; |
---|
| 659 | |
---|
| 660 | PRINTF(0)("SEND STATE %d %d\n", this->getUniqueID(), rec); |
---|
| 661 | |
---|
| 662 | SYNCHELP_WRITE_BYTE( (byte)DATA_state, NWT_SS_B ); |
---|
| 663 | |
---|
| 664 | SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_SS_WE_STATE ); |
---|
| 665 | |
---|
| 666 | return SYNCHELP_WRITE_N; |
---|
| 667 | } |
---|
| 668 | |
---|
[6959] | 669 | *reciever = 0 - this->getOwner(); |
---|
| 670 | //TODO: implement with SYNCHELP_WRITE_SENT() |
---|
[6868] | 671 | bool sentSomething = false; |
---|
| 672 | |
---|
[6959] | 673 | if ( PNode::needsReadSync() && ( this->getHostID()==0 || this->getOwner() == this->getHostID() ) ) |
---|
[6868] | 674 | { |
---|
[6959] | 675 | PRINTF(0)("sending PNode::readSync\n"); |
---|
[6868] | 676 | SYNCHELP_WRITE_BYTE( DATA_sync, NWT_SS_B ); |
---|
| 677 | SYNCHELP_WRITE_FKT( PNode::readSync, NWT_SS_PN_SYNC ); |
---|
[6959] | 678 | sentSomething = true; |
---|
[6868] | 679 | } |
---|
| 680 | |
---|
| 681 | if ( this->getHostID()==0 || this->getHostID()==this->getOwner() ) |
---|
| 682 | { |
---|
| 683 | byte mask = 0; |
---|
| 684 | |
---|
| 685 | if ( bUp ) |
---|
| 686 | mask |= MASK_bUp; |
---|
| 687 | if ( bDown ) |
---|
| 688 | mask |= MASK_bDown; |
---|
| 689 | if ( bLeft ) |
---|
| 690 | mask |= MASK_bLeft; |
---|
| 691 | if ( bRight ) |
---|
| 692 | mask |= MASK_bRight; |
---|
| 693 | if ( bAscend ) |
---|
| 694 | mask |= MASK_bAscend; |
---|
| 695 | if ( bRollL ) |
---|
| 696 | mask |= MASK_bRollL; |
---|
| 697 | if ( bRollR ) |
---|
| 698 | mask |= MASK_bRollR; |
---|
| 699 | |
---|
| 700 | |
---|
| 701 | if ( mask != oldMask ) |
---|
| 702 | { |
---|
| 703 | oldMask = mask; |
---|
[6959] | 704 | PRINTF(0)("sending mask\n"); |
---|
[6868] | 705 | sentSomething = true; |
---|
| 706 | SYNCHELP_WRITE_BYTE( DATA_flags, NWT_SS_B ); |
---|
| 707 | SYNCHELP_WRITE_BYTE( mask, NWT_SS_FLAGS ); |
---|
| 708 | } |
---|
| 709 | #define __OFFSET_MDIR_W 0.01 |
---|
| 710 | #define __OFFSET_MDIR_V 0.01 |
---|
| 711 | if ( fabs( oldMouseDir.w - mouseDir.w ) > __OFFSET_MDIR_W || |
---|
| 712 | fabs( oldMouseDir.v.x - mouseDir.v.x ) > __OFFSET_MDIR_V || |
---|
| 713 | fabs( oldMouseDir.v.y - mouseDir.v.y ) > __OFFSET_MDIR_V || |
---|
| 714 | fabs( oldMouseDir.v.z - mouseDir.v.z ) > __OFFSET_MDIR_V ) |
---|
| 715 | { |
---|
| 716 | oldMouseDir = mouseDir; |
---|
| 717 | |
---|
| 718 | SYNCHELP_WRITE_BYTE( DATA_mouse, NWT_SS_B ); |
---|
| 719 | PRINTF(0)("SENDING mousedir\n"); |
---|
| 720 | sentSomething = true; |
---|
| 721 | SYNCHELP_WRITE_FLOAT( mouseDir.w, NWT_SS_MOUSEDIRW ); |
---|
| 722 | SYNCHELP_WRITE_FLOAT( mouseDir.v.x, NWT_SS_MOUSEDIRX ); |
---|
| 723 | SYNCHELP_WRITE_FLOAT( mouseDir.v.y, NWT_SS_MOUSEDIRY ); |
---|
| 724 | SYNCHELP_WRITE_FLOAT( mouseDir.v.z, NWT_SS_MOUSEDIRZ ); |
---|
| 725 | } |
---|
| 726 | #define __OFFSET_VEL 0.05 |
---|
[6959] | 727 | if ( fabs( oldVelocity.x - velocity.x ) > __OFFSET_VEL*fabs(oldVelocity.x)+0.1 || |
---|
| 728 | fabs( oldVelocity.y - velocity.y ) > __OFFSET_VEL*fabs(oldVelocity.y)+0.1 || |
---|
| 729 | fabs( oldVelocity.z - velocity.z ) > __OFFSET_VEL*fabs(oldVelocity.z)+0.1 ) |
---|
[6868] | 730 | { |
---|
[6959] | 731 | oldVelocity.x = velocity.x; |
---|
| 732 | oldVelocity.y = velocity.y; |
---|
| 733 | oldVelocity.z = velocity.z; |
---|
| 734 | PRINTF(0)("SENDING velocity\n"); |
---|
| 735 | sentSomething = true; |
---|
| 736 | SYNCHELP_WRITE_BYTE( DATA_velocity, NWT_SS_B ); |
---|
| 737 | SYNCHELP_WRITE_FLOAT( velocity.x, NWT_SS_VELX ); |
---|
| 738 | SYNCHELP_WRITE_FLOAT( velocity.y, NWT_SS_VELY ); |
---|
| 739 | SYNCHELP_WRITE_FLOAT( velocity.z, NWT_SS_VELZ ); |
---|
[6868] | 740 | } |
---|
[6959] | 741 | |
---|
[6994] | 742 | while ( Playable::needsReadSync() ) |
---|
[6868] | 743 | { |
---|
| 744 | sentSomething = true; |
---|
[6959] | 745 | PRINTF(0)("SYNCHELP_WRITE_FKT( Playable::readSync, NWT_SS_PL_SYNC )\n"); |
---|
[6868] | 746 | SYNCHELP_WRITE_BYTE( DATA_playables, NWT_SS_B ); |
---|
| 747 | SYNCHELP_WRITE_FKT( Playable::readSync, NWT_SS_PL_SYNC ); |
---|
| 748 | } |
---|
| 749 | |
---|
| 750 | } |
---|
[6959] | 751 | |
---|
[6868] | 752 | if ( !sentSomething ) |
---|
[6959] | 753 | { |
---|
| 754 | *reciever = 0; |
---|
[6868] | 755 | |
---|
[6959] | 756 | if ( networkCollisionList.size()>0 ) |
---|
| 757 | { |
---|
| 758 | SYNCHELP_WRITE_BYTE( DATA_collision, NWT_SS_B ); |
---|
| 759 | |
---|
| 760 | SYNCHELP_WRITE_INT( networkCollisionList.size(), NWT_SS_CO_N ); |
---|
| 761 | |
---|
| 762 | for ( std::list<float>::iterator it = networkCollisionList.begin(); it!=networkCollisionList.end(); it++ ) |
---|
| 763 | { |
---|
| 764 | SYNCHELP_WRITE_FLOAT( *it, NWT_SS_CO_CLID ); |
---|
| 765 | } |
---|
| 766 | |
---|
| 767 | networkCollisionList.clear(); |
---|
| 768 | } |
---|
| 769 | } |
---|
| 770 | |
---|
[6868] | 771 | return SYNCHELP_WRITE_N; |
---|
| 772 | } |
---|
| 773 | |
---|
[7101] | 774 | |
---|
[6959] | 775 | void SpaceShip::doCollideNetwork( float energy ) |
---|
| 776 | { |
---|
| 777 | this->decreaseHealth( energy ); |
---|
[6966] | 778 | if( this->getHealth() <= 0) |
---|
| 779 | { |
---|
| 780 | this->die(); |
---|
| 781 | } |
---|
[6959] | 782 | } |
---|
[6868] | 783 | |
---|
[6959] | 784 | |
---|
| 785 | |
---|